Vanguard2023 8 Posted Saturday at 03:12 AM 15 minutes ago, vurt said: Here's one of the dark side transitions Whoa. 1 Quote Share this post Link to post Share on other sites
DarthParametric 3,896 Posted Saturday at 03:17 AM Looks like he needs a few sutures. 1 Quote Share this post Link to post Share on other sites
vurt 104 Posted Saturday at 11:56 AM Bastila. Added glow map , obviously doesnt come of good in a screenshot... 1 Quote Share this post Link to post Share on other sites
vurt 104 Posted Saturday at 02:05 PM Portraits done. unless i missed someone... random player selectable characters Quote Share this post Link to post Share on other sites
vurt 104 Posted Saturday at 07:51 PM v0.99 released. pretty much the final version, but like always there might be tweaks needed here and there. Quote Share this post Link to post Share on other sites
Salk 429 Posted yesterday at 05:41 AM vurt, I downloaded the latest version (0.99a) and I noticed LTS_screen01, LTS_tech01 and LYV_scren01 are still in need of a fix. Also, from what I understand, the reason why some of the textures do have transparency issues depends on the fact that they include a non empty Alpha Channel but not an appropriate .TXI file. Cheers! 1 Quote Share this post Link to post Share on other sites
vurt 104 Posted yesterday at 07:02 AM i'll check the screens, thanks! yeah, i always use default .txi for all files, if the file for some reason had an alpha when it shouldnt, then there is an issue. 1 Quote Share this post Link to post Share on other sites
J 57 Posted yesterday at 05:58 PM On 10/9/2025 at 8:00 AM, Salk said: Just to give a little help, I am showing the result of a single texture LTA_wall02.tpc in the game. Hard to know now how many other textures could be affected, but I know for a fact that there are at least two more in the LTA_wallxx.tpc series of textures. Normal camera: First person view camera: UPDATE: I converted the texture LTA_wall02.tpc into .TGA and checkid it out with GIMP. There is no problem with the Alpha channel. So when I tested it again in TGA format, the issue was gone! This reinforces my dislike for .TPC textures. In the past, I have had bad experiences with them and gave up on the idea of converting the massive amount of HD textures I have in TGA format into TPC just because of that. This can be fixed by setting alpha depth to 0.0 when converting with tga2tpc. Click the eye icon next to the texture name You will also find textures missing a TXI with punchthrough parameter. 1 Quote Share this post Link to post Share on other sites
Dark Hope 1,680 Posted 1 hour ago Robes and armor 1024. PFBI01.tga PFBI03.tga PFBI04.tga PFBG06.tga PMBD08.tga PMBE01.tga pmbj01.tga PFBJ02.tga Aliens 1024 N_Duros01.tga N_Duros03.tga Quote Share this post Link to post Share on other sites