Janus_Icon 1 Posted August 9 20 hours ago, N-DReW25 said: You mean this? Yes! I couldn't work out why I kept seeing that. I did two complete uninstalls of the entire game and reinstalled all mods in a way I thought could prevent it.. but no luck. In the end I just gave up. What would you recommend is the optimal combination of mods which improve NPC diversity overall in the game? I'm not as familiar with Galaxy of Faces, but yes, what you said explains a lot. I'll keep an eye out in future for any further updates to it (unsure who released it). I think having different mod options is good for the game, but a large mod like the KOTOR Expansion Pack makes sense in rectifying a lot of problems simultaneously in a compatible way. Thanks for the reply. 20 hours ago, N-DReW25 said: You mean this? Yes! I couldn't work out why I kept seeing that. I did two complete uninstalls of the entire game and reinstalled all mods in a way I thought could prevent it.. but no luck. In the end I just gave up. What would you recommend is the optimal combination of mods which improve NPC diversity overall in the game? I'm not as familiar with Galaxy of Faces, but yes, what you said explains a lot. I'll keep an eye out in future for any further updates to it (unsure who released it). I think having different mod options is good for the game, but a large mod like the KOTOR Expansion Pack makes sense in rectifying a lot of problems simultaneously in a compatible way. Thanks for the reply. Quote Share this post Link to post Share on other sites
CapitaineSpoque 114 Posted Sunday at 02:30 AM Hello there everyone! As always, i'm in the middle of thousand different projects for the mod, but I felt like providing an update for the current WIP lower city and hidden bek base The new hidden bek appearances Spoiler SpaceAlex's mod ressource provided A LOT of interesting ideas and new skins. These ideas were even more reinforced with the Specialized combat suit ressource by SpaceAlex and Redrob41. Among them are very cool designs for both Hidden Beks and Vulkars where each faction would have dedicated symbols/color patterns. So i'll be using SpaceAlex's appearances + Redrob's armors, and I've added some extras following their original ideas! We're also trying to make each gang rank have a unique appearance for the player to distinguish their threat level. You can see the bek appearances in the screenshots down below. The lower city Spoiler The main goal with this lower city revision is to make it feel like a believable place with more interactivity, instead of corridors filled with red circles vulkars. So we have a lot more npcs and interactions as you can see in the video down below. Overall we already have a lot more npcs in there. As always it is still work in progress, but it's already shaping nicely as you can tell. The hidden bek base Spoiler Here we are bringing a lot more life to the base. We've already seen the unused corridor turned into a proper garage and the cantina model revisions. There are now a lot more various npcs, as you can see in the following video. I brought a lot of new commoner dialogs and lines, using the alien lines from K2. I revised the interaction when intruding the control room so you've got a better scenery with a vulkar lieutenant working on the computer. I've also restored some cut male twilek voicelines that didnt have any lipsyncing. We are also trying to provide more options to the player while attacking the base, especially now that there are a LOT more npcs in there. The security computer now handle the droid behaviours, so you can hack the droids either to render them neutral, completely mad or turn them into allies (all these options have a reduced cost compared to vanilla, especially since its not that far into the game). I've noticed you always had to spend computer spike after the initial hack, i felt it was stupid so from now on in my mod you can always access the computer after hacking it the first time without having to spend other computer spikes. Also, downloading the map area was costing 5 computer spikes when you had no computer use skill?? By accessing the camera, you could already remove a good portion of the fog of war... So now this option is completely free when hacking the computer and does not cost you anything. Finally, you can blow a power conductor in the barracks by checking the cameras and that's it for the computer. You can repair a security droid in the garage (once again, i've edited the repairs cost so sending the droid on patrol does not cost as much as it would, because you also have to hack the computer afterward to change its targetting system). One new option i'm bringing with my mod is to heal the droid by using some repair kits, but you need a little amount of repair skill to do so. All of this should already bring more options to the player. There are still interactions coming, like a Gran pazaak gambler, the option to take a drink with the duros bartender, and speaking with the Ithorian garagehead. Maybe there'll be a shop in there aswell! I wish to bring a quest also regarding the Rancor attack by the beks, but nothing done yet either. The project goes further and further! Not as fast as i'd hope, but still we are very slowly getting there! 😅 For the people interested, i've created a discord channel dedicated to the project. It is not very active at the moment, but i post some screenshots or videos here and there so if you want to be up to date with some work in progress you can see it in there. You can also directly provide some feedback. It'll be way more active once i'll release the alpha build obviously! My discord for the project See ya next time! 👀 1 1 Quote Share this post Link to post Share on other sites
JasonRyder 54 Posted Sunday at 04:18 AM You're making great progress! Say, one thing I noticed is that the Hidden Bek Combat Suit and Hidden Bek Heavy Combat Suit aren't blue like the other Hidden Bek armors. Will these be re-colored? Same goes for the Black Vulkars. Quote Share this post Link to post Share on other sites
CapitaineSpoque 114 Posted Sunday at 07:17 AM 2 hours ago, JasonRyder said: You're making great progress! Say, one thing I noticed is that the Hidden Bek Combat Suit and Hidden Bek Heavy Combat Suit aren't blue like the other Hidden Bek armors. Will these be re-colored? Same goes for the Black Vulkars. I won't be recoloring them for several reasons. Having every bek members in blue make them way too uniform for my liking is the main reason (I enjoy having at the very least a little bit of contrast). These armors are only skins, and won't have any differentiated stats from the default combat suit and heavy combat suit (it's just as if the gangs added their logos on top of the preexisting armors in my mind). Finally i'm not skilled enough to do something very good looking Quote Share this post Link to post Share on other sites