Snigaroo 162 Posted September 22 4 hours ago, N-DReW25 said: Half of this request has been fulfilled. The health reduction for the first level HK-50s has been added to my Fix Collection mod. Could you possibly release that change as a standalone? With no insult intended, there are a lot of changes in the bugfix collection which I view as being subjective and wouldn't want to have in the mod builds, so while I'd love to have the health fixes for Talia/the HK-50s and a few other miscellaneous parts of the fix collection, I wouldn't want users to be required to use the rest of it due to it being an all-in-one Holopatcher application for the mod. Quote Share this post Link to post Share on other sites
N-DReW25 1,515 Posted September 23 9 hours ago, Snigaroo said: Could you possibly release that change as a standalone? With no insult intended, there are a lot of changes in the bugfix collection which I view as being subjective and wouldn't want to have in the mod builds, so while I'd love to have the health fixes for Talia/the HK-50s and a few other miscellaneous parts of the fix collection, I wouldn't want users to be required to use the rest of it due to it being an all-in-one Holopatcher application for the mod. Could a watered down alternative "Snigaroo Cut" install work? There would be the main install, which is the mod as it stands now, and the Snigaroo Cut which would contain only the bug fixes you want for the Mod Build whilst excluding the bug fixes you don't want. Also, I gave Esok and his goons Mandalorian Assault Rifles several updates ago. I take it that'll be one of the excluded fixes as "For Mandalore" already does what you want? Quote Share this post Link to post Share on other sites
Lewok2007 70 Posted September 23 Quote The mod builds currently use a mod to make Mandalorian armor worn-out, and it would be nice if that was used for the mercenary Mandalorians only while the Dxun Mandalorians used the default Mandalorian armor textures. What are the redistribution rules for Worn out Mando Armor? I'd imagine using it as a base and then modifying it to also have different colors of mando armor for different pieces or maybe even non mandalorian armor pieces (like chest pieces or leg pieces) would look quite good, but using it as a base wouldn't be possible if the redistribution rules say no to modifying it for your own mod releases. Quote Share this post Link to post Share on other sites
Snigaroo 162 Posted September 23 12 hours ago, N-DReW25 said: Could a watered down alternative "Snigaroo Cut" install work? There would be the main install, which is the mod as it stands now, and the Snigaroo Cut which would contain only the bug fixes you want for the Mod Build whilst excluding the bug fixes you don't want. Also, I gave Esok and his goons Mandalorian Assault Rifles several updates ago. I take it that'll be one of the excluded fixes as "For Mandalore" already does what you want? Sure, that works fine for me. Yes, since the builds are going to use For Mandalore! in cut-down form, I would want that out of the changelist. Looking at the mod now, what I'd like to keep is: 1. Droid warfare/battle upgrade prereq change (though for the Snigaroo Cut I would probably want the method of this to be tweaked so that those items aren't usable on T3-M4 or G0-T0, rather than removing the prereqs) 2. Changes 1, 2 and 3 to the Harbinger 3. The alignment and race changes (to display masks) for the thugs who attack with the hold-out blaster, but nothing else 4. Corran Falt soundset fix 5. Giving the TSF Lieutenant a pistol 6. Giving Corran Falt the blaster pistol when tailing him 7. Ithorian dialogue about bachani plant being silent 8. Luxa soundset fix in the Exchange module 9. Replacing the Telos surface warbot weapons with repeating blasters 10. The HK-50 health fix 11. Fixed Mandalorian bark lines on Nar Shaddaa 12. Reskinned Bith arm placeable 13. Removing the drops and XP from the Twin Suns fight 14. Kath Hound vitality reduction (though I'd be curious to know how you determined how much to remove) 15. Fixing Dillan's militia armor appearance 16. Suulru blaster rifle fix 17. Mercenary head change to hide DS transitions 18. All the Dxun tomb changes 19. Soldier VO fix for the terminals on Onderon 20. S-0D3 fix 21. Fixing the Vaklu soldier barks 22. Onderon Palace loot fix 23. Talia health fix 24. Kreia appearing inside the Academy on Korriban after beating Sion 25. Giving Malak his own soundset 26. Both Ravager changes Changes that I would not mind having in an entirely separate mod or second separate install option, not directly in the Snigaroo Cut of the bugfix collection (I figure users may want to utilize these, but they are more subjective changes and I would like this to be a separate option so users can choose to have it or not): 1. Mercenary soundset changes 2. Mercenary armor adjustments 3. Changing the head of Coorta's thug to not use the dock officer head 4. Changing the Republic Trooper in Sion's escape cutscene to the medical officer 5. Swapping the appearance of bay control and the TSF lieutenant for Samhan's quest 6. Restoring the "sir, we have some visitors" line for the Chodo Habat scene 7. Giving the mercenaries on the surface player heads so their mask items are visible 8. Swapping the sentry droid appearance on the surface 9. Swapping Davrel's Republic blaster for a Mandalorian Blaster 10. The clothing changes to Kiph's girlfriend and Jonna Far 2 hours ago, Lewok2007 said: What are the redistribution rules for Worn out Mando Armor? I'd imagine using it as a base and then modifying it to also have different colors of mando armor for different pieces or maybe even non mandalorian armor pieces (like chest pieces or leg pieces) would look quite good, but using it as a base wouldn't be possible if the redistribution rules say no to modifying it for your own mod releases. Reupload permissions and the authorization to edit the texture and reupload it, but not to use the texture in anything more complex than a straight texture mod. The verbiage of the readme is a bit imprecise, unfortunately, but my understanding of it would be that my request here would not be in line with the permissions. A new worn-out skin would probably need to be made. 1 Quote Share this post Link to post Share on other sites
Vanguard2023 6 Posted September 26 On 5/10/2023 at 11:14 PM, Snigaroo said: I've never found a suitable retexture for the Ebon Hawk's exterior in KOTOR 2: they're usually all super high-fidelity but also ludicrously clean, not reflecting the absolute battering the ship took before the events of the game. I'd love to see a reasonably grimy, damaged and carbon-scored interpretation of the texture, one that shows how much the little ship that could has been through. I think that J has made a good Ebon Hawk retexture here: Quote Share this post Link to post Share on other sites
Snigaroo 162 Posted September 26 3 hours ago, Vanguard2023 said: I think that J has made a good Ebon Hawk retexture here I'll be testing it when I start work on the next Revision. Quote Share this post Link to post Share on other sites
Sith Holocron 2,596 Posted September 26 5 hours ago, Snigaroo said: I'll be testing it when I start work on the next Revision. Not sure that there's an undamaged one to use yet though. Quote Share this post Link to post Share on other sites