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Sith Holocron

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Posts posted by Sith Holocron

  1. If you have good scripters on your team, I suggest someone should assist Disbeliever with his Sleheyron project. If folks are going to restore items, I would think you'd want that project to be as compatible with your stuff as much as possible.

     

    Speaking of compatibility, How compatible will your final project with these mods?

     

    a) Brotherhood of Shadow: Solomon's Revenge by Silveredge9 - and it's update patch, of course.

    B) Recruitable Kay by Inyri Forge (along with it's various patches, as well.)

    • Like 1
  2. There are a few schools of thought on what line up you might want to go with for what area. I recommend checking out some of the nice walk-throughs and strategy guides that have been created through the years

     

    Strategy Guides at Game Banshee

     

    TSL Walkthrough at Game Banshee

     

    Aeon's KotOR2 FAQ

     

    Gamespot TSL Strategy Guide

     

    Just realize that the HK-Factory and Kaevee won't be covered in these pages as they aren't in the "Vanilla" (AKA "unmodded") game.

  3. TTLAN...almost ALL of the problems with the game you point out are issues with the ORIGINAL GAME--they are NOT part of the RESTORED CONTENT PROJECT/MOD. Team Gizka and now Zybl, Stoney, HH, VP, SH and the rest of the crew (I didn't intentionally skip anyone so I apologize in advance for not mentioning someone) are restoring the content which was left out of the game because it was rushed to store shelves...that's it...they have NOTHING to do with any errors in the original game when it was originally released...on many occasions HH has tried to explain this to you but for some reason you simply do not get it...so my question still stands--if there's so much wrong with the game, why do you bother to play it?

     

    I'm having someone try to repair the French version of the opening game scroll (ttlan's item 1.) Staticjoe66, I counter your question to ttlan with this one: If you're not going to assist with possible corrections, why are you standing in the way?

  4. oh somebody deleted my account :/ People don't know that I'm one of former beta testers and author of the mod's launcher.:/

    come on, let me in :)

     

    Looks like like they let you in . . .

     

    PraViilon.jpg

  5. You did not give a link, so I believe there's nothing to be tolerated... Isn't it the case?

     

    I guess that I just wanted to point out that such things as direct KOTOR ports to JKA do exist but I wasn't going to help anyone find them per se. :P

    So yeah, I think I'm in the clear. At this time, I just want to point out that the things I have linked to are newly modeled items and are not ports.

     

    Gaminglord28, each of the maps listed above have separate links. It's not available all in one pack. Reviews of any of the maps are welcomed.

  6. * Added female Revan splits by Sith Holocron.

    * HK-47; Added female Revan splits by Sith Holocron.

    * 950COR; Added split female Revan lines by Sith Holocron and added lipsyncs

     

    I've forgotten which splices these were as it's been so long ago. (LOL) Could you PM me what the lines when you have the chance, Stoney?

     

    Speaking of splices . . . Hassat Hunter, could you re-email me the list of the next set of splices of the characters we were talking about? Please compile the list into one email and send them to my M478 account. I should get started on those - for work that will hopefully be implemented down the line.

  7. Oh no it is the most frustrating thing in the world for me. I can understand why Kevin Socal or Kaydon Sentry decided to use the xbox version of the kotor game to make his movie.

     

    I'm sure the only reason he used the Xbox version was the use of the free camera mode that was left in for the Xbox version of KotOR. No such thing (at least built in) is available for the TSL version for the Xbox.

  8. As I just got home, I'm just going to nitpick one of ttlan's thing and I'll slowly work my way through in the next few days . . .

     

    Point 23. The four bugs in the three cinematic files TelMov01.bik TelMov02.bik and TelMov03.bik

     

    You point out the following on the other end of the link that I snipped. . .

     

    TelMov02.bik

    Dock 2 instead of 1

     

    025_bug_4.png

     

    The problem - for anyone wanting to recreate the Ebon Hawk landing in the correct hangar - is the following . . .

     

    Citadel.jpg

     

    Do the textures highlighted in green exist in the game? If not, they would have to be remade from scratch. I did request something along these lines at LucasForums - for that (and other textures) - but I can't link to that request right now because LF is experiencing issues. Stoney mentioned to me in an e-mail that's he's having lots of fun creating space scenes and the like so perhaps he might even be convinced to sredo this. (That's a big maybe.) Feel free to PM him with your request - after you find that texture.

  9. If there's so much wrong with the game, then why do you play it? I mean really - why do you play it?

     

    I think the (possible) issue here is the lies between the concept of "Restorations" and an "Added value" fixes. Of course, the actual values of the “Value Added” fixes are debatable. Add in the endlessly discussed short turn-around time to complete the game and then we're at we are now.

     

    TTlan is a perfectionist. He may even be anal-retentive. Am I really any different though? According to my wife, I'm downright obesseive. Granted, I don't necessarily see eye to eye on all of his suggestions but I like enough of them to hope he'll continue making them. I've been known to push my ideas from time to time a bit forcefully too. (Just ask Stoney. LOL)

     

    I will be going over all of ttlan's suggestions in this thread once I am home and have (1) all of the interviews with the game developers I've collected to refer to in front of me and (2) I'll also need a better screen capture and art work program to deal with a couple of his statements.

     

    BTW, were any of ttlan's previous suggestions implemented (or going to be) in 1.8? If so, might I suggest his name be added to the thank you list?

     

    TTlan, by the way, I might be able to hook you up with someone that might be able to correct the - wait for the bad Star Wars pun, people - grievous spelling errors in the opening cinematic. Before I do, could you PM me what the French opening scroll should have written? Make sure to include any French only characters that would need to be included. Screenshots of all the visible mistakes would also be helpful. (I'll PM you an e-mail address once you PM me the errors.) It would be nice to correct that (French) scroll and have it available here at Deadly Stream as a download. If the guy I'm thinking of is available, it should be doable. He has the fonts and the program/s to make it look right, I'd think.

  10. I just remembered--this weekend I'm going to finish the game again and when I start a new one will try some mods I haven't yet and was going to maybe give this one a run through as my next Exile is going to be a DS F:

     

     

    http://knightsoftheoldrepublic.filefront.com/file/Handmaiden_Choice_for_Females;41143

     

    It's not compatible with TSLRCM. To quote Zybl2 . . .

     

    Handmaiden Choice for Females by Stoffe (AKA RevanAnt) - This mod makes changes to a lot of files - files that TSLRCM has already altered.

     

    It would be a shame to go over territory that others have already confirmed since 23OCT2010.

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