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Posts posted by Sith Holocron
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Like Jedi Academy but you want a little KOTOR goodness mixed in there? Perhaps you want to play on KOTOR map. Perhaps you're one of those folks making a KOTOR (or TSL) related Machinima Movie. I've decided to post all of the Jedi Academy maps I've encountered over at Jedi Academy Files and elsewhere in one handy thread so you can enjoy the best of both worlds. If I've missed any maps, feel free to post and I'll update the main list.
1. Manaan Map
(I'd change the Falcon to the Ebon Hawk for obvious reasons.)
2. Taris Upper City South (Alpha Version)
Hopefully, the map-maker will be releasing an updated version soon.
3. The Jedi Academy on Dantooine
4. Corel's KOTOR Skin Pack Includes Darth Bandon . . .
5. KOTOR Map Objects Add some fun KOTOR objects to any of the above maps . . .
6. I think we're all familiar with this one . . . Star Forge Observation Deck (Version 1.1)
7. Leviathan Bridge (with a Bonus Skybox) - now available!
8. Ravager (Darth Nihilus' ship) from TSL
9. Currently a work in progress: Davik's Estate on Taris (WIP)
10. Tatooine with (FULLY ENTERABLE) Ebon Hawk!: Mos Kreetle
12. Leviathan Escape (WIP) - When completed, this map will contain the following areas on Leviathan:
a) The area where Malak meets the Carth, Bastila and your PC for this first time
The hangar that the Ebon Hawk is inc) The prison.
Other areas may be included as well.
13a. Taris Landing - The map consists of a total of 2 small and 2 big platforms. An empty landing platform and another one with a CCT Spaceship on top of it, and a smaller platform and a sensor node. All platforms are surrounded by the city of Taris, including tall buildings with glowing lights and ships, where you can hop on/off, flying through them.
13b. Taris Landing 2.0 - An updated version of 13a (description of changes to follow when available)
14. Horizons of Taris - The Upper City of Taris at sunset, inspired by both the concepts for Taris as well as the game itself. There's also a Orbital Bombardment mode as well - so you can see the city under attack!
15. Amock Hangar T-31 - A rainy themed Taris map. The mod maker - RunAmock - felt that the best angle for the contest would be to do something original instead of the expected sunset type mood that Taris is known for. The map also includes a sister ship to the Ebon Hawk, which he has named the "Ivory Eagle".
16. Duel Taris - A duel map based on Taris. It was built from a mixture of ingame screenshots and some concept art images.
18. Darth Revan Model by Almighty Gir - Brand new, highly detailed model of Darth Revan. NOT a port from KOTOR!
There was a KOTOR skin pack that had many models and skins lifted directly from KOTOR but it was deleted from JAFILES - as it was a porting issue. A thorough search on the internet may enable you to find it but I can't guanrantee success. Have fun!
(Acknowledgement: This post originally was posted on another site in a slightly different format. Since I wrote it however, I give myself full permission to put it here.)
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Under which topic are the sections listed? I seem to be having difficulty finding them. (I do see the download section now has Jedi Knight series listed, however.)
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New Nar Shaddaa fixes are always nice. That planet was always so buggy . . .
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You can't do any of that fun stuff with Mical, he is kind of a stiff--after you Jedify him, there's nothing else to do with him
It's sad that there are so few files relating to what presumably was a "Holocron Quest" in the game. I wonder if Logan23 acquired a Disciple-sound alike for Revenge Of Revan that could fill in some extra lines to make this doable.
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That's a shame. I was looking forward to some progress on this. ::sigh::
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I downloaded an iriaz restoration patch a while ago. If you like, I could upload it and you could include it and give credit to the author.
I think they would have to ask the permission of the person who created the fix before they could include it in their work. The original creator of that fix was Master Zionosis and might be reached through that link. (I only say might as he hasn't checked into LF since 04-30-2011 so there are no guarantees on speediness of replies.) Best of luck!
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Have you made any headway into restoring the Iriaz creatures to Dantooine?
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Were you able to change the Level Up symbol (that's seen in the lower right corner over the PC profile picture) in the actual game?
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Was that device usually assigned in one of the other boxes? (Which isn't the exact same thing that HK-47 asked.)
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HH, I'd love to guess but I can't see the picture. I've emailed you about an hour ago hoping you might send an e-mail back with that picture.
It's such a tease with you folks discussing it!
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Statement: Anyways, I'm liking it. A lot. The skins are nice. I think I've seen Redrob's work before, can't remember where though. Looking forward to this when it's done.
If you've been following Logan23's work on Revenge of Revan then you've seen RedRob41's work. He's the guy that made all the dfferent heads available for ROR amongst lots of examples of skinning in that mod. M4-78 EP is lucky to have his work in it!
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It's nice to know the percentage completed even if it's not an exact figure.
I'll be standing by - as Archons are often known to do.
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Request #3759842.2.3 beta
Request: I've mentioned this before on another thread, but I feel it should be put here as I'm requesting it. This is for when your ship is on a planet/moon (or all the time since there is such a thing as autopilot). And hopefully to fix, for the most part, the whole Atton not looking at your character, or re-seating problem that annoys most people, or at least make it not look silly.
Query: Would it break him/the game if he was made to stand and use the consoles around where the galaxy map is, like he is during his conversation with Mical, maybe even have him walk into that room where no one but T3 goes into?
Query: My expertise in modding is limited, but would it be possible to give him the animation like the one Mical has while he's in the medbay?
Opinion: I know there are many suggestions, but I feel that if this could be achieved, it would remove a couple of annoying problems that I've seen many people want fixed in many many places.
This topic is already being discussed here. Follow up comments on this particular topic should be placed in that thread.

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It's the same guy that made the new videos, he also did the skyboxes to match.

I haven't seen the new videos - probably since I ignore YouTube and other video links due to being unable to view videos on this computer. (The work computer blocks sites that streaming video can be seen on.) Could I get someone on the team to e-mail the links to my home "M478" gmail account so I can watch them in a few days?
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It should answer SH's question about skybox
I thought my photoreceptors were within the manual's parameters!

Nice work on that. Could you PM me the creator's identity when you get the chance?
Another good news, there will be an actual "progress report #2" posted within next few days.Zbyl2, could you a post a link to Progress Report #2 in the LucasForums M4-78 Social Group on the same day the same day you create the new thread? That way, everyone will be on the same page, at the same time.
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Shouldn't you be able to upload a new version of the mod to this site without the bother of releasing a separate patch?
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Until you have the legendary weapons all sorted out, isn't the above a little like putting the cart before the horse?
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Ho Bendarby. I think the best way to describe it has been covered elsewhere on the net in a manner better than I could describe it. That being the case, I'll just quote the man himself.
Aeon says:
How to get clean (HUD-free) screenshots in KotOR?In your KotOR games folder there is a configuration file called "swkotor.ini". You will need to edit in a text editor. In that file under the "[Game Options]" line add two more lines: "EnableScreenShot=1" and "GUIsInScreenShot=0" (without quotes), save the changed file (I hope you backupped it prior to editing!). Run KotOR, during the game hit the Print-key (to the right of the F12-key). This will create a clean, HUD-free screenshot of your on-screen action in tga format.
Note: This will *not* work for any cut-scenes or bink movies shown in the game!
Tip: This will also work when you pause combat action with Space.
For screenshot information during cutscenes on BIK movies, go here.
Good luck!
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it would add some good variety however, and is consistent with Goto's idea of constant upgrading/improvement in order to preserve stability.
If it's already being used, I withdraw my suggestion about including that G0-T0 line. Dark Ansem, it would actually detract from the variety if they used that cut line more than once in the Malachor VI modification.

I am glad that the Sentry Droids appearance will be an option in Malachor VI. (That is, if I understood your meaning correctly.)
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If it's only a matter of just changing one line in a computer terminal dialogue, I'll vote for it being changed in 1.8. (Not that my "vote" actually means anything, mind you.)
I like the way the question was rephrased here:
A good mod to remedy this inconsistency would have the test question read something like, "Which of the following Sith Lords does not have a tomb on Korriban?" Answering with "Freedon Nadd" would be the sole correct answer in this case. -
Sound interesting, indeed!
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Query: Speaking of which, was the security camera system in that room going to be used for anything?
Here's my theory: when the (non currently functional in game) dialogue that has Atton discussing how T3-M4 doubles as the astrogation system (see thread here for more on this cut content), the camera would switch from the c*ckpit to the astrogation room where you'd see T3-M4 fooling with one of the computers.
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Did you not see the link on the main Forum page?
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This sounds like the sort of thing might work better as a mod that alters the TSLRCM rather than making changes in the TSLRCM itself - an add-on mod, if you will.
From what I recall, the music was changed back to the original cue at the Telos Polar Plateau since many folks didn't particularly care for the unused Atris music.
Of course this thread also has other uses - namely pointing out to modders what unused tracks are available to spice up their own added content. Consider for a moment experiencing Coruscant, the Korriban Expansion, and others mods to come (such as Scrap Yard Games, Rhen Var, and the GenoHaradan Revisioning Mod) using under-utilized or unused tracks in their custom modules.
I'm also a soundtrack freak - hence my always pimping out this page: TSL Music Extraction
Handmaiden for Fem Exiles Using KSE?
in TSLRCM
Posted
It's not compatible with TSLRCM. To quote Zybl2 . . .
It would be a shame to go over territory that others have already confirmed since 23OCT2010.