BottomlessThought23 Posted 38 minutes ago Posted 38 minutes ago (edited) Hello modders! I have been working really hard to get to this point, and I've finally released my Saga Edition Series of mods... over on Nexus mods. They will be coming here very soon, I promise, but frankly I've already spent almost five hours on just releasing mods, so I'm gonna go do something else for a bit! lmfao Let me know if you have any issues. I'm hoping this goes smoothly, I've done a massive amount of testing, but... who knows? lol The main reason for this post, besides making people aware of the existence of the mods, is because I also had ChatGPT keep track of our reverse-engineering and testing work, and maintain it as an Engine Modding Guide. It is entirely maintained by ChatGPT, and thus probably includes a lot of rambly nonsense, a lot of very obvious "grass is green" kind of crap... but I'm hoping it provides some insight into how we were able to find the right hooks to work with to make all of this possible. Cause I sure as hell don't have the patience to keep track of all of that myself. lmfao Just to have it all in one place, I've also attacked the API guides to my new Crash Logger and SagaLib Address Library. KOTOR_Engine_Modding_Guide_2026-11-04.docx KOTOR_Native_API_Guides_20261104.zip Edited 36 minutes ago by BottomlessThought23 Added API guides Quote
djh269 Posted 18 minutes ago Posted 18 minutes ago Difficult to put into words how cool and ambitious your mods are, with the use of KPM and your Kotor Address Library it truly is the golden age of modding. Thanks for sharing your work with everyone! Quote
BottomlessThought23 Posted 17 minutes ago Author Posted 17 minutes ago Here is the mod collection I've made using all of my new mods and all of my favorite vanilla+ graphics mods. Let me know if anyone has any suggestions! https://www.nexusmods.com/games/kotor/collections/yhvu7p Quote
Vriff Posted 16 minutes ago Posted 16 minutes ago A little confused, KPM has it's own GameAPI that contains most of the functions in the exes. Why not use that? Quote
BottomlessThought23 Posted 15 minutes ago Author Posted 15 minutes ago 1 minute ago, djh269 said: Difficult to put into words how cool and ambitious your mods are, with the use of KPM and your Kotor Address Library it truly is the golden age of modding. Thanks for sharing your work with everyone! Thank you so much! Yeah, none of this was possible before the KPM ecosystem. The future of KOTOR modding his here! (Frankly, I've been really down lately, so I really appreciate your support) 3 minutes ago, Vriff said: A little confused, KPM has it's own GameAPI that contains most of the functions in the exes. Why not use that? Because I wasn't aware that was a thing? lol I'm also not finding any ways do download it, just a bunch of documentation about it. Quote
Vriff Posted just now Posted just now 12 minutes ago, BottomlessThought23 said: Thank you so much! Yeah, none of this was possible before the KPM ecosystem. The future of KOTOR modding his here! (Frankly, I've been really down lately, so I really appreciate your support) Because I wasn't aware that was a thing? lol I'm also not finding any ways do download it, just a bunch of documentation about it. It's in our github, the sqlite db files. We develop and maintain KPM over on the OpenKotOR discord, if you have any questions or want to collaborate on anything feel free to join if you're not a member yet and someone can probably offer any support if you run into patch development problems. Quote
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