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9 NeutralAbout Darth Paulus
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Well, this could be somewhat sufficient for the time being. Even less than fantastic is better than the current state. :-)
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Thanks! However, this is only half the solution. I don t mind the hat. What bothers me is that they look naked. And still, Quello is even more minor character than Fassa.
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Hi, I have an idea for a mod that would change the appearance of Toydarian characters Quello and Fassa (TSLRCM version). I know they are pretty minor characters in KotOR II but it always bothered me that they look all grey and naked (all other Toydarians in Star Wars are blue-ish and clothed). Also it would be cool if they would look unique. Thanks a lot if anyone will do this!
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Achilles' Influence Guide and TSLRCM
Darth Paulus replied to milestails's topic in Knights of the Old Republic General
I looked into this a while ago and It can be used for TSLRCM, too. Well, mostly... It logically does not include all the new influence opportunities, however. -
Hi, anybody can please confirm that GOG (DRM-free) executable of KotOR II can be edited in hex editor? I hear it can be directly patched with UniWS for the game resolution and I was wondering if the same can be said for the movies. If so, I will buy the game on GOG, too and hopefully this time it won't be as bugged as the new Steam version. (For those wondering: I don't want to use any No-CDs on my legally purchased games.) Thanks a lot!
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Calling out all Red Eclipse Players!
Darth Paulus replied to Hassat Hunter's topic in The Old Republic
Hey there guys, sorry to chiming in just now but I am also on The Red Eclipse. Paxmas, Jedi Sentinel, Level 43, Slicing, Underworld Trading, Treasure Hunting Currently hanging around on Hoth. I would be interested in joining you for some guest ("group" Datacrons, Lore Objects, just whatever will make my Codex more full... :-) ). -
Niiice! Malachor V got a mention in The Clone Wars newest episode! Not much, I know, but I got really excited and I am glad LF doesn't forget KotOR stuff ...
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Oh, OK, I see. It's very subjective opinion but I liked the "walking" NPCs more, even if they did not flee from the attackers. Maybe because the first encounter and interaction with them (especially the Taris traveller...) is when it is calm and quiet and EVERYBODY notices when they do not resume their walking... Not in my two playthroughs. I also tried reload and she will not transfer to her cabin. Is it? I looked everywhere, have a vibrocutter, a heavy mining laser, a mining blaster but no trace of guidon beacon whatsoever. I have VP's Peragus Tweaks (v. 1.2) so maybe it removes it...(??) OK. Understood. Yeah, absolutely perfect solution! Thanks. That's pretty much it, I think - the priority is too low, so I didn't accomplish a single -INF hit. OK, in my next playthrough I guess I will just running around only with Mandalore and see if I can go for negative influence with him... Well, yeah, I guess. :-) Will try when M4-78EP is out. Remains to be seen if there are enough opportunities for all characters to unlock their loyalty (without doing out-of-character stunts, that is). Thanks a lot for answering those, Hassat.
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OK, just a few questions - maybe these cannot be fixed - but in my last 1.8.1 playthrough I noticed that: 1) The pedestrians in the Telos docks are not resuming their walking after you click on them and are just standing there and not moving. (I can imagine it is an unrepairable engine bug.) 2) Kreia is not teleported back to "her" port dormitory after lightsaber sparing lesson with Visas and just kneels in Visas's starboard dormitory. You have to exit and re-enter the Ebon Hawk to get her back. 3) Maybe I'm blunt, but am I get it right that the Guidon Beacon (early game quarter staff replacement) can be found on Peragus no more? If so, can I ask why is that? (I rather liked it). 4) I too would like to have the Extended Rebuild Jedi Enclave scene mod incorporated. It looks rather neat (without the incompatibility bugs, of course) 5) If you don't accomplish "A Matter of Leadership" quest (Anda on Onderon) it will stay in your log forever. The conversation giving this quest should trigger only when the PC is DS and DS only (the trigger is now the neutral or DS response in the angry crowd skirmish). The only active (and unsolvable) quest in the endgame looks rather silly. Again, I can imagine it is an unfixable engine bug. 6) Could you please add a few random LS INF- opportunities with Mandalore, pls? Something like HK-47. In my playthrough: a)when I was LS and did good, he did NOTHING (incorrect behavior) b)when I was DS and did random murders I gained INF+ on him (correct behavior}. And yeah, I know that LS players can unlock his loyalty (story about him and Revan) by unifying the Mandalorian clans (neutral INF+} but sadly, it is not enough INF. And playing LS and be pro-Vaklu in Onderon conversations is rather stupid (not to mention it will trigger the aforementioned unsolvable Anda's quest). Thanks for reply in advance. Cheers!
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I am with you guys, too. :-) Nothing will make me happier than to get rid of those low-res "uglies" of a BIKs.
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Sure, graphic drivers definitely need to be updated to run on Windows 8. I had some issues with KotOR II, but since I purchased the KotOR Collection, all is now working like a charm. KotOR, welcome to the future! :-)
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Bugs and minor inconveniences with TSLRCM 1.8
Darth Paulus replied to Hassat Hunter's topic in TSLRCM
I would guess mod conflict. At least this mod is NOT compatible with TSLRCM 1.8.1.. -
:-) The real reason Malak lost his jaw, is that it just dropped off when he saw Kyle in action. Star Forge is not a superweapon at all - it is just a toy construction set Kyle was playing with when he was just a kid. Kyle Katarn knows exactly what happened to Bao-Dur. Kyle told Master Arren Kae that it would be fun to rename herself Kreia but not to tell LucasArts about it. When you name your Exile "Kyle Katarn", the K2 vanilla game will turn into TSLRCM and the graphics will be looking like Mass Effect 3.
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Sith Holocron: Thanks for the info. But I must disagree with the "canon" opinion. True, there were several different map layouts since 1995. And namely the map in Rebellion 1998 game was extremely different from today's canon. However, since that time the possitions of MAJORITY (including TSL planets) of the planets were solidified pretty well in the New Jedi Order book series or recently in The Essential Atlas, which is now the ultimate source. The Galaxy Map fix follows the set up of the post-1999 maps, which has the planets on thevery same locations, every time. It is HIGHLY improbable that they will change now after so many years. But, like I said it is your mod... ;-)
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