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Everything posted by Mu_Mu
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I want to replace T3-M4 with R2-D2. Obviously, it seems to me that it would be a little more complicated than a simple replacement of the model. What I need to know is: - How to replace the model - Do I need to rig new animations (or can I get away with no animations), and how to rig new animations (head spinning, third leg extending for walk/run animations) - What files, .2da, .tpc, etc that I will need to change/access to make this happen - What tools (programs) I'll need I am new to modding and have had success with overhauling textures so far, but haven't dipped into modelling yet, however I am committed to making this happen. Any advice or directions into how this modelling stuff works is much appreciated.
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Hmmm. For starters, I'm assuming the best place would be importing a good Anakin head and getting it rigged properly and maybe replacing the proper enemies with Battle Droid models and such. Only issue I am having is that I can't export my head model from Blender as a .mdl and the ROTS model I'm rigging contains two textures for the hair and face, and I know most/all KOTOR (and TSL) heads use only one texture. I also am unsure if the texture would fit properly. I've looked up some stuff but none of it seems to really be helpful towards what I'm doing: trying to replace a KOTOR head with one from a completely separate game.
- 5 replies
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- help kotor2
- anakin
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I take it this hypothetical mod would count as a full conversion? If that's the case, how much is probable?
- 5 replies
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- help kotor2
- anakin
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Hey all, I am "Its the MuMu" or u/Fit_Rcord_006 for those who have seen my edits on the KOTOR sub. I am wondering if: 1) a mod reflecting these edits with a playable character of Anakin Skywalker is even possible 2) if it were possible to restructure every single companion to be characters from the films/shows, likely to the point of making or importing brand-new heads/bodies for them (currently have been trying to rig the character models from the ROTS video game for this) 3) if it's possible to make the maps/levels I would intend to make either from scratch or by re-using assets and maps from the existing games 4) how difficult it would be to restructure the story and scripting to fit with the films 5) rewrites for alternate story and dialogue choices 6) HELP WANTED with any of this, whether it be general advice on any of the topics above, anyone who would like to help create this who knows more than I do (I have only been actively working on this for the last week and feel I am way underqualified), or whatever other help anyone would like to give. Would ideally like to construct some sort of team to make something of this scale happen, as I imagine I'm already in way over my head. I thank anyone for taking the time to read this and reply. As I said, any and all help is much appreciated. I would show and example, but the attachment is not working. You can watch any of those edits for an idea of what I'm trying to do by looking up "Its The MuMu" on Youtube.
- 5 replies
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- help kotor2
- anakin
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(and 2 more)
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