Malkior

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File Reviews posted by Malkior

  1. Holocron Toolset

       2,369    20

    Overall a fantastic new tool!

    I love how each plugin seamlessly activates whenever the user double-clicks virtually anything and just how many new plugins were developed.

    For example, there's a new soundset editor which includes useful things such as the string to identify what a specific sound is supposed to be, and sliders to control its volume. 

    There's also a much more robust texture viewer including even settings to change your TXI data on the fly. Speaking of textures, there's now a new 3d model viewer, so we can finally see which module piece or vehicle we're working on with a simple double-click from the asset menu.

    If you're interested in editing dialogue, there's a setting for that too with a near replica of the old dialogue editor included with this tool.

    If your files are in the Override, it has the ability to access and edit all of those files from within the tool; and all of these features are a part of the new Module editor which takes the original concept from Kotortool but expands on it to include a 3d viewer, map, and comprehensive list of every asset so you can add them into your mod with minimal effort.

    Lastly, the 2DA Editor is by far my favorite improvement. I want to personally thank the UI designer as the font and layout you chose has saved my eyes hours of pain.

    The whole thing runs out of the folder with no further steps beyond picking your folder directories which are made even easier with the tooltips which will help step-by-step to do so.

     

    Now, I would recommend this as a perfect replacement for Kotortool as it has started to show its age and Holocron has so many improved features, but there are a couple of caveats that I also need to cover.

    1.) Performance. One of the most helpful features of Kotortool was how lightweight it was. As of writing this, there are a few areas of the Holocron Toolset that experience brutal lag such as startup (It takes a while to initialize when it populates the list after choosing which game to run) This is especially rough when you try to open some of the heavier plugins like the Module Editor which I was able to crash on multiple occasions by simply hitting "open" too many times. And, speaking of crashing, it has a nasty habit of freezing up the program whenever a plugin gets too overloaded and you may lose a lot of work if you even move the window while a plugin is loading.

    2.) Interface. For the most part, the UI is immaculate, but if you're a Windows user like myself, you may become frustrated with how navigation is done in the 3d model viewer. Ctrl- Left Mouse is move the object, Ctrl Middle Mouse is rotate the object, and Ctrl- Mouse Wheel is how to pan the camera up or down for anyone interested. I personally was able to pick it up pretty easily after a bit, but I just wanted to drop that warning in case you come from a Windows background.

    These will probably be addressed in future patches and I'm sure performance will continue to improve as well, but even though there is some bad, it is FAR outweighed by the good.

    That said, I'm looking forward to each new update as this tool matures.

  2. tpcview

       2,190    3

    This is honestly my new favorite tool!

    Instantly opens and converts literally thousands of TPC files in seconds with no memory issues and no lag on my system. 

    All it took was learning to hold ALT while dragging the files, and now everything TGA and TXI instantly show up in the folder.

     

    Minor caveat, it has no dialogue boxes to indicate when a file is transferred or saved, so just be aware that the second you hold ALT and drag into the program, those files are going to show up in the same folder as your TPCs.

    Also, for new users, there is no user interface at all, so if a big grey box shows up, that means the program is working.


  3. When I was running the game windowed at 1024x768 on my Widescreen monitor, everything was horribly stretched. This mod fixed it perfectly. 

    Unfortunately, my Icons are massive but I don't think there's much that can be done to fix that since I'm using a small resolution.

    -And upon further inspection, my Character Portraits are still stretched.. Everything else works fine however, so It's not a huge deal, just something I want to note so users aren't mislead.