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Everything posted by xtprojects
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(K1R) Vulkar base, mechanic keycard = progression halted
xtprojects replied to Camco's topic in KotOR1 Restoration (K1R)
Glad to see you got it sorted out. For xbox users like me of this mod i can only do a manual install. So pretty much Fair Strides manual install is not guaranteed? I never knew this. I'm now stuck at this part as well where i cannot get the cutscene after using the mechanic id. Anything i might be able to do since i cannot use an exe to install? -
Question to modmakers about K1R on xbox
xtprojects replied to xtprojects's topic in KotOR1 Restoration (K1R)
Sorry for the double post. Edit** Up to the black vulkar base now So basically i am now at the black vulkar base. Great job on the restoration guys! I think once i hit a part that uses mdl/mdx files the xbox will spazz but i will worry about that when i get to it. Only having 2 issues at this point. 1.) random npcs and others like niklos and the vulkar mechanic have no head. 2.) when i try to visit the taris swoop track everything is black but it looks like im in a hallway with sith soldiers standing on the sides and i am stuck in place and cannot move. I can target the sith soldiers and all they say is they had to close the track down due to riots. The doors are way above my head so im pretty much stuck and have to reload a save. I think this mod is great and can work pretty well with the xbox. Maybe a small collaboration wih you guys and this can be just as awesome on those who use a modded xbox. I tried to do this with TSLRCM but its just too much for the xbox to handle. I was never even able to get to the Telos cantina IIRC. -
Question to modmakers about K1R on xbox
xtprojects replied to xtprojects's topic in KotOR1 Restoration (K1R)
Yes i think i will have to convert the sound files and try again. So it seems like the folder structure is nearly identical to the pc version then. I stand corrected. Thank you so much for the response Fair Strides. I am looking forward to going through the whole game again with this. Again, great work on all of this!! Ill post back some updated info once i try again. Im going to do a fresh install of my game to my xbox hdd and start over again. Something may have gotten messed up or deleted by accident and the problem might be on that end. -
So i have decided to turn my attention to trying this out on the xbox. I am unaware if anyone else has attempted to do so. Everything is working as intended until i go to enter the cantina in the upper city of Taris. When you go to enter the cantina the loading bar gets to the end then it just totally restarts the game. I know its working correctly because before the player awakens on Taris Carth makes the comments about injuries. My first thought is maybe that the xbox folder structure is different from the pc. In the xbox version the modules folder has all .rim files and the vanilla .mod files are in the Lips folder. Does that make a difference at all? The only other thing i can think is maybe i need to convert the files over to wma that i had to move over to the streamwaves folder. Any input would be much appreciated and great job on this.
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How do you format the cache drives? Everytime i play i just delete whats in the cache as well as the x,y,z folder on the xbox hdd. Im using unleashx so you prob know what that is. My gamesave is right before you enter the cantina for the first time so thats whats making this weird haha. Thanks for the reply.
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I can answer #4 and #5 for you Vp. 4.) no other mods installed 5.) when i delete all the mdl/mdx files it goes all the way to the end of the loading bar when im trying to enter the cantina, then it freezes, strangely enough i ran a test that bead sent me today and the cantina now only loads 2 telosians, and even when i go back and delete the test files the xbox still loads the 2 telosians in the cantina, nothing else. very strange, almost like the behavior changed.
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how could that be too much ram-wise? We need some input from VP on how to go about sorting the cantina issue.
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Hey Varsity, do you happen to know any reason as to why or how the twilek dancers could be causing the freeze-up on the xbox? Apparently its not falt but something else in the cantina locking up the xbox. When you remove all creatures from it, it loads fine with no lockups, but when you load up falt and the dancers it freezes up.
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Ok thanks for the reply HH. We will see what happens. So far things are coming along nicely on the xbox side of things. In the meantime ill check the changelog and see if i can find anything relevant to the cantina itself as thats the only issue right now.
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Thanks for the response, the masked assassin part is fixed and resolved and working on the xbox kotor tslrcm, however the issue now is when you modify the cantina file to load without any characters or creatures it does fine, but when you try to load it normally, it freezes on the loading screen the bar goes all the way to the end. Right now trying to sort out why its loading all the way but freezing when the bar gets to the end. Something in the cantina is causing a freeze-up and deleting the mdl/mdx for falt should revert him back to normal or so to speak. Just trying to figure out what else in the cantina specifically besides falt could be the problem since it can load fine without characters or creatures. Another test was performed with only falt and the twilek dancers and it still froze up for some reason. Thanks again for your input, ill try to seek out VP as well.
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Hey Hassat Hunter, Question for you. Is there anything else in the cantina in telos besides falt that uses or has any changes with models?
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Thanks for the message. Looking forward to seeing what we can do about the project.
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yes i have to agree with you lol. It is funny, I'm just too hardheaded to quit, and laughed at myself even after i went back and read through it. I Hope at least 80 percent will work though, i dont mind missing a few things.
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Well, it can be done, just a few things need to be done to get it running on the xbox side and still be able to get about 85% percent of content. I dont mind putting in the time or trying to get it to run, it makes for a fun hobby when im on "me" time from the g/f. By the way, let me know when take a look sapiens.
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sounds great! Im willing to put in the time and help out and do what i can. And thanks for the info on re-sizing. Ill Start messing around with it and see what i can do.
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thanks for the reply and thanks for giving some input and some insight on the matter. First thing yes, i definitely removed the mdl/mdx files so the easy part is over haha. As far as texture files, you mean the .tga files correct? I dont recall any loading screens in the mod as i will have to go back and look and see if they are. My first question is how do i resize the texture files? Sorry if that sounds kinda noobish, i just honestly do not know, lol. As far as the models go and editing the files, if you could provide more info or point me to where i need to look im willing to do and try it. Bottom line, i am willing to put in the time to do these things, i actually would like the challenge. Also concerning the cutscene animations, im not too concerned about that or those, I can do without them as well. And once i can make it to dantooine, i can cross that bridge when i come to it as far as the lagging issue. As stated, i am willing and ready to put in some work to get everything smoothly even if it means those few things have to go. Thanks again for your reply and looking forward to hearing back from you.
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thanks for the reply varsity puppet! I was hoping to hear from you soon, lol. Its not really as much a matter of having a controller as it is im just a huge xbox fan and really would want to see it on the box even if it is 15% drop or so. Im happy with 85% of the mod running, i think tslrcm is one the best mod out there as well. The question is, is there anyone with enough knowledge that would be willing to help get it running and do it? I definitely am not giving up hope and am willing to help or do anything i can to achieve that goal.
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Thank you for your patience with me Hassat Hunter, I'm Just as an avid kotor 1 and 2 modder and xbox player still even after these years, just trying to figure out how to get this great experience on xbox, thats all. Not really a pc gamer guy just cant get off the consoles, i grew up playing them and mainly use the pc obviously to mod for xbox and other projects and the like. Definitely not trying to annoy anyone on here or anything, so hopefully i dont come off that way. EDIT** perhaps at this point, there is no harm in trying to re-size the textures, i just need to figure out how to do it, since i have never done that before.
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oh yea, lmao, is there any way possible just for us xbox users to point the mod away from any instances of mdl/mdx model changes and just use those few instances where mdl/mdx was needed and use vanilla xbox content to get around those couple instances? , that way we could still enjoy most of the added content with no freezing due to model issues? Im very interested in all of this, and know there has to be a way. Maybe just not even use said files at all and use the rest that work. I know this far, peragus was smooth sailing, the only exception being the jittery in-game cutscenes being used instead of the other, and that can easily be fixed on this end, just not use that mod it, i dont think its tslrcm anyways since its added on with this even though its awesome.
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Not gonna give up just yet, i got it to run on the xbox and alot of people seemed to think that was not even possible. With a little tweaking im sure xbox owners could get a great experience from this too. I wonder if the cantina or telos used or was supposed to use any of the mdl/mdx files i deleted but it still should not make the xbox freeze like that.
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yep hitting a snag already in telos with the box freezing after the cutscene with the ship thats damaged, for some reason as soon the cutscene ends and you are back in the cantina the game freezes in the same spot everytime. Dont know what the issue could be.
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I'll keep this thread updated as i go along. Thanks for the input, im really hoping somehow us xboxers can get the most of this mod as well since i think its the best experience and the one everyone should get to enjoy. Just experienced the first crash in the game on Telos when you come across the 2 mercenaries that are giving the alien a hard time in the cantina. After dispatching of the 2 guys and not taking the aliens reward, a cutscene of a ship that looked like it was shot up was shown flying, upon the cut scene ending the game crashed afterwards. Will go back and see if it was a random crash or not. Not gonna give up hope on this. If any of the modders can give ANY insight as to anything i might can do to please let me know, ill continue on and see what happens with this. im wondering if re-sizing the model files will help in some way, though i have never done that, i know that VERY FEW will load on the xbox but most will not. I can definately say im not good at modding, but if most of the cut-content is on the xbox, then i wonder if there's a way to make an xbox-tslrcm if this seems like you wont be able to finish it. EDIT** crashed a second, and then a third time on that exact same part for some reason. Im running the hak pad and booster pak v2 and dont know why it would do that. I removed the hak pad mod and booster, now when i beat the 2 mercs, no cutscene happens, but when i try to enter the cantina the game freezes on the load screen. ahh. :/
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can you guys think of anything i might could do to get past that? Im not sure how close i am to getting there, right now with testing i am at that point where you and kreia leave the morgue and the 2 assasins are following you cloaked. what exactly are the mdl/mdx files for? I figured the xbox would freeze with em, hopefully not without em haha.
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Small update here on the testing. . . The Sion arrival movie is a little wonky since because - I think - instead of using pre-rendered cutscenes the X-Box now uses the real time movie engine for it like the mod makes it do. No freezing or anything just makes the scene a little jittery. All other movies have been fine.