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Showing results for tags 'Hardcore'.
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Version 1.20a
31,422 downloads
JC2 Improved Grenades The idea has been around for a while, but I haven't seen a mod, other than FairStrides [TSL] Fumble Grenade mod, attempt to edit the effects of grenades. So by editing the k_sup_grenade.nss, I've reworked the grenades to increase their potency. Beware! This works both ways! Demolitions now affects how much damage a grenade can do, the more demolitions a character has the more damage they can cause with a grenade. This was originally GGT89 idea from this thread > http://deadlystream.com/forum/topic/5678-need-help-to-modify-game-mechanics-in-kotor2/?hl=grenade#entry59186 The first option is for vanilla lovers, that only adds demolitions skill as a damage bonus and increases the explosion radius slightly. Like before, a detailed log of the changes exist inside the folder! Second option for hardcore enthusiasts, the grenades instantly kill groups of people and are quite lethal! I recommend only installing this with JediShemL's Super Enhancement Mod or other realistic lightsaber/blaster mods. INSTALLATION: Copy and paste the k_sup_grenade.ncs file into the override. You will have to decide which one you want. There are two folders, each with a different version. It will take effect immediately, and can be removed, at any time, without causing any issues. Credits: Special Thanks to Bead-v for the advice on another thread about editing the k_sup_grenade script. Thanks to FS for teaching me most of the script I know! As always, this mod may update pending feedback. Hope you enjoy! -jc2 -
Hi everyone, Recently I have been replaying K2 with Beancounters Hardcore Mod on the Insane preset with my own damage modifier (4X) and it has so far been fun and a great challenge to be had at the same time. My request, I haven't played K1 since my earliest childhood and I would like to enjoy it today but am worried about the difficulty. K1R offers an Impossible difficulty mode but this from what I have seen does not offer the brutal experience that I am seeking. Would someone be able to handle my request of importing this great mod into K1? With love and respect, ~Lukipaluki
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- hardcore
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View File Improved Grenades JC2 Improved Grenades The idea has been around for a while, but I haven't seen a mod, other than FairStrides [TSL] Fumble Grenade mod, attempt to edit the effects of grenades. So by editing the k_sup_grenade.nss, I've reworked the grenades to increase their potency. Beware! This works both ways! Demolitions now affects how much damage a grenade can do, the more demolitions a character has the more damage they can cause with a grenade. This was originally GGT89 idea from this thread > http://deadlystream.com/forum/topic/5678-need-help-to-modify-game-mechanics-in-kotor2/?hl=grenade#entry59186 The first option is for vanilla lovers, that only adds demolitions skill as a damage bonus and increases the explosion radius slightly. Like before, a detailed log of the changes exist inside the folder! Second option for hardcore enthusiasts, the grenades instantly kill groups of people and are quite lethal! I recommend only installing this with JediShemL's Super Enhancement Mod or other realistic lightsaber/blaster mods. INSTALLATION: Copy and paste the k_sup_grenade.ncs file into the override. You will have to decide which one you want. There are two folders, each with a different version. It will take effect immediately, and can be removed, at any time, without causing any issues. Credits: Special Thanks to Bead-v for the advice on another thread about editing the k_sup_grenade script. Thanks to FS for teaching me most of the script I know! As always, this mod may update pending feedback. Hope you enjoy! -jc2 Submitter jc2 Submitted 01/07/2018 Category Mods K1R Compatible Yes
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So after downloading K1 and TSL difficulty Option 1.0 And setting the difficulty on "Horror" I've come to realize it might be a bit impossible. Oh and because that wasn't hard enough, I used the Kotor Saved Editor, latest edition, to make my character 100% soldier without any force powers! So that means no force heal, no op force lightning, no Insanity, and no FORCE IMMUNITY. I've got to rely on mines, explosive ordnance, my wits, companions, armor, upgraded blasters, manipulating LOS (Line Of Sight) and not picking a fight with everyone i run into. On medpacks alone i've spent over 7,000 I'm sure of it, I've bought somewhere between 100-120 standard medpacks, 50 advanced, and 40 lifepacks ish. An additional handicap I've placed is that none of my companions can have force heal or Force Drain! I am a grunt. No use of lightsabers either. So nothing OP in regards to deflecting bolts or slicing up enemies in 1 swipe. However, just to make it fair. I've added a few blaster mods, such as Revanator's Admiral Karath Pistol mod, Jagga Fett Items, and some RedHawke armor mods. Still life ends up being something like this... Any battle could end in defeat. Enemies use grenades, and kill me in 1 to 4 rounds, So if you are ever bored with Kotor? Try not playing as a jedi, try not being Revan. Be a soldier, be a Scout, be a Scoundrel, Pimp out the difficulty! And go hard! Because, well you might find yourself kissing the ground repeatedly, Cursing the moment you began to walk the path of grunt.
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- Painfulfun
- KotorMadness
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