dodrarikaan Posted August 28 Posted August 28 Realizing I should make topics by mods instead of by issue. I have one final problem before I'm able to finalize this mod. I have a custom lightsaber hilt that I made in Blender, but in-game the lightsaber blade shows up "boxy", highlighting the boundary of the blade's box instead of retaining a blade-like shape. I tried comparing it to a new Blender file made with the default saber, but I don't see any obvious differences in the blade. Does anyone have any idea what might be wrong? dk_txt_exar.tga exarkun_dbl.blend w_lsabreblue01.tga Quote
Vriff Posted August 29 Posted August 29 What version of kotorblender and blender were you using? Quote
dodrarikaan Posted August 29 Author Posted August 29 (edited) 15 hours ago, Vriff said: What version of kotorblender and blender were you using? I'm using Blender 4.0, and I think I'm using KotorBlender 2.1.0 Edited August 29 by dodrarikaan Quote
Vriff Posted September 2 Posted September 2 (edited) On 8/29/2026 at 1:26 PM, dodrarikaan said: I'm using Blender 4.0, and I think I'm using KotorBlender 2.1.0 That version of kotorblender is many years old, the latest distro is here: https://github.com/OpenKotOR/kotorblender I'm not even sure how you got that version of KOTORBlender, have you had it for years or is there somewhere you downloaded it from? I can only find the OG release and this version. Edited September 2 by Vriff Quote
dodrarikaan Posted September 2 Author Posted September 2 42 minutes ago, Vriff said: That version of kotorblender is many years old, the latest distro is here: https://github.com/OpenKotOR/kotorblender I'm not even sure how you got that version of KOTORBlender, have you had it for years or is there somewhere you downloaded it from? I can only find the OG release and this version. I downloaded it a couple of years back, so I don't really remember. I'll update my blender and kotorblender versions and see what I can figure out. Thanks, Vriff! Quote
Sith Holocron Posted September 3 Posted September 3 (edited) It's a WiP thread with nary a description of the mod and no mention of the progress either. More information please? Edited September 3 by Sith Holocron Quote
dodrarikaan Posted September 3 Author Posted September 3 (edited) 6 hours ago, Sith Holocron said: It's a WiP thread with nary a description of the mod and no mention of the progress either. More information please? Sorry about that, first time making a WIP thread. This mod will add a new mini-story to the Rakata homeworld in which you have to stop a rogue Sith Lord from acquiring a cache of ancient Infinite Empire weapons so he can overthrow Malak. It includes 3 new areas, a number of unique enemies (including unique trooper armors found in my Sith Soldiers Recolored mod), as well as a large-scale boss battle in which your entire crew will rush to your aid! I'm working with a friend to fix a custom lightsaber hilt that will be one of the big rewards at the end. Once that is done, I will have just a little playtesting left before I am ready to release the mod. Edited September 3 by dodrarikaan Quote
dodrarikaan Posted October 2 Author Posted October 2 It's been pointed out to me that I don't give a lot of details in my WIP threads, so I thought I'd expand on this topic. War on a Nameless World takes place on Lehon. Specifically, it starts on the overlook in the starting area, where a door lies half-buried next to the corpse of a Sith Soldier. The corpse has a datapad which explains the setting: a rogue Sith Lord named Darth Belloq (yes, thats a Raiders reference) has discovered the Trove, a cache of ancient Rakatan weapons that he intends to use to overthrow Malak. The door, of course, leads inside. (I'll be splitting this up into 1 post per area so the screenshots dont get confusing). The Trove will use the Tomb of Tulak Hord as a base. Inside the player will battle numerous Sith Soldiers in hopes of reaching the Trove before the Sith. There will be regular Sith Soldiers as well as Red Elite Troopers. I should clarify at this point that I will be using the same trooper types and color schemes as in my Sith Soldiers Recolored mod Each soldier will drop some low-level gear and an armor that makes them look like the soldier in question. The regular armor isn't very powerful (standard issue and all), and the red armor is decent, but nothing extraordinary. These are the weaker versions of Sith armor, so most of the appeal is being able to look like the soldiers. Naturally, you reach the Trove only to find it empty. Further exploration of the Trove reveals that hiding underneath a landmine is actually a tunnel leading directly to the Sith Base, implying that this is how they got in. You'll have to follow, of course, to stop Belloq. The Sith Base, much like the Trove, is filled with numerous but relatively weak Sith troopers. In addition to the regular and elite troopers, we have the heavy troopers and grenadiers. Their armors are decent, much like the elite armor, but nothing fancy. After you battle your way around the base, collecting weapons and amor, you will find no sign of Belloq or the Rakata weapons. With no other options, your only way out is the front door. Outside the base, you will find a beach where Belloq and his inner circle are waiting. He has dark jedi, Star Forge battle droids, a next-generation HK assassin droid, and 2 types of elite troopers: the Advanced Trooper from the Star Forge, and the new Force Trooper. Belloq's power rivals the Dark Jedi Master in the Ancient Temple, and is equipped with a number of unique artifacts and powerful robes. Each of his inner circle is similarly equipped with powerful weapons and unique artifacts, some of them Rakatan in origin, others not. Normally, this fight would be unreasonably difficult with only 3 people. Fortunately, your crew is able to join you for a massive team vs team battle like none you've ever seen in K1! I try to keep all of the enemies' gear balanced, though in this area's case a lot of it is more powerful. There's a self-healing droid implant that HK or T7 can use, along with a number of decent droid consumables such as flame throwers and oil slicks. The various Dark Jedi have Rakata- and Jedi-tech armbands, gloves and belts that give small boosts to Wisdom and Charisma (the bonuses are small, but nothing else in those categories give such bonuses, which I think makes them worthwhile). The Advanced Trooper armor is the first genuinely powerful armor, as it gives decent Defense for light armor and offers sizeable Force resistance. The Force Trooper armor is even more powerful: as a disguise item with sizeable defense and a bonus to Wisdom, its comparable to the Qel-Droma robes. Darth Belloq wears a powerful Force-resisting glove, dark side robes comparable to the Qel-Droma robes in power, wields Exar Kun's double-bladed lightsaber, which is DS-aligned and gives a small bonus to Hit. One of the Force Troopers also wields Exar Kun's backup sabers, with another trooper carrying a heavy repeater that is almost as powerful as the Baragwin Heavy Repeater. Overall, this battle is meant to be challenging and rewarding, though hopefully not too big of a departure from the higher levels of the game's item quality. Now, I am nearly finished with this mod. I have 3 bugs to fix before I finish playtesting: When you approach Belloq, a trigger is supposed to start a convo which results in the fight starting. I have a fix for this, I just need to implement it. I discovered while making this post that if you enter the Beach with some party members, then come back without them, those party members aren't summoned to the beach. I'll start working on that fix shortly. The most iconic prize, Exar Kun's lightsaber, is a little buggy (as seen in the first post I made on this thread). Now, I've since realized that its because I was using a janky, crusty, 2 days older than dirt version of Kotorblender, but before I figured that out, a friend offered to try making it for me. I suspect it will be a while before he's done, but I'm optimistic that the final result will be much higher detail than whatever I would've made. Once I get that from him, I'll finalize it (and its variants, gotta keep this upgradeable) and finish testing the mod. 1 Quote
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