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Showing results for tags 'trooper'.
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Version 3.0.0
568 downloads
Description: A tiny mod for KotOR 1 that gives the player the option to avoid becoming a Jedi and remain a Soldier, Scout, or Scoundrel for the entire game. It adds two new replies towards the end of the second conversation with the Jedi Council. As you can see from the screenshot, the new replies start with "[Refuse Jedi Training]", so there should be no confusion as to what they do or which ones they are. If you choose not to be a Jedi, that conversation leads directly into the "corruption in the grove" quest, skipping over several parts of the Jedi training quest. Scripts are included to enable cross-classing as a non-Jedi. So, for example, a Scout can cross-class as a Soldier, etc. The option to cross-class as a non-Jedi is given through subtitles at the end of that second conversation with the Council. To avoid cross-classing as a non-Jedi, simply choose "No" when asked if you want to cross-class. Note that there is no second opportunity to cross-class or become a Jedi. If you change your mind later or you misclick, you'll have to reload or use a save editor. If you're wondering why anyone would want to do this, some people might want to do a "challenge run" without lightsabers or Force powers. Others might want to roleplay a trooper, smuggler, or bounty hunter-type character who refuses to use the Force. If you're wondering how this might be explained from a story standpoint, considering that the PC is regularly referred to as Padawan or Jedi, my explanation is that the PC is a "nominal Jedi". The PC is Force Sensitive and the Council considers them a (stubborn, uncooperative, foolish, and possibly evil) member of the Jedi Order, but the PC refuses to cultivate their Force abilities (in any obvious way), to wear robes, or to use lightsabers. Other than the Council and a few others who insist on treating the PC as a Jedi because they "should be a Jedi", NPCs are playing along. Or they don't know any better. They encounter a Force Sensitive or someone who seems like a Jedi, and assume that they must be one. File Index: dan13_vandar.dlg dan13_zhar.dlg A bunch of custom scripts Installation: Open the I Don't Want to Be a Jedi 3.0 archive and extract the loose .dlg files and .ncs scripts into your Override folder. Ignore the "Source Scripts" folder. Uninstallation: Remove the .dlg files found in the archive from your Override folder. The scripts won't do anything without the .dlg files, so you can leave them or delete them. Credits: Fred Tetra for KotOR Tool Fair Strides for DLG Editor Dotalink for the cross-classing as a non-Jedi idea Bioware for making KotOR in the first place -
View File I Don't Want to Be a Jedi Description: A tiny mod for KotOR 1 that gives the player the option to avoid becoming a Jedi and remain a Soldier, Scout, or Scoundrel for the entire game. It adds two new replies towards the end of the second conversation with the Jedi Council. As you can see from the screenshot, the new replies start with "[Refuse Jedi Training]", so there should be no confusion as to what they do or which ones they are. If you choose not to be a Jedi, that conversation leads directly into the "corruption in the grove" quest, skipping over several parts of the Jedi training quest. Scripts are included to enable cross-classing as a non-Jedi. So, for example, a Scout can cross-class as a Soldier, etc. The option to cross-class as a non-Jedi is given through subtitles at the end of that second conversation with the Council. To avoid cross-classing as a non-Jedi, simply choose "No" when asked if you want to cross-class. Note that there is no second opportunity to cross-class or become a Jedi. If you change your mind later or you misclick, you'll have to reload or use a save editor. If you're wondering why anyone would want to do this, some people might want to do a "challenge run" without lightsabers or Force powers. Others might want to roleplay a trooper, smuggler, or bounty hunter-type character who refuses to use the Force. If you're wondering how this might be explained from a story standpoint, considering that the PC is regularly referred to as Padawan or Jedi, my explanation is that the PC is a "nominal Jedi". The PC is Force Sensitive and the Council considers them a (stubborn, uncooperative, foolish, and possibly evil) member of the Jedi Order, but the PC refuses to cultivate their Force abilities (in any obvious way), to wear robes, or to use lightsabers. Other than the Council and a few others who insist on treating the PC as a Jedi because they "should be a Jedi", NPCs are playing along. Or they don't know any better. They encounter a Force Sensitive or someone who seems like a Jedi, and assume that they must be one. File Index: dan13_vandar.dlg dan13_zhar.dlg A bunch of custom scripts Installation: Open the I Don't Want to Be a Jedi 3.0 archive and extract the loose .dlg files and .ncs scripts into your Override folder. Ignore the "Source Scripts" folder. Uninstallation: Remove the .dlg files found in the archive from your Override folder. The scripts won't do anything without the .dlg files, so you can leave them or delete them. Credits: Fred Tetra for KotOR Tool Fair Strides for DLG Editor Dotalink for the cross-classing as a non-Jedi idea Bioware for making KotOR in the first place Submitter jacksuspenders Submitted 10/30/2021 Category Mods K1R Compatible No
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Version 3
1,047 downloads
************************************** Knights of the Old Republic - The Sith Lords ************************************** TITLE: Effixian's Trooper Armors AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam. ************* INSTALLATION ************* Copy the files from the zip to your Override folder. ************ DESCRIPTION ************ This adds a heavy armor in various colors, inspired by SWTOR's trooper armor. Use cheatcode giveitem a_heavy_50 or but it from Dendis Dobo (Citadel Station). The merchants will only work with a savegame from before you enter the area where the merchant is located (before that area is loaded). Not compatible with other mods that change Dendis Dobo's inventory. There are some differences between the male and female versions, mainly because of how the textures are applied to the 3D models. Trooper Armor (Red: a_heavy_50, Blue: a_heavy_51, Green: a_heavy_52, Yellow: a_heavy_53, Orange: a_heavy_54) Defense Bonus: 11 Max. Dexterity Bonus: +0 Damage Resistance: Resist 25/- vs. Electrical Damage Resistance: Resist 5/- vs. Energy Upgradable: yes, as heavy armor Cost: 2750 Merchant: Dendis Dobo, Citadel Station ***** BUGS ***** None. ************* UNINSTALLING ************* Remove the following files from your Override folder: a_heavy_50.uti a_heavy_51.uti a_heavy_52.uti a_heavy_53.uti a_heavy_54.uti ia_Class9_050.tga ia_Class9_051.tga ia_Class9_052.tga ia_Class9_053.tga ia_Class9_054.tga m_202_001.utm PFBH50.tga PFBH51.tga PFBH52.tga PFBH53.tga PFBH54.tga PMBH50.tga PMBH51.tga PMBH52.tga PMBH53.tga PMBH54.tga ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if simply you ask me. ******** Thanks to ******** Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.- 12 comments
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Effixian's Trooper Armors View File ************************************** Knights of the Old Republic - The Sith Lords ************************************** TITLE: Effixian's Trooper Armors AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam. ************* INSTALLATION ************* Copy the files from the zip to your Override folder. ************ DESCRIPTION ************ This adds a heavy armor in various colors, inspired by SWTOR's trooper armor. Use cheatcode giveitem a_heavy_50 or but it from Dendis Dobo (Citadel Station). The merchants will only work with a savegame from before you enter the area where the merchant is located (before that area is loaded). Not compatible with other mods that change Dendis Dobo's inventory. There are some differences between the male and female versions, mainly because of how the textures are applied to the 3D models. Trooper Armor (Red: a_heavy_50, Blue: a_heavy_51, Green: a_heavy_52, Yellow: a_heavy_53, Orange: a_heavy_54) Defense Bonus: 11 Max. Dexterity Bonus: +0 Damage Resistance: Resist 25/- vs. Electrical Damage Resistance: Resist 5/- vs. Energy Upgradable: yes, as heavy armor Cost: 2750 Merchant: Dendis Dobo, Citadel Station ***** BUGS ***** None. ************* UNINSTALLING ************* Remove the following files from your Override folder: a_heavy_50.uti a_heavy_51.uti a_heavy_52.uti a_heavy_53.uti a_heavy_54.uti ia_Class9_050.tga ia_Class9_051.tga ia_Class9_052.tga ia_Class9_053.tga ia_Class9_054.tga m_202_001.utm PFBH50.tga PFBH51.tga PFBH52.tga PFBH53.tga PFBH54.tga PMBH50.tga PMBH51.tga PMBH52.tga PMBH53.tga PMBH54.tga ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if simply you ask me. ******** Thanks to ******** Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 01/31/2017 Category Mods TSLRCM Compatible
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- heavy armor
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