darthbdaman 78 Posted Thursday at 08:24 PM 18 hours ago, Snigaroo said: Force Sight, Breath Control and Beast Trick are fine. Battle Precognition, Crush and Enlightenment are a no-go for me, though--there need to be things that keep the companions (and the player) feeling unique. Force Sight is shown to be relatively easy to teach, but Battle Precognition is something that the Echani train their entire lives on and is simply not easy to pick up in a short period, which is precisely why the Handmaiden is so incredulous when she realizes the Exile is doing it subconsciously. As for Crush and Enlightenment, they are far too overpowered, them being unique to the Exile aside; giving them out to companions would just make the balance even worse for, IMO, no benefit in terms of flavor. I'm not strongly wedded to training Precog, Crush, Enlightenment, though I think you are overestimating their power in the hands of companions (mostly for precog). Due to the distribution of equipment, and lack of the player crystal, followers are unlikely to get the obscenely high simultaneous Dex and Wis values that the player can get to. I think you are really overhyping Handmaiden's shock as well. "{A little confused}You are already doing it. " "If you do not know you are doing it, then training will make you a dangerous opponent indeed. " "Perhaps it is your connection to the Force that allows such things, but I do not think so. " There isn't anything in the dialogue or in the power description that implies Battle Precog is a super unique trait. Maybe not one possessed by all Jedi, but I don't see why combatants in a war wouldn't have it. You could make a strong argument for Atton having access to it flavourwise, and arguments could certainly be made for Bao-dur and Visas as well. Enlightenment is strong, but largely a late game convenience option. Crush may be too powerful though. They also aren't available normally anyway, another mod would have to give the player access to them before the Enclave. Quote Share this post Link to post Share on other sites
Snigaroo 140 Posted Thursday at 08:44 PM 18 minutes ago, darthbdaman said: I'm not strongly wedded to training Precog, Crush, Enlightenment, though I think you are overestimating their power in the hands of companions (mostly for precog). I'm far more worried about the differentiation between companions than I am balance implications, though balance isn't an entirely irrelevant factor. My main concern is making sure that some companions do have access to talents which are unique, and keeping Crush & Enlightenment wholly locked to the Exile is critical for me. I would be okay with being able to train Atton with Precognition, as his Echani training does make him predisposed to already having some basic understanding of it, as well as the Disciple actually (since Kreia praises him so much for his insight), but nobody else. 1 Quote Share this post Link to post Share on other sites
darthbdaman 78 Posted Thursday at 10:01 PM I see what you're getting at. Personally I like the idea of the exile making the companions more like themself, and sharing/forcing their unique abilities on them. Though I understand why you would like keeping them exclusive. Quote Share this post Link to post Share on other sites
134340Goat 117 Posted 9 hours ago (edited) On 5/10/2023 at 11:14 PM, Snigaroo said: Handmaiden Sister Showdown Knockdown Hide contents Even if you attempt to kill all the Handmaiden sisters as Brianna, you can knock the final one out instead. This is acceptable, but when knocked out they should be knocked to the ground, because otherwise they'll just be standing there during the confrontation between the Handmaiden and Atris. If I might make a suggestion; I think the current implementation is a bit finnicky, and if you do choose to kill them, it feels almost silly hearing the "dark side points gained" jingle every 10 seconds, not to mention how awkward it is that one being stunned forces you immediately out and back into combat Would it be feasible to change this so that Brianna's line about using the appropriate amount of force plays, and then the player is given a choice of: "1. (Incapacitate your sisters.)" "2. (Kill your sisters.)" Or something to that effect. Grant a one-time LS/DS point gain depending on the choice. That way, no need to deal with them awkwardly standing around; you can just give them the ordinary death animations with the player knowing they're just knocked out. Wouldn't be the only time in either game that a death animation is used to represent someone who's lost consciousness Edited 8 hours ago by 134340Goat 1 Quote Share this post Link to post Share on other sites
Snigaroo 140 Posted 5 hours ago 3 hours ago, 134340Goat said: If I might make a suggestion; I think the current implementation is a bit finnicky, and if you do choose to kill them, it feels almost silly hearing the "dark side points gained" jingle every 10 seconds, not to mention how awkward it is that one being stunned forces you immediately out and back into combat Would it be feasible to change this so that Brianna's line about using the appropriate amount of force plays, and then the player is given a choice of: "1. (Incapacitate your sisters.)" "2. (Kill your sisters.)" Or something to that effect. Grant a one-time LS/DS point gain depending on the choice. That way, no need to deal with them awkwardly standing around; you can just give them the ordinary death animations with the player knowing they're just knocked out. Wouldn't be the only time in either game that a death animation is used to represent someone who's lost consciousness Certainly I think this would be a better implementation. Quote Share this post Link to post Share on other sites