Willuiji 0 Posted August 21, 2023 I am trying to use a modded texture in my game for a jedi robe. The robe has a transparency channel in the TGA and an associated TXI with the line "envmaptexture cm_baremetal" however, when I load it in game the TGA file loads but it is see through. Which leads me to believe somehow the TXI is not being recognized by the TGA file or something like that. They both have the exact same name aside from the extension and both are in my override folder. Also other files with TXIs do work. For example, armors, swords, droids, all have the "cm_baremetal" envmap but are not see through and instead are shiny as they are supposed to be so I do not think it is my graphics card. Any help would be greatly appreciated! Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted August 21, 2023 Could you humor us and list your graphics card anyway? And attach the TGA and TXi for good measure? Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted August 21, 2023 The way the engine works, the "base" (i.e. first - xxxx01) texture requires the TXI data. That data is then applied to all other variants of that texture. Quote Share this post Link to post Share on other sites
Marius Fett 196 Posted August 21, 2023 In the appearance.2da row for the character you’re using, which value is the envmap column set to? Quote Share this post Link to post Share on other sites
Willuiji 0 Posted August 21, 2023 9 minutes ago, DarthParametric said: The way the engine works, the "base" (i.e. first - xxxx01) texture requires the TXI data. That data is then applied to all other variants of that texture. This was the information I needed to get it working, thank you! Quote Share this post Link to post Share on other sites