Salk 423 Posted September 23 Glad to being of some use! 👍 Quote Share this post Link to post Share on other sites
vurt 85 Posted September 23 PLC_spdrA03? Are you sure that is not from some other mod, or you likely mean: PLC_spdrB01.tga. Because the former texture does not exist. I see an issue with the seats too, they're in metal, not ideal Also what looked like a PCB board is the controls of the speeder, right in front of the seats, so i'll do something better for that. Wish i could find the window texture because its not part of the main texture and it doesnt look great. 1 Quote Share this post Link to post Share on other sites
Dark Hope 1,669 Posted September 23 I fixed the seam. Reduced the resolution to match the quality. 256 pixels is enough. Added an alpha channel. Maybe you'll find it useful. PLC_EqupPack.rar I fixed the seam. fx_flame.tga Fixed "-" and "+". plc_pazaak.tga 1 Quote Share this post Link to post Share on other sites
vurt 85 Posted September 23 Thanks! I will add these to the next update and with credits to you for these fixes. Quote Share this post Link to post Share on other sites
Dark Hope 1,669 Posted September 23 This is not necessary. I'm glad to be of assistance.) 1 Quote Share this post Link to post Share on other sites
vurt 85 Posted September 23 4K version, looks much nicer than the former 1024. These textures are very in-your-face and needs good quality a gif comparison of default vs new wall textures 3 Quote Share this post Link to post Share on other sites
Salk 423 Posted September 23 5 hours ago, vurt said: PLC_spdrA03? Are you sure that is not from some other mod, or you likely mean: PLC_spdrB01.tga. Because the former texture does not exist. I see an issue with the seats too, they're in metal, not ideal Also what looked like a PCB board is the controls of the speeder, right in front of the seats, so i'll do something better for that. Wish i could find the window texture because its not part of the main texture and it doesnt look great. Sorry, typo. It was indeed PLC_spdrB01.tga I meant. Eh, it would be good to have some sort of software that prints out what textures each game model uses, but, in this case, shoudn't it be PLC_spdrwin01.tga? Cheers! 1 Quote Share this post Link to post Share on other sites
DarthParametric 3,887 Posted September 23 6 minutes ago, Salk said: it would be good to have some sort of software that prints out what textures each game model uses It wouldn't be particularly hard. Wizard and I created a Powershell script to dump all the lightmap assignments in K1 to identify all the cases of missing lightmaps. You could do the same thing for diffuse textures. 1 Quote Share this post Link to post Share on other sites
vurt 85 Posted September 23 chatGPT to the rescue, it made me one in Python. Quite useful, i now have a list of every model and which textures it uses. the whole txt file is almost 8MB. might be useful for others so i attached it model_textures_list.txt 2 Quote Share this post Link to post Share on other sites
Salk 423 Posted September 23 Another small advice. Unlike LDA_leaf02 and LDA_leaf04, LDA_leaf01 is very monochromatic (dark green) and this situation extends to the brenches as well. Would it be possible to return the original wood color to the brench itself and perhaps have the leaves be displayed in more shades of green? On a side note, the textre LDA_leaftest03 seems to be missing from the package. Quote Share this post Link to post Share on other sites
vurt 85 Posted September 23 yes i agree, it's been on the list to do. is leafTEST in use? i do leave out stuff called test since often that is just test textures i believe and most of the time not in use. i could be wrong and they used them without renaming them again. Quote Share this post Link to post Share on other sites
Salk 423 Posted September 23 Well, if we consider the model + texture list you uploaded then the leadTEST textures should be unused. On the other hand, I'm not sure we can rely too much on that list. Perhaps I can summon here @th3w1zard1and see if he can be kind enough to produce a fail-safe dump about confirmed used K1 textures? Quote Share this post Link to post Share on other sites
vurt 85 Posted September 23 it seems i havent found all models yet and extracted them, so the list is incomplete. i made another script, and asked it to find which extracted textures are NOT in the model_texture_list and there were 1371 textures listed. I think its the world files (whatever they are called), with the trees, rocks etc. those models i have not extracted + not sure they're even MDL files. Quote Share this post Link to post Share on other sites
Salk 423 Posted September 25 More feedback: in PLC_SevrdArm.tga, there are some issues (in the context of a very nice texture upgrade). One part of the texture (bottom left) should show the palm of one hand. It shows the back of it instead. Ther grey/brown part of the texture should be clothing (of the same kind used in N_CommM01.tga), but the reconstruction shows something much more solid than that. Around the hands / fingers, the texture should be human skin. Not sure the AI got it right and of course I'm not sure what part of the texture are actually going to be used by the respetive models. I have attached a picture, at any rate. I was also wondering if perhaps your model could come with something a bit more sophisticated for LUZ_palm01.tga. The way it is now, it does not look anything more than a simple upscale that wouldn't improve much or perhaps at all over the original. Cheers! 1 Quote Share this post Link to post Share on other sites
vurt 85 Posted September 25 Great feedback. Fixed! Uploaded a patch to the nexus page. 1 Quote Share this post Link to post Share on other sites
Salk 423 Posted September 25 Great patch, vurt! Thanks! But from what I can see, LDA_gspray02.tga is still the same texture? Quote Share this post Link to post Share on other sites
vurt 85 Posted September 25 no, anything purple or red etc is removed in the color. but otherwise the same, its just more leaning towards green. i updated it again. there were 2 doors that just looked awful and had text on them that shouldnt be there, i made new lore friendly text for their displays. 4 Quote Share this post Link to post Share on other sites
vurt 85 Posted September 25 Still WIP but here's a comparison of default vs 2K dewback texture Showcase of mod on YouTube: KoTOR Visual Resurgence 2 Quote Share this post Link to post Share on other sites
Dark Hope 1,669 Posted September 25 Spoiler Cloudy texture. Spoiler PLC_SubDroid.tga Spoiler C_DrdSpyder01.tga 1 Quote Share this post Link to post Share on other sites
vurt 85 Posted September 25 Yeah i know about the door... i'm remaking more of them including that one. i'll take a look at PLC_SubDroid.tga. Thanks! Quote Share this post Link to post Share on other sites
Dark Hope 1,669 Posted September 25 "It's a shame the AI recognized the metal on the armor as leather." This applies to all armor. Quote Share this post Link to post Share on other sites
vurt 85 Posted September 25 yes, kind of. If you judge it by looking at the texture itself in its full view, but when you play the game these details are so small that they usually never come off as cloth. Even if you happen to be as close as you possibly can in the game to the armor. I can absolutely remake all armors and look at all tiny grey and silver details which are supposed to be metal and make them appear like metal on the texture, but it would mostly be for people who likes to open up the texture and look at it. If you can show me armors in the game where you can grab a screenshot where something looks like cloth and should be metal, i will absolutely fix it though. What makes it look like cloth on the texture is usually something like a tiny wrinkle which makes it appear soft, in-game this wrinkle might more come off as a scratch or you might not be able to see it at all. A lot of it depends on how it appears over the mesh, flat, bent etc. A big chest piece which is silvery looking cloth instead of metal-like would be something i might have to fix. Quote Share this post Link to post Share on other sites
vurt 85 Posted September 25 while its not an in-game shot i do think you are right that this is a big piece that could come off more like leathery in-game. I will fix this one. Cheers. Quote Share this post Link to post Share on other sites
Dark Hope 1,669 Posted September 25 Spoiler Spoiler Quote Share this post Link to post Share on other sites