offthegridmorty

MOD:Bastila Has TSL Battle Meditation

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Bastila Has TSL Battle Meditation


Gives Bastila a unique Force power based on the Battle Meditation power from TSL.

*NOTE: This mod will only work properly on saves from before Bastila has joined your party.*

DETAILS

This mod essentially ports the "Improved Battle Meditation" Force power from KOTOR II and gives it to Bastila as a starting power instead of Force Aura. Like in TSL, the power adds +2 to attack rolls, damage, and will saves for all party members and -2 for enemies within a 10m radius for 20 seconds at a cost of 35 FP. It also increases the party's vitality regeneration for the duration. The power is not selectable at level-up by the PC or party members and is only added as one of Bastila’s starting powers. The VFX and Force power icon are ported from TSL. This mod also makes it so the game uses the TSL VFX to represent Battle Meditation in cutscenes where it previously reused Force Shield VFX.

In KOTOR II, Improved Battle Meditation is a level 12 power while this mod gives it to Bastila at level 3, so it's possible there's an effect on balance in the early game. I don't think it's too OP of a power but let me know if you have feedback.

INSTALLATION

To install, run TSLPatcher.exe. This is required. Don't try to copy the files over manually. Unaltered copies of any modified files will be placed in the “backup” folder in the location of TSLPatcher.exe. Don’t worry if you get warnings during installation.

NOTE: If you install on a save from after Bastila has already joined your party, she won't have the power and won’t be able to select it on level-up. You can use save editor to give her the power.

UNINSTALLATION

To uninstall, remove spells.2da, visualeffects.2da, effecticon.2da, p_bastila.utc, fp_bmed.ncs, v_bmedit2_imp.mdl, v_bmedit2_imp.mdx, v_bmedit2r_imp.mdl , v_bmedit2r_imp.mdx, and ip_battlemed02.tga from the override folder. Replace unk_m44ac.mod and sta_m45ac.mod in the modules folder with the version in the backup folder. Replace dialog.tlk in the main game folder with the version in the backup folder. Then move any remaining files in the backup folder to override.

COMPATIBILITY

Should be compatible with most other mods. Install after K1CP. Potentially incompatible with mods that edit Bastila’s starting powers. Install this mod afterward to be safe.

This mod edits a handful of vanilla scripts (see inside tslpatchdata) and will conflict with other mods that do so, though I don’t know of any.

PERMISSIONS

Please don’t reupload without my permission.

CREDITS

offthegridmorty

djh269 - endgame Bastila support, icon upscale & other tweaks - thanks!

Darth Parametric & K1CP - source script for k_psta_ud_bastil.ncs

TSLPatcher, TalkEd - stoffe, Fair Strides
KOTOR Tool - Fred Tetra 
DeNCS - JdNoa, Dashus

This mod contains assets from SW KOTOR II TSL


 

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If using your K2 force powers in K1, do I install this before or after, or does it not matter?

Couldn't find any information on the readme's about it.

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1 hour ago, th3w1zard1 said:

If using your K2 force powers in K1, do I install this before or after, or does it not matter?

Couldn't find any information on the readme's about it.

Any order is fine. K2 FPs doesn’t add battle meditation so they shouldn’t conflict.

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1 hour ago, offthegridmorty said:

Any order is fine. K2 FPs doesn’t add battle meditation so they shouldn’t conflict.

Thanks, was about 99% sure that was the case after checking `changes.ini` but wanted to triple check.

Cheers! Thank you for making this!

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3 hours ago, th3w1zard1 said:

Thanks, was about 99% sure that was the case after checking `changes.ini` but wanted to triple check.

Cheers! Thank you for making this!

Np, thanks for downloading!

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