Vanguard2023 8 Posted October 11 15 minutes ago, vurt said: Here's one of the dark side transitions Whoa. 1 Quote Share this post Link to post Share on other sites
DarthParametric 3,897 Posted October 11 Looks like he needs a few sutures. 1 Quote Share this post Link to post Share on other sites
vurt 105 Posted October 11 Bastila. Added glow map , obviously doesnt come of good in a screenshot... 1 Quote Share this post Link to post Share on other sites
vurt 105 Posted October 11 Portraits done. unless i missed someone... random player selectable characters 1 Quote Share this post Link to post Share on other sites
vurt 105 Posted Saturday at 07:51 PM v0.99 released. pretty much the final version, but like always there might be tweaks needed here and there. Quote Share this post Link to post Share on other sites
Salk 429 Posted Sunday at 05:41 AM vurt, I downloaded the latest version (0.99a) and I noticed LTS_screen01, LTS_tech01 and LYV_scren01 are still in need of a fix. Also, from what I understand, the reason why some of the textures do have transparency issues depends on the fact that they include a non empty Alpha Channel but not an appropriate .TXI file. Cheers! 1 Quote Share this post Link to post Share on other sites
vurt 105 Posted Sunday at 07:02 AM i'll check the screens, thanks! yeah, i always use default .txi for all files, if the file for some reason had an alpha when it shouldnt, then there is an issue. 1 Quote Share this post Link to post Share on other sites
J 57 Posted Sunday at 05:58 PM On 10/9/2025 at 8:00 AM, Salk said: Just to give a little help, I am showing the result of a single texture LTA_wall02.tpc in the game. Hard to know now how many other textures could be affected, but I know for a fact that there are at least two more in the LTA_wallxx.tpc series of textures. Normal camera: First person view camera: UPDATE: I converted the texture LTA_wall02.tpc into .TGA and checkid it out with GIMP. There is no problem with the Alpha channel. So when I tested it again in TGA format, the issue was gone! This reinforces my dislike for .TPC textures. In the past, I have had bad experiences with them and gave up on the idea of converting the massive amount of HD textures I have in TGA format into TPC just because of that. This can be fixed by setting alpha depth to 0.0 when converting with tga2tpc. Click the eye icon next to the texture name You will also find textures missing a TXI with punchthrough parameter, which looks like the issue in the screenshot posted. 1 Quote Share this post Link to post Share on other sites
Dark Hope 1,682 Posted Monday at 07:21 PM Robes and armor 1024. PFBI01.tga PFBI03.tga PFBI04.tga PFBG06.tga PMBD08.tga PMBE01.tga pmbj01.tga PFBJ02.tga Aliens 1024 N_Duros01.tga N_Duros03.tga 1 Quote Share this post Link to post Share on other sites
Helpusobi1138 1 Posted Monday at 09:56 PM I think the alpha channel for PFBE07, Davik's War Suit, needs adjustment 1 Quote Share this post Link to post Share on other sites
vurt 105 Posted Tuesday at 12:30 AM Thanks, i'll look into that. yeah, i know some are 1024. Still a decent upgrade from the old, might remake them, we'll see. Working on TSL too. Quote Share this post Link to post Share on other sites
Dark Hope 1,682 Posted Tuesday at 10:16 AM Spoiler The texture is good, but I would remove the teeth on the lips. Quote Share this post Link to post Share on other sites
vurt 105 Posted Tuesday at 10:51 AM yeah i was thinking about that but i never thought it stood out as something odd, gives her a bit more uniqueness too. not sure it even looks strange when she talks, it likely would have to be super close-up. Quote Share this post Link to post Share on other sites
Dark Hope 1,682 Posted Tuesday at 11:05 AM 11 minutes ago, vurt said: yeah i was thinking about that but i never thought it stood out as something odd, gives her a bit more uniqueness too. not sure it even looks strange when she talks, it likely would have to be super close-up. It's so good that I borrowed some of the facial features for my own texture for personal use. 1 Quote Share this post Link to post Share on other sites
vurt 105 Posted 19 hours ago Made a small patch which is now available Fix for transparency on Bastila's face (gloss map removed, can't get it to work for this character it seems) Fix for armor PFBE07. It should now be far less glossy Quote Share this post Link to post Share on other sites
vurt 105 Posted 6 hours ago I notice for TSL 726 .txi files has xbox_downsample 256 which potentially could mean for PC we never saw these textures above 256x256. So i'll be sure to remove this setting in case the setting is still respected even on PC. My impression of TSL overall, seems really rushed and sloppy, but i guess thats not even a hot take. Its a game i never finished, found it kind of a drag tbh, similar to how i feel about FO:NV, has some truly excellent characters though, good dialogue, decent enough writing (though maybe not my cup of tea, i preferred the original game by far), but other than that, idk... Quote Share this post Link to post Share on other sites