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The_Chaser_One

MOD:Manaan Rapid Transit system

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Manaan Rapid Transit system


Main idea

Has the time it takes to get from one end of Ahto City to the other ever seemed too long ? Has it ever annoyed you ? If so, this mod is exactly what you need. It adds a custom speeder, using LoneWanderer’s modder resource, to every part of the city, allowing you to traverse it in seconds.

This mod is more an add-on to Capitaine Spoque’s Taris Rapid Transit System than a standalone one. Thus, to get the best game experience and as I used some of his sound files, you will first have to download his mod. You can find it here : https://www.nexusmods.com/kotor/mods/1666

However, if for some reason you don’t want it, you have 2 options :

1) You won’t have power on and off sounds for the speeder, even though it will still be enjoyable, don’t worry.

2) You download Capitaine Spoque’s mod but you do not install it on your game installation. You will instead go to his tslpatchdata folder, take the In.wav and out.wav files and put them in your streamwaves folder. Then you will have the power on and off sounds. I recommend copying these 2 files somewhere near my mod's location in case you need to reinstall it. After having done that, you can delete the rest of his mod from your computer.

To give more realism to my mod, and in order to having a better insertion into the game, I added a new line to the security selkath who opens you the door to the city, as well as some directly on the speeders. You will have to load a save before entering Ahto City. Starting a game where you are in the docking bay module (and in which you’ve never been further into the city) should be good.
 

Installation

1) Make sure you have Capitaine Spoque's mod installed, unless you don't want to use it

2) Download mine and unzip it (small tip if you’re struggling : use 7-Zip)

3) Run the installer and follow the instructions given by it

4) This is where you will do the option 2 steps given in the Main section if you really don’t want to use Capitaine Spoque’s mod.

5) You’re good to go. If you enjoy the mod (or even if you didn't, as long as it's constructive), feel free to leave a review. Doesn’t cost much and is really appreciated.

To uninstall this mod, you will have to do what HoloPatcher put in the "backup" folder when you downloaded the mod (taking MOD and 2DA backup files, putting them back in your game installation, and removing my mod's files from Override and streamwaves). You can also delete the In and out .wav files from streamwaves if you didn't use Capitaine Spoque's mod.

 

Compatibility

My mod is fully compatible with K1CP, as it is now (in 2025) the main reference for modders. It should also be compatible with K1R but I haven’t tried.

It will basically be compatible with everything, as I used HoloPatcher to modify the .2da and .mod files directly in your game installation. I also named my files with the most customized names I could, so you shouldn’t have any conflict with mods you already have installed.

However, if for some reason you encounter any issue, feel free to report to me.
 

Thanks

1) SAO, who generously gave me a base for the mod, that I just had to improve and make compatible with HoloPatcher.

2) Capitaine Spoque for his brilliant Taris Rapid Transit System, as well as the help he brought. Thanks for teaching me how to modify MOD and GIT files, and how to set up the Patcher properly.

3) LoneWanderer for his awesome speeder port from SWTOR

4) All the amazing people who made the awesome tools I used for this mod : Holocron Toolset, Kotor Scripting Tool, ChangeEdit and HoloPatcher.

5) The KOTOR and, more precisely, DeadlyStream community (even more precisely, those who download the mod 😁), as the game is still alive thanks to all of you.
 

Permissions

Spoiler

     1) Given to me :

- Modders’ resource by LoneWanderer, no need to explain.

- Capitaine Spoque, to use some of his mod's assets.

     2) Given by me :

- You cannot upload my mod anywhere, especially on Steam Workshop.

- However, with permission (that I will probably give, just ask and we can see), you could use some of my mod’s assets for your own mod.

- If you want to make your mod compatible with mine (without needing to upload my files yourself), just give credit where it is due and that will be fine.

For these 2 last situations, if you need them, I’ve integrated most of the source scripts.

 

If you need to know more, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”.


 

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Hello, @The_Chaser_One.

Congratulations on this new release. I will be glad to check it out once I reach Manaan during my playtesting (it may be a while), but I have a question: what was the reason for using a different texture than the classic yellow taxi texture used in Capitaine Spoque’s Taris Rapid Transit System? I want to say that the new texture is quite pretty, too. It was just a curiosity. Is it perhaps because the service is free and the yellow taxi texture would sort of imply that the Player should pay for it?

Cheers!

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Hey @Salk , glad you like it !

For the textures, there are several main reasons :

1) Actual reasons :

I wanted to use @LoneWanderer's modders' resource's SWTOR speeders as I thought they looked great

- The yellow taxi was looking bad with Manaan colors imo ; Furthermore, from what I've understood, Ahto City and Manaan have basically 2 main colors : blue and white / grey. Thus, the choice of model was quite obvious.

- As you said, the yellow taxi, when compared to Capitaine Spoque's mod, could imply that you would have to pay. I have included plot explanations for why it is free, for more realism.

2) Plot reason :

- The speeder, in my interpretation / explanation, could be built by an Ahto City's official public company, which is why the security selkath now has his new line. Therefore, the speeders' colors should match the city's.

I have my own question though. Why don't you comment directly on the mod's page ? This way, more people would see your comment as well as my answer !

Have a nice day/evening !

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Hello!

Thanks for the answer! I always used to ask my querstions clicking on the "Get Support" button that every released modification gets when they are published. It automatically takes me here. Perhaps it is not the right place, but in that case, which page is right?

Cheers!

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I actually didn't know that. Nice one. However, I still think the best place to ask important questions is at the bottom of that page ( https://deadlystream.com/files/file/2739-manaan-rapid-transit-system/?tab=comments ) in the comments section. Then you just have to scroll down instead of clicking a button. It's not a big deal, but beginners like me might not know that this "Get support" button is actually important. I always look at the Reviews / Comments section first and I'm pretty sure I'm not the only one.

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