defreili

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Everything posted by defreili

  1. Apparently not. I'm enjoying the wait. Can't wait to kill a krayt dragon.
  2. I'm just wondering if there any issues or if there needs to be a conversion process to use k1 maps in k2 or is it impossible? I have an idea for some mods I just am curious about what the differences are if there are any?
  3. I'm curious but in developing this mod. What was the most frustrating part in the making of this mod to date? What has been the most enjoyable?
  4. Do they have a preview of Manaan.
  5. Disturbed just show me the source. I'm dying to know where you got it please. I really can't wait til the emperor and revan show up.
  6. Hi there. I'm looking for help regarding changing some of the clothing for characters. Specifically, changing the robes of revan during the speech on Dantooine to his Darth Revan robes.
  7. Really looking forward to the new rebuilt enclave. Keep up the great work hayze
  8. Is there any word for this mod becoming compatible with TSLRCM or has that fallen through.
  9. I am unsure if this has been completed or not. But I have seen pictures of Atris' sith robes but I cannot seem to find a download for the mod. Can anyone point me in the right direction if it is available.
  10. What are the powers it mentions as well what VO are for the holocron quest. How do I play those VO so I know what they sound like. Admin: Check this . . .
  11. I found this website about a KOTOR 3 mod not sure if anyone heard of this one. http://www.moddb.com/mods/knights-of-the-old-republic-iii-the-shadows-wrath
  12. Is there a list of what changes are happening to what planets and areas? I'm really interested in this mod but I don't know what to expect except for the demo.
  13. I'm curious as to what planets change the most with the restoration mod. I played the demo but I was wondering what planet was altered the most in terms of story. As well where do you find the missing files for kotor?
  14. Phew. I've been looking for that everywhere. All his links are on megaupload which have been taken down. But I love the way Xarwarz has made the game look. I can't wait til the KOTOR Restoration mod is finished. It will be like playing a whole new game.
  15. Hi I'm curious if anyone has Xedii Xarwarz's Tatooine 2012 or 2009 textures.
  16. If I were you and you wanted to create a kotor 3 storyline based on the revan novel. To draw it out a bit more, I would have Lord Scourge as the main character of the story specifically because Revan and the Exile are already fleshed out characters that have extensive backstories. By the time they go to reach the empire. They are already overpowered and it would make no sense to retrain them. Lord Scourge or Lady Scourge if you give the option that character being female allows for some room to build a story. You can start with the training on some sith conquerered world that has an academy and really gives some insight into what actually happened to the True Sith so their society is fleshed out more and you can explore a more morally ambigious character of a Sith pureblooded male or female who rises to the rank of Sith Lord in a society that conquers, prizes the strong over the weak and yet still maintains some order so that the empire can grow and grow in secret. You finish your trials as a Sith acolyte before becoming a Sith Apprentice to some unknown Sith Lord and you are sent on some conquesting missions that earn you the rank of a Sith Lord which in some way should involve you killing your Sith Master which is a requirement for any Sith Lord really. That should put you on the path where the book starts with Nyriss and the assassination attempt made on her life which leads you to meet Revan and the Exile. My advice in order to keep canon and non canon people happy is to just introduce them as The Revanchist if lightside or Darth Revan if you make Revan darkside in your choosing of gender and story ending. Same with the Exile. In this way you leave some leeway for people who want to create a non-canon world. The traditional lightside ending should end like the novel. But the darkside endings could be something that ends in a free-for-all between Lord Vitate, Darth Revan, The Exile and Lord/Lady Scourge with multiple endings like Lord Scourge reforming the Sith Empire from knowledge he gained during the journey or Darth Revan becoming the Emperor or the Exile becoming a new Darth Nihilus since the Exile and Darth Nihilus are both wounds in the force. Regardless I believe your best bet for a really good gameplay experience that is based on the Revan novel is to start with a character like Lord Scourge because either way the novel ends in darkness. Kotor 1 is a story that is relatively Grey because Revan traveled both roads only to come to the middle. The Exile is pretty much a Jedi in all respects for the KOTOR 2 storyline in my opinion. So go really Dark in your story from the beginning. It would probably be best from how I can see it.
  17. Hi there, I've been following the posts on the progress of this mod. I'm curious to find out what was cut exactly from KOTOR and where the team is exactly? Is there a list of what's done, what's being worked on and what has yet to be undertaken?
  18. Oh no it is the most frustrating thing in the world for me. I can understand why Kevin Socal or Kaydon Sentry decided to use the xbox version of the kotor game to make his movie.
  19. Ok so from what I understand is that it might be possible. What I need to figure out now is if all the files for tslrcm are in the override folder or if there are some new modules or has everything been reused there and is already there because if everything is in the override folder with the exception of the launcher. I might be able to use the exact same method to port this mod to xbox. I just need to know if all the files are in the override or if there are any that have been added to other folders with the exception of the launcher.
  20. Hi there, I'm sorry if this message has been posted before but I'm interested in finding out if the TSLRCM can be ported to the original X-Box console. I know I have been able to port mods from the KotOR PC version to the KotOR X-Box version. I was just wondering if it is at all possible to port TSLRCM to the X-Box in hopes that I may create a machinima with that mod. If anyone can let me know that would be greatly appreciated. Thank you for your time.