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Posts posted by Sith Holocron
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I asked Xarwarz to come by to promote his pack but I guess he's not seen the message.
Xarwarz's Visual Enhancement 2011 can be found here.
Other recommendations . . .
The thread for Vurt's Ebon Hawk Retexture can be found here.

Of course, there's also Sharen Thrawn's awesome Realistic Nar Shaddaa Skybox can be found here.


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I'm going to touch on parts not touched on by other folks - namely the opening crawl and the end creits.
CRAWL:
1. The font you used on the "REVENGE OF REVAN" title line if you're trying to replicate the movies exactly should be

It's especially noticeable when comparing the "G" in revenge to the correct font.

END CREDITS:
Your end credits are a different color than the movies but i figure you did that intentionally. However the font also wrong here as well.
Franklin Gothic LT Med Condensed

Edit: Speaking of the end credits, thanks for including me.
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Is there any chance that 1.8. will undo the glitch of the game referring to Revan as the wrong gender, despite your selection at the beginning? I mean, this game with TSLRCM feels so much more complete but that glitch with Revan is just frustrating and makes the game feel buggy. (There's been a one time occasion where my female Exile has been called a guy)
I've submitted 5 separate splices for instances where there wasn't an alternate line for a female Revan. After HH reviews it, it should be sent up the chain.
For those interested in which characters were corrected for: 4 lines for Disciple, one for Bao-Dur. If any other examples have been noted by any of you for other characters (or you you've noted more than the number I've stated for Disciple and Bao-Dur), please PM me the following information: name of Character and the full quotation of the line. If you know the actual file-name of the sound file, that will speed up matters but it isn't a requirement.
Please help us make sure Revan remains the same gender through out the game!
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1.7 fixes all fixable cases within limits of VO. 1.8 goes beyond that, but no, not *every* single one is fixed yet.
Bother/Complain with our voice-splitter (Sith Holocron
)E-mail me the list of what remains to be fixed to my gmail account.
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I wasn't sure if the mod included any UTC'a or other things besides the skin.
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Is 90SK's G0-T0 Reskin Mod compatible with TSLRCM 1.7 (and 1.8)?
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Anyways, as an early casting call, who would be interested in providing a few voices for this mod here?
I'm interested.
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Until the Original Poster (OP) lets a moderator know that he plans to continue working on this project, this thread is locked. Any inquiries on when he might work on it again can be forwarded to Lord Of Hunger directly.
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Secondly, I see that the Sleheyron project was mentioned earlier, and I got to thinking... Would it not be a good idea to approach the leader of that project (I don't recall his name; admittedly, I've been away from all of this for a good half a year, at least) and propose merging your two projects together? Given that, disregarding Sleheyron, there was so much less cut from KotOR than TSL (correct me if I'm wrong about that), from my perspective, I think that both of your projects could be merged without leading them both into development hell, not to mention that the members of both teams could very likely benefit from one another as far as organisation goes, as well as how all of the restored content meshes together in the final release.
The creator of that mod is Disbeliever. The hold up on that mod's release from what I've heard is scripting - pure and simple. If anyone wants even a chance of that mod being released, a modder with excellent scripting skills would have to assist him. He's had other offers before and when they didn't finish the job, the mod remained in development hell. To repeat: If anyone wants a chance of that mod to see the light of day, they'd have to put scripting of that mod over all other modding jobs and continue on with it until the job was done. I'm sorry to state it so baldly but those are the breaks, as it were.
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I personally like Bill Hickle's Exile Item Pack, as it adds some great armor for the Exile. Now, if I can install it right, and the graphics right, it would be great.
Might you have a link so we can check it out ourselves?
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As the cut "Holocron Quest" in TSL threatens to derail the "What has been Restored in TSLRCM" thread, I've created this new thread where folks can discuss it at length.
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This looks REALLY cool. I can't wait until it is finally finished. When it is finished, is there gonna be a canon order of when the exile gets to this planet? because so far, canonically, its Dantooine, Nar Shaddaa, Dxun and Onderon, Korriban, back to Dxun and Onderon then the end of the game. I just like playing the game canonically
Where is the canon order of the Exile listed? It may have that order over at Wookieepedia and they do say:
Note: This is based on the canonical female light side version of the game. Gender, Force alignment, order of planets visited and other variables can differ depending on the input of the player.
I do believe that they are referring to the fact that the Exile is canonically female and not that the order of the planets is canon. Since the page doesn't cite a source for a canon order of planets, I stand by my comment.
However, I imagine access to M4-78 will still be through Korriban - if that helps you any.
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Though if they do repair these walkmeshes, perhaps they'll later try to tackle Telos's Entertainment broken walkmeshes?
That's for K2 though. One miracle at a time, folks! However - before I return this thread to the correct subject - the stuff in this thread is likely the stuff MrPhil was talking about: KOTOR 2 - Telos Hidden Area.
(Only post in that thread if you plan to actually work on the walk-mesh. I don't want anyone accused of thread necromancy over there.)
Back on subject: the Rakatan Temple would not only need a new walk-mesh, it would also have to be be retextured, and finally - it would need a new map. You'd also have to add in the Sarlaac, of course.
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Yeah, the Rakatan Temple with the Sarlacc in it. Hopefully we'll do that.
Yikes - you're going to try to repair the walkmesh and the textures in that module? Good luck - you'll need it.
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The only Sleheyron I'd like to play - for K1 - is the one that Disbeliever (over Lucas Forums) was working on.
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I did see a thread over at Lucas Forums that has some solid advice in it regarding Total Conversions. I recommend heeding it:
http://www.lucasforums.com/showthread.php?p=2784608#post2784608
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I believe I may have requested the same thing from Logan some time ago. I'll leave the design to the makers.
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Isn't there a widescreen hack mod available elsewhere without using the No-CD crack?
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By the way, the teeny alcove shown in the back of the space looks like an elevator. Perhaps that's where the Exile will go to find the Ebon Hawk on a landing platform - if the player decides to reform the Jedi Council on Dantooine. (That's my guess, anyway.)
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I hope your time off will enable an even greater Malachor VI mod to be created! My signature should make it clear that this delay isn't anything I'm worrying about.

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I've seen this mod - Dark Forces for Jedi Academy - in the past and I was wondering how well it replicated the original game? I do own Dark Forces and Jedi Academy but I've not got around to playing them. If you have played this mod, would you mind posting a review?
There apparently was a mod to remake Dark Forces II for Jedi Academy but I'm not sure if it ever got to the demo stage.
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I don't have the link on this pc but on lparchives.org (I think) Scorchy also has a very good walkthrough with screenshots
Yes, that's my favorite walkthrough!
Here's the link: Scorchy's TSL Walkthrough
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A) Any luck with adding a neck bone to the Bith model?
Which other creatures do you plan to work on? C) What's left on the list?
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If you have good scripters on your team, I suggest someone should assist Disbeliever with his Sleheyron project. If folks are going to restore items, I would think you'd want that project to be as compatible with your stuff as much as possible.
Speaking of compatibility, How compatible will your final project with these mods?
a) Brotherhood of Shadow: Solomon's Revenge by Silveredge9 - and it's update patch, of course.
Recruitable Kay by Inyri Forge (along with it's various patches, as well.)-
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Is there a High-Res texture pack for TSL?
in General Kotor/TSL Modding
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I suggest you ask Xarwarz himself - through his site.