Janus_Icon 1 Posted August 9 20 hours ago, N-DReW25 said: You mean this? Yes! I couldn't work out why I kept seeing that. I did two complete uninstalls of the entire game and reinstalled all mods in a way I thought could prevent it.. but no luck. In the end I just gave up. What would you recommend is the optimal combination of mods which improve NPC diversity overall in the game? I'm not as familiar with Galaxy of Faces, but yes, what you said explains a lot. I'll keep an eye out in future for any further updates to it (unsure who released it). I think having different mod options is good for the game, but a large mod like the KOTOR Expansion Pack makes sense in rectifying a lot of problems simultaneously in a compatible way. Thanks for the reply. 20 hours ago, N-DReW25 said: You mean this? Yes! I couldn't work out why I kept seeing that. I did two complete uninstalls of the entire game and reinstalled all mods in a way I thought could prevent it.. but no luck. In the end I just gave up. What would you recommend is the optimal combination of mods which improve NPC diversity overall in the game? I'm not as familiar with Galaxy of Faces, but yes, what you said explains a lot. I'll keep an eye out in future for any further updates to it (unsure who released it). I think having different mod options is good for the game, but a large mod like the KOTOR Expansion Pack makes sense in rectifying a lot of problems simultaneously in a compatible way. Thanks for the reply. Quote Share this post Link to post Share on other sites
CapitaineSpoque 117 Posted August 24 Hello there everyone! As always, i'm in the middle of thousand different projects for the mod, but I felt like providing an update for the current WIP lower city and hidden bek base The new hidden bek appearances Spoiler SpaceAlex's mod ressource provided A LOT of interesting ideas and new skins. These ideas were even more reinforced with the Specialized combat suit ressource by SpaceAlex and Redrob41. Among them are very cool designs for both Hidden Beks and Vulkars where each faction would have dedicated symbols/color patterns. So i'll be using SpaceAlex's appearances + Redrob's armors, and I've added some extras following their original ideas! We're also trying to make each gang rank have a unique appearance for the player to distinguish their threat level. You can see the bek appearances in the screenshots down below. The lower city Spoiler The main goal with this lower city revision is to make it feel like a believable place with more interactivity, instead of corridors filled with red circles vulkars. So we have a lot more npcs and interactions as you can see in the video down below. Overall we already have a lot more npcs in there. As always it is still work in progress, but it's already shaping nicely as you can tell. The hidden bek base Spoiler Here we are bringing a lot more life to the base. We've already seen the unused corridor turned into a proper garage and the cantina model revisions. There are now a lot more various npcs, as you can see in the following video. I brought a lot of new commoner dialogs and lines, using the alien lines from K2. I revised the interaction when intruding the control room so you've got a better scenery with a vulkar lieutenant working on the computer. I've also restored some cut male twilek voicelines that didnt have any lipsyncing. We are also trying to provide more options to the player while attacking the base, especially now that there are a LOT more npcs in there. The security computer now handle the droid behaviours, so you can hack the droids either to render them neutral, completely mad or turn them into allies (all these options have a reduced cost compared to vanilla, especially since its not that far into the game). I've noticed you always had to spend computer spike after the initial hack, i felt it was stupid so from now on in my mod you can always access the computer after hacking it the first time without having to spend other computer spikes. Also, downloading the map area was costing 5 computer spikes when you had no computer use skill?? By accessing the camera, you could already remove a good portion of the fog of war... So now this option is completely free when hacking the computer and does not cost you anything. Finally, you can blow a power conductor in the barracks by checking the cameras and that's it for the computer. You can repair a security droid in the garage (once again, i've edited the repairs cost so sending the droid on patrol does not cost as much as it would, because you also have to hack the computer afterward to change its targetting system). One new option i'm bringing with my mod is to heal the droid by using some repair kits, but you need a little amount of repair skill to do so. All of this should already bring more options to the player. There are still interactions coming, like a Gran pazaak gambler, the option to take a drink with the duros bartender, and speaking with the Ithorian garagehead. Maybe there'll be a shop in there aswell! I wish to bring a quest also regarding the Rancor attack by the beks, but nothing done yet either. The project goes further and further! Not as fast as i'd hope, but still we are very slowly getting there! 😅 For the people interested, i've created a discord channel dedicated to the project. It is not very active at the moment, but i post some screenshots or videos here and there so if you want to be up to date with some work in progress you can see it in there. You can also directly provide some feedback. It'll be way more active once i'll release the alpha build obviously! My discord for the project See ya next time! 👀 1 1 Quote Share this post Link to post Share on other sites
JasonRyder 54 Posted August 24 You're making great progress! Say, one thing I noticed is that the Hidden Bek Combat Suit and Hidden Bek Heavy Combat Suit aren't blue like the other Hidden Bek armors. Will these be re-colored? Same goes for the Black Vulkars. Quote Share this post Link to post Share on other sites
CapitaineSpoque 117 Posted August 24 2 hours ago, JasonRyder said: You're making great progress! Say, one thing I noticed is that the Hidden Bek Combat Suit and Hidden Bek Heavy Combat Suit aren't blue like the other Hidden Bek armors. Will these be re-colored? Same goes for the Black Vulkars. I won't be recoloring them for several reasons. Having every bek members in blue make them way too uniform for my liking is the main reason (I enjoy having at the very least a little bit of contrast). These armors are only skins, and won't have any differentiated stats from the default combat suit and heavy combat suit (it's just as if the gangs added their logos on top of the preexisting armors in my mind). Finally i'm not skilled enough to do something very good looking Quote Share this post Link to post Share on other sites
vurt 110 Posted September 9 Looks great. If you need any kind of texture work, let me know and i'll help you out. Quote Share this post Link to post Share on other sites
CapitaineSpoque 117 Posted yesterday at 09:24 AM Hello there everyone! I didn't post a proper update for a while. To be honest i'm not doing any "insane" progress lately but we keep going forward! The reason of this post is simple, I'm gonna have some (well earned) holidays from November 1st to November 11. I want to organize a long stream showcasing the state of the mod and most of its current content. 2 main goals: Showing the work, and most of all, getting your feedbacks! 🫡 We'll be discussing a lot about where the mod is going, so if you want to provide some ideas, feel free to jump in! I'll be streaming on Friday night, 7 November, on my youtube channel (link: https://www.youtube.com/@zobizobstudio/streams). If you cannot join live no worries, i'll be uploading the entire thing on my channel aswell so you can still reach me in the comments, on Deadlystream or on the dedicated discord channel for the project. @vurt Wow, i've just noticed your message but i've seen your retexture work and it looks amazing! I'd be more than happy to have you on board for some retextures. Atm the only thing is, as I'm using K2's assets or some other modder's assets from Vanilla, i wish the textures to be close to the vanilla art style. If that still interests you we can work on some npcs variations, like their clothings or stuff like that! Especially for aliens. I couldn't post without showcasing some stuff, so here are some of the things i've showcased on discord. A kinrath model that sprays acid Spoiler The hidden bek bartender: Spoiler The outcast keldor: Spoiler Very small showcase for the back alley entrance: Spoiler Very small showcase for the new back alley module: Spoiler New way to kill Selven: Spoiler A new teleporting chadrafan npc concept: Spoiler All of this is WIP of course Hope to see some people on stream! 2 1 Quote Share this post Link to post Share on other sites
vurt 110 Posted yesterday at 10:16 AM This is exactly what the games are sorely missing: attention to detail! Which is kind of the heart of Star Wars since the first movie. I'll be happy to provide you with textures. In fact, the easiest would be if you provide, more or less, a draft of what you want in the mod and i can enhance all of it, if you want. Quote Share this post Link to post Share on other sites
N-DReW25 1,524 Posted 20 hours ago 5 hours ago, CapitaineSpoque said: I'll be streaming on Friday night, 7 November, on my youtube channel (link: https://www.youtube.com/@zobizobstudio/streams). If you cannot join live no worries, i'll be uploading the entire thing on my channel aswell so you can still reach me in the comments, on Deadlystream or on the dedicated discord channel for the project. Don't be bummed out if few people watch, I'm not saying people don't want to watch your progress but time zones are a thing and some of us can't watch livestreams if they start at 3 in the morning in our different time zones. Do upload the streams as videos and link to them here, I'll definitely be interested in watching them should I miss the streams. You might also be allowed to mention your livestreams to the Kotor Discord, though do follow their anti-advertisement guidelines of course. 5 hours ago, CapitaineSpoque said: A kinrath model that sprays acid Hide contents I fully understand the concept, but when you see what I see... 😨 Quote Share this post Link to post Share on other sites
Salk 433 Posted 16 hours ago Impressive job. Kudos! Quote Share this post Link to post Share on other sites
CapitaineSpoque 117 Posted 16 hours ago 8 hours ago, vurt said: This is exactly what the games are sorely missing: attention to detail! Which is kind of the heart of Star Wars since the first movie. I'll be happy to provide you with textures. In fact, the easiest would be if you provide, more or less, a draft of what you want in the mod and i can enhance all of it, if you want. Fantastic 👀 Well i'm currently reorganizing all my work, ressources and stuff while also preparing the stream. If you use discord, feel free to join the discord channel i've created for the project (Discord link). So we can discuss all of this here. 4 hours ago, N-DReW25 said: Don't be bummed out if few people watch, I'm not saying people don't want to watch your progress but time zones are a thing and some of us can't watch livestreams if they start at 3 in the morning in our different time zones. Do upload the streams as videos and link to them here, I'll definitely be interested in watching them should I miss the streams. You might also be allowed to mention your livestreams to the Kotor Discord, though do follow their anti-advertisement guidelines of course. Ye absolutely. I'm just wishing to have at least 1 viewer hopefully 😄I'd like for this to be interactive and dynamic. But yea anyway this will be uploaded so people can still react and provide feedback Didn't even think about promoting it on the official discord. Gonna check the guideline and do this, thanks 4 hours ago, N-DReW25 said: I fully understand the concept, but when you see what I see... 😨 When you put it that way...😷 (This model will likely be the kinrath viper creature btw, dealing additional acidic damages with a chance of paralysis. Gonna try to expand a bit on the damage variety overall so...). 17 minutes ago, Salk said: Impressive job. Kudos! Thanks! By the way now that I mention the "official" discord for the project, I must credit properly some people that are already helping on some dialogs and writing ideas: Big thanks to @Janus_Icon for providing the initial dialog ideas for the Duros Bek Bartender (and the option to load the bek drinks), the outcast Kel Dor, the Ithorian Bek Garagehead and the Lower City Bardroid! Big thanks to @SAO1138 for providing dialog ideas for the new bounty hunters aswell (Iridorian and Zabrak). And the others for more general feedback and interesting discussions surrounding Kotor. Quote Share this post Link to post Share on other sites
SAO1138 45 Posted 11 hours ago 4 hours ago, CapitaineSpoque said: Big thanks to @SAO1138 for providing dialog ideas for the new bounty hunters aswell (Iridorian and Zabrak). Don't thank me when I haven't even close to finished those Bounty Hunters. But looking forward to your preview! Quote Share this post Link to post Share on other sites