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Posts posted by DeadMan
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WOW! It's been over ten years since I wrote here.
Now I'm 37, I'm Chief of Database department in same company. My salary has tripled, I have my own flat (recently made my last payment to the bank). I'm single and I like it!
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Hi!
IMO the best version for modding is the one from GOG.
https://www.gog.com/game/star_wars_knights_of_the_old_republic_ii_the_sith_lords
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Armors which are already in your inventory will glitch. However, if you'll give yourself new ones (via cheats or KSE) they will work like intended.
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On 2/8/2020 at 7:37 PM, Mellowtron11 said:However, when I ask her about training without clothes is a little 'exposed', she replies, "Is does not seem to bother you". Isn't there supposed to be a dialogue option where the Exile says, "I disagree. If you don't train while encumbered, you are crippling yourself."
You must wear some clothes/robes/armor yourself when you ask her.
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I can confirm that replacing *.TPC with *.TGA without *.TXI works. I've got the impression that if you don't provide *.TXI the game will read that information from corresponding *.TPC.
You can check it yourself with mods like this one. It has only *.tga files for saber blades, but *.txi instructions (blending additive and decal 1) are applied to them anyway.
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Darth Nihilus Animation Fix Update
Darth Nihilus Animation Fix Update
A long time ago, Ӄhrizby released Darth Nihilus Animation Fix 2.0. It was good, but had some problems - like saber swing sound were not playing, clipping in his running/walking animations, etc... I decided to try to fix it, and Ӄhrizby allowed me to release this as new mod.
Features:
- Fixed sound issues
- Fixed clipping in walking and running animations
- Restored his unique walk and run animations for single saber
- Fixed some other problems (like his lower jaw was terribly deformed in some animations)
- Added camerahook, so your screen will not shake in combat
- BONUS: reverted model structure back to original. It means, that if you have old Avol's Darth Vader mod installed - Vader will have fixed animations too!
I hope I fixed everything, but if I've missed something - let me know in support thread.
Installation.
Just drop all files to your Override folder.
Permissions and credits.
Huge thanks to Ӄhrizby for making original mod and allowing me to release this update.
If you want to use it in your mods - ask permission from Ӄhrizby. If you get one - no need to ask me, use it like you want.
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Submitter
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Submitted12/24/2019
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TSLRCM CompatibleYes
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You should be able to manually set path in KT. File - > Manage paths.
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2 hours ago, Obi Wan Pere said:About retexturing vibroweapons, which do you like more or think is better?
Vibrosword replacement pack 1.0 By DeadMan
https://deadlystream.com/files/file/65-vibrosword-replacement-pack/?tab=comments
or [TSL] Vibroweapons replacement pack retexture 1.0 By IRobert
https://deadlystream.com/files/file/1285-tsl-vibroweapons-replacement-pack-retexture/
Again, never used any of them.
My mod covers only vibroswords, IRoberts will also change vibroblades and vibro double-blades, so I say use his version. If you like my weapon skins more (look at screenshots) you can mix them - install my mod first, then his but do not overwrite conflicting files.
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This usually happens when you try to run TSLPatcher directly from the archieve. Try to extract all of *.zip content to some folder (not the game directory!) and run it from there.
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1 minute ago, DarthParametric said:Is the existing height static? Or is he moving up and down throughout the animation/s?
Its moving.
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20 minutes ago, DarthParametric said:Edit: I just realised you meant adjust the position value, not the physical position of the keys on the timeline. Whoops.
Depending on how complex the animation is, it might be easier to just edit the ASCII. Can you provide more specific info?
It's a Nihilus model fix I'm working on. I screwed something up, and now I need to move cutscene dummy up for 11 units in about 20k frames.
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Hello there!
Is there an easy and fast way to change position for many key frames? I need to move one of the nodes up for a specified value.
I've seen a "Mass key tweaker" instrument in KotORMax/NWMax, but I don't get how to properly use it.
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1 hour ago, Display Name said:1. Since this kind of mods are rarely seen, I would like to know is it possible to introduce new classes in Kotor TSL by modding?
IIRC, you can add new 'regular' classes, but it's impossible to add new Force-user classes.
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3 hours ago, Sith Holocron said:Have signatures been removed from this site?
Doesn't look so. At least I still see them
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You have mods from Workshop installed, that's the cause of conflicts. I believe TSLRCM have modified vanilla master robe models. In this case, you must install mods to TSLRCM workshop folder (overwrite conflicting files), and not in game folder Override.
Or you can just search through Workshop folder and delete PMBNM and PFBNM mdl and mdx files.
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Try to put it in same directory with your source script.
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Any location other than Program Files and root directory on any drive will work. I have my games (GOG version) installed in D:\Games\SWKotOR and D:\Games\SWKotOR2.
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The "Dark side points gained" music file is mus_s_darkshort.wav. Replacement should go to Override. The one I use is PCM 44100 Hz, 1411 kbps, stereo (I can send it to you for testing).
Note that I'm using GOG version of the game. I can confirm that it also works in original 4-CD version.
I believe I've read somewhere, that Aspyr's patch broke something in the game and it cannot play custom WAV files anymore. If it's the case, then reverting to the Legacy PC version should fix it.
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This is definetely a model problem. In fact, female padawan robe model was always known to have issuises if it were compiled with old MDLOps versions (I have no idea how it works with new ones or MDLEdit).
Like @ebmar said, try to remove PFBIM.MDL and PFBIM.MDX from your override and see what happens.
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22 hours ago, LiliArch said:I’m not sure how valid the term ”load order” is in KotOR anyway. It’s not like you could really define that. It’s more like ”install order”.
In TSL, if you store files from different mods in different sub-folders, the game will load the ones which it finds first. So, load order is Override -> Sub-folder 1 -> Sub-folder 2, etc.
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9 hours ago, He11blade said:The archive is damaged. Tried downloading it 3 times. Please re-upload the file.
51 minutes ago, DarthParametric said:It downloads and opens fine. The problem is on your end. I'd suggest changing the filename when the Save As dialogue pops up. The characters may be be causing trouble. Otherwise try a different browser.
Or update your WinRAR/7zip.
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Have you seen it already? I REALLY like how it turned out.
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3 hours ago, DarthParametric said:Program Files is a semi-protected directory. Windows, especially newer ones, gets very picky about permissions in it. And on Windows 10 you don't actually have a real admin account, so it's even worse.
The Desktop is probably little better if it is in its default location. Do you not have a different drive? If you must install it on C drive, do so under a non-system directory (e.g. create C:\Games\KTool).
Also, you may try to change your %TEMP% path to something like C:\Temp. I had similar issuises (with another software) with default path when I had my username in non-English characters.
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Anybody still playing it? I've recently returned. I'm on Darth Malgus.
The Legion will survive
in Star Wars
Posted