Doodmane444

Registered
  • Content Count

    4
  • Joined

  • Last visited

  • Days Won

    1

Doodmane444 last won the day on March 13

Doodmane444 had the most liked content!

Community Reputation

3 Neutral

About Doodmane444

  • Rank
    Jedi Initiate

Profile Information

  • Interests
    KOTOR

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I can't seem to get voice acting to work in Holocron toolset. Even if I use an audio file that someone else uses in the toolset, which works in their toolset/modules. Anytime I try to add an audio file to a characters dialogue, it just does not play in game. Even after encoding the audio using that program, it still doesn't play in game. Is there another way to import audio to a characters dialogue file? I also have the voices saved to the streamvoice folders. I can also attest that the M4-78 audio files work for other characters, given that they're not encoded, from what it looks like. I'm able to click on them in the stream voice folders and listen to the audio file without decoding it. It's strange how those M4-78 audio files work in game for my characters, but not a custom audio file that I made and encoded. Using a .wav file that works inside someone else's Toolset for a KOTOR 1 mod, it also just doesn't work in my toolset.
  2. View File Telos: Citadel Station Medical Unit Droid Install TSLRCM before installing this mod, as it relies on cut content from the docks. Enhance your Citadel Station experience with this Medical Unit Quest Mod, which adds a specialized medical droid to the Citadel Station Medical Unit, along with a brand new questline. Mod Features: New NPC: Medical Droid: Adds a unique medical droid to the Medical Unit on Citadel Station. The droid serves as a central point for the mod's new questline. New Questline: Introduces a branching questline centered around the Medical Unit. Offers distinct light and dark side choices, impacting the quest's outcome. Explores and adds lore to the Medical Unit, Czerka Corporation, and Citadel Station. NPC Appearance Changes: Adds new visual appearances for specific NPCs within the Residential and Dock areas of the Station. This will help to add a more unique feel to the area. Enhanced NPC Dialogue: Implements new dialogue options for commoner and Ithorian NPCs throughout Citadel Station. These new dialogue lines add more ambient information and world building to the station. Dialogue's may also reflect the players actions. About This Mod: The goal of this mod is to make the Medical Unit feel a little less empty than it originally does. It features both light and dark side options in order to the complete the quest, and it attempts to tie in some lore to the Medical Unit, Czerka, and Citadel Station. This mod also changes up some of the NPC's on Citadel Station by giving them more varied appearances and dialogue options, attempting to remove some of the cloning effect found in the original game. It adds a few alien commoners around the station with new dialogue, and changes the appearances of a few of the human commoners walking around the station. In addition, some of Ithorians in the compound have been changed so that they're not all blue. There is also new lines of dialogue given to each of the Ithorian's, so that all five of them don't repeat the same three lines. Disclaimer: There is still some dialogue that needs to be added and changed/fixed. Also, the skill checks don't work for some dialogue options in the quest, and it will just automatically succeed each time. I will try to fix these scripts if possible. I apologize for any issues or conflicts. I haven't tested many mods yet to see if there are any conflicts, but there shouldn't be as long as any other mods installed don't change the Residential Module West 082 or Dock areas of Citadel Station. The only issues I've had is when using the Expanded Galaxy Mod, which for some reason adds armor and a weapon to one of the alien commoners in Residential Module West 082. For future reference, I might try adding some new dialogue to the characters in the mod as well that would be based on other choices you have made on the Station. I may also try adding these characters later into the game at some point. Installation: Just use TSLpatcher and then put the files from the override folder, into the games override folder. Requires TSLRCM to be installed first, since it relies on cut content from the docks. You must start a new game as well for it to work. I highly recommend using this mod as well after you install this one, if you want to get rid of some of the cloning effect even further in other areas of the game. Use it in conjunction with this mod if you want even more NPC variety on the station. Submitter Doodmane444 Submitted 03/09/2025 Category Mods TSLRCM Compatible Yes  
  3. Version 1.0.0

    62 downloads

    Install TSLRCM before installing this mod, as it relies on cut content from the docks. Enhance your Citadel Station experience with this Medical Unit Quest Mod, which adds a specialized medical droid to the Citadel Station Medical Unit, along with a brand new questline. Mod Features: New NPC: Medical Droid: Adds a unique medical droid to the Medical Unit on Citadel Station. The droid serves as a central point for the mod's new questline. New Questline: Introduces a branching questline centered around the Medical Unit. Offers distinct light and dark side choices, impacting the quest's outcome. Explores and adds lore to the Medical Unit, Czerka Corporation, and Citadel Station. NPC Appearance Changes: Adds new visual appearances for specific NPCs within the Residential and Dock areas of the Station. This will help to add a more unique feel to the area. Enhanced NPC Dialogue: Implements new dialogue options for commoner and Ithorian NPCs throughout Citadel Station. These new dialogue lines add more ambient information and world building to the station. Dialogue's may also reflect the players actions. About This Mod: The goal of this mod is to make the Medical Unit feel a little less empty than it originally does. It features both light and dark side options in order to the complete the quest, and it attempts to tie in some lore to the Medical Unit, Czerka, and Citadel Station. This mod also changes up some of the NPC's on Citadel Station by giving them more varied appearances and dialogue options, attempting to remove some of the cloning effect found in the original game. It adds a few alien commoners around the station with new dialogue, and changes the appearances of a few of the human commoners walking around the station. In addition, some of Ithorians in the compound have been changed so that they're not all blue. There is also new lines of dialogue given to each of the Ithorian's, so that all five of them don't repeat the same three lines. Disclaimer: There is still some dialogue that needs to be added and changed/fixed. Also, the skill checks don't work for some dialogue options in the quest, and it will just automatically succeed each time. I will try to fix these scripts if possible. I apologize for any issues or conflicts. I haven't tested many mods yet to see if there are any conflicts, but there shouldn't be as long as any other mods installed don't change the Residential Module West 082 or Dock areas of Citadel Station. The only issues I've had is when using the Expanded Galaxy Mod, which for some reason adds armor and a weapon to one of the alien commoners in Residential Module West 082. For future reference, I might try adding some new dialogue to the characters in the mod as well that would be based on other choices you have made on the Station. I may also try adding these characters later into the game at some point. Installation: Just use TSLpatcher and then put the files from the override folder, into the games override folder. Requires TSLRCM to be installed first, since it relies on cut content from the docks. You must start a new game as well for it to work. I highly recommend using this mod as well after you install this one, if you want to get rid of some of the cloning effect even further in other areas of the game. Use it in conjunction with this mod if you want even more NPC variety on the station.
  4. Hello so I'm using Holocron Toolset to attempt at making a mod that changes up some of the Telos commoners so that they are more varied in terms of appearance, and also so that they have new dialogue options besides the three basic options that they usually have. ("Czerkas mecenaries"). ( "The war has really inflated prices here on the outer rim"). First of all, does anyone know if it's possible to add a fourth line of dialogue to the Telos commoners, or are they bound to have only three dialogue options when you click on them? I tried to add a fourth, but it seems to only let me use three. I also want to know how to make working voice files for the game. I use a simple online voice recorder to try and record my voice. I exported it as an .mp3 file, and then use the sithcodec program to convert it to a .wav file for the game. I then imported it into HOLOCRON TOOLSET. For example, I'm trying to change one of the commoners in telos residential wing West, to use the different voice file. The thing is, that neither the .mp3 or new .wav file works when replacing the voice files. It lets me change the text of the three dialogue options, but the new voice files don't work in game, and only play a blank sound. I don't know much of anything about audio or modding in general, so any help would be much appreciated!