dodrarikaan Posted August 28 Posted August 28 Realizing I should make topics by mods instead of by issue. I have one final problem before I'm able to finalize this mod. I have a custom lightsaber hilt that I made in Blender, but in-game the lightsaber blade shows up "boxy", highlighting the boundary of the blade's box instead of retaining a blade-like shape. I tried comparing it to a new Blender file made with the default saber, but I don't see any obvious differences in the blade. Does anyone have any idea what might be wrong? dk_txt_exar.tga exarkun_dbl.blend w_lsabreblue01.tga Quote
Vriff Posted August 29 Posted August 29 What version of kotorblender and blender were you using? Quote
dodrarikaan Posted August 29 Author Posted August 29 (edited) 15 hours ago, Vriff said: What version of kotorblender and blender were you using? I'm using Blender 4.0, and I think I'm using KotorBlender 2.1.0 Edited August 29 by dodrarikaan Quote
Vriff Posted September 2 Posted September 2 (edited) On 8/29/2026 at 1:26 PM, dodrarikaan said: I'm using Blender 4.0, and I think I'm using KotorBlender 2.1.0 That version of kotorblender is many years old, the latest distro is here: https://github.com/OpenKotOR/kotorblender I'm not even sure how you got that version of KOTORBlender, have you had it for years or is there somewhere you downloaded it from? I can only find the OG release and this version. Edited September 2 by Vriff Quote
dodrarikaan Posted September 2 Author Posted September 2 42 minutes ago, Vriff said: That version of kotorblender is many years old, the latest distro is here: https://github.com/OpenKotOR/kotorblender I'm not even sure how you got that version of KOTORBlender, have you had it for years or is there somewhere you downloaded it from? I can only find the OG release and this version. I downloaded it a couple of years back, so I don't really remember. I'll update my blender and kotorblender versions and see what I can figure out. Thanks, Vriff! Quote
Sith Holocron Posted September 3 Posted September 3 (edited) It's a WiP thread with nary a description of the mod and no mention of the progress either. More information please? Edited September 3 by Sith Holocron Quote
dodrarikaan Posted September 3 Author Posted September 3 (edited) 6 hours ago, Sith Holocron said: It's a WiP thread with nary a description of the mod and no mention of the progress either. More information please? Sorry about that, first time making a WIP thread. This mod will add a new mini-story to the Rakata homeworld in which you have to stop a rogue Sith Lord from acquiring a cache of ancient Infinite Empire weapons so he can overthrow Malak. It includes 3 new areas, a number of unique enemies (including unique trooper armors found in my Sith Soldiers Recolored mod), as well as a large-scale boss battle in which your entire crew will rush to your aid! I'm working with a friend to fix a custom lightsaber hilt that will be one of the big rewards at the end. Once that is done, I will have just a little playtesting left before I am ready to release the mod. Edited September 3 by dodrarikaan Quote
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