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Posted (edited)

Hello modders!

I have been working really hard to get to this point, and I've finally released my Saga Edition Series of mods... over on Nexus mods. They will be coming here very soon, I promise, but frankly I've already spent almost five hours on just releasing mods, so I'm gonna go do something else for a bit! lmfao

Let me know if you have any issues. I'm hoping this goes smoothly, I've done a massive amount of testing, but... who knows? lol

The main reason for this post, besides making people aware of the existence of the mods, is because I also had ChatGPT keep track of our reverse-engineering and testing work, and maintain it as an Engine Modding Guide. It is entirely maintained by ChatGPT, and thus probably includes a lot of rambly nonsense, a lot of very obvious "grass is green" kind of crap... but I'm hoping it provides some insight into how we were able to find the right hooks to work with to make all of this possible. Cause I sure as hell don't have the patience to keep track of all of that myself. lmfao

Just to have it all in one place, I've also attacked the API guides to my new Crash Logger and SagaLib Address Library.

KOTOR_Engine_Modding_Guide_2026-11-04.docx

KOTOR_Native_API_Guides_20261104.zip

Edited by BottomlessThought23
Added API guides
Posted

Difficult to put into words how cool and ambitious your mods are, with the use of KPM and your Kotor Address Library it truly is the golden age of modding.

Thanks for sharing your work with everyone! 

Posted
1 minute ago, djh269 said:

Difficult to put into words how cool and ambitious your mods are, with the use of KPM and your Kotor Address Library it truly is the golden age of modding.

Thanks for sharing your work with everyone! 

Thank you so much! Yeah, none of this was possible before the KPM ecosystem. The future of KOTOR modding his here!

(Frankly, I've been really down lately, so I really appreciate your support)

3 minutes ago, Vriff said:

A little confused, KPM has it's own GameAPI that contains most of the functions in the exes. Why not use that?

Because I wasn't aware that was a thing? lol
I'm also not finding any ways do download it, just a bunch of documentation about it. 

Posted
12 minutes ago, BottomlessThought23 said:

Thank you so much! Yeah, none of this was possible before the KPM ecosystem. The future of KOTOR modding his here!

(Frankly, I've been really down lately, so I really appreciate your support)

Because I wasn't aware that was a thing? lol
I'm also not finding any ways do download it, just a bunch of documentation about it. 

It's in our github, the sqlite db files. We develop and maintain KPM over on the OpenKotOR discord, if you have any questions or want to collaborate on anything feel free to join if you're not a member yet and someone can probably offer any support if you run into patch development problems.

  • Like 1
Posted (edited)
31 minutes ago, BottomlessThought23 said:

Thank you so much! Yeah, none of this was possible before the KPM ecosystem. The future of KOTOR modding his here!

(Frankly, I've been really down lately, so I really appreciate your support)

Adding onto Vriffs point about the Discord channel there's plenty of people that are probably in the same headspace as you that you could talk to and also it'd be a great discussion for future KPatches!

Edit, here's the links:

https://discord.gg/B6hszS7Ps

https://discord.gg/kotor

https://discord.gg/openkotor

 

Edited by djh269
Because
  • Like 1
Posted

lol Well. Yeah. So, that would have made a lot of this work go a lot faster. lmfao

Oh well, I did it already. I guess future updates will aim to move to KPM's GameAPI. I'm planning on going back through and adding Mod Options Menus where relevant as well, using KPM's API for that. 

Part of my Saga Core mod might end up splitting off and becoming a feat adding / management engine. It already has most of the infrastructure for it, just needs to be more generalized. 

But frankly I think I'm a bit burned out on KOTOR modding right now. lmfao I'll probably try to get back into it after the holidays. 

For now I'm hoping you guys cannibalize my work and take from it what's useful. And enjoy the mods that came from it in the meantime. lol It's all released under MIT for a reason, if any of this is useful, please use it to push KOTOR modding ever further. 

I will try to remember to join the discord, and of course I'll be around to answer questions and things (and obviously I still need to move all these mods to Deadly Stream still... there's even one more yet to be released, that I'm still doing a lot of testing on, hoping to improve KOTOR's terrible pathing systems lol).

I think honestly my next step is to just... try to do a whole playthrough without changing anything. lmfao I got through a whole testing playthrough before release, but I was constantly adjusting and rebalancing and coming up with new ideas. So it'll be nice to see what the settled mechanics feel like. lol

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