dodrarikaan Posted Friday at 11:05 PM Posted Friday at 11:05 PM Realizing I should make topics by mods instead of by issue. I have one final problem before I'm able to finalize this mod. I have a custom lightsaber hilt that I made in Blender, but in-game the lightsaber blade shows up "boxy", highlighting the boundary of the blade's box instead of retaining a blade-like shape. I tried comparing it to a new Blender file made with the default saber, but I don't see any obvious differences in the blade. Does anyone have any idea what might be wrong? dk_txt_exar.tga exarkun_dbl.blend w_lsabreblue01.tga Quote
Vriff Posted Saturday at 02:26 AM Posted Saturday at 02:26 AM What version of kotorblender and blender were you using? Quote
dodrarikaan Posted Saturday at 05:26 PM Author Posted Saturday at 05:26 PM (edited) 15 hours ago, Vriff said: What version of kotorblender and blender were you using? I'm using Blender 4.0, and I think I'm using KotorBlender 2.1.0 Edited Saturday at 05:27 PM by dodrarikaan Quote
Vriff Posted yesterday at 06:27 PM Posted yesterday at 06:27 PM (edited) On 8/29/2026 at 1:26 PM, dodrarikaan said: I'm using Blender 4.0, and I think I'm using KotorBlender 2.1.0 That version of kotorblender is many years old, the latest distro is here: https://github.com/OpenKotOR/kotorblender I'm not even sure how you got that version of KOTORBlender, have you had it for years or is there somewhere you downloaded it from? I can only find the OG release and this version. Edited 23 hours ago by Vriff Quote
dodrarikaan Posted 23 hours ago Author Posted 23 hours ago 42 minutes ago, Vriff said: That version of kotorblender is many years old, the latest distro is here: https://github.com/OpenKotOR/kotorblender I'm not even sure how you got that version of KOTORBlender, have you had it for years or is there somewhere you downloaded it from? I can only find the OG release and this version. I downloaded it a couple of years back, so I don't really remember. I'll update my blender and kotorblender versions and see what I can figure out. Thanks, Vriff! Quote
Sith Holocron Posted 7 hours ago Posted 7 hours ago (edited) It's a WiP thread with nary a description of the mod and no mention of the progress either. More information please? Edited 7 hours ago by Sith Holocron Quote
dodrarikaan Posted 1 hour ago Author Posted 1 hour ago (edited) 6 hours ago, Sith Holocron said: It's a WiP thread with nary a description of the mod and no mention of the progress either. More information please? Sorry about that, first time making a WIP thread. This mod will add a new mini-story to the Rakata homeworld in which you have to stop a rogue Sith Lord from acquiring a cache of ancient Infinite Empire weapons so he can overthrow Malak. It includes 3 new areas, a number of unique enemies (including unique trooper armors found in my Sith Soldiers Recolored mod), as well as a large-scale boss battle in which your entire crew will rush to your aid! I'm working with a friend to fix a custom lightsaber hilt that will be one of the big rewards at the end. Once that is done, I will have just a little playtesting left before I am ready to release the mod. Edited 1 hour ago by dodrarikaan Quote
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