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Sith Holocron

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Posts posted by Sith Holocron

  1. I'm going to touch on parts not touched on by other folks - namely the opening crawl and the end creits.

     

    CRAWL:

    1. The font you used on the "REVENGE OF REVAN" title line if you're trying to replicate the movies exactly should be

    UNIVERSUltraLightCondensed.jpg

     

    It's especially noticeable when comparing the "G" in revenge to the correct font.

    FontsinUse.jpg

     

    END CREDITS:

    Your end credits are a different color than the movies but i figure you did that intentionally. However the font also wrong here as well.

    Franklin Gothic LT Med Condensed

    EndCredits.jpg

     

    Edit: Speaking of the end credits, thanks for including me.

  2. Is there any chance that 1.8. will undo the glitch of the game referring to Revan as the wrong gender, despite your selection at the beginning? I mean, this game with TSLRCM feels so much more complete but that glitch with Revan is just frustrating and makes the game feel buggy. (There's been a one time occasion where my female Exile has been called a guy)

     

    I've submitted 5 separate splices for instances where there wasn't an alternate line for a female Revan. After HH reviews it, it should be sent up the chain.

     

    For those interested in which characters were corrected for: 4 lines for Disciple, one for Bao-Dur. If any other examples have been noted by any of you for other characters (or you you've noted more than the number I've stated for Disciple and Bao-Dur), please PM me the following information: name of Character and the full quotation of the line. If you know the actual file-name of the sound file, that will speed up matters but it isn't a requirement.

     

    Please help us make sure Revan remains the same gender through out the game!

  3. 1.7 fixes all fixable cases within limits of VO. 1.8 goes beyond that, but no, not *every* single one is fixed yet.

    Bother/Complain with our voice-splitter (Sith Holocron :))

     

    E-mail me the list of what remains to be fixed to my gmail account.

  4. Secondly, I see that the Sleheyron project was mentioned earlier, and I got to thinking... Would it not be a good idea to approach the leader of that project (I don't recall his name; admittedly, I've been away from all of this for a good half a year, at least) and propose merging your two projects together? Given that, disregarding Sleheyron, there was so much less cut from KotOR than TSL (correct me if I'm wrong about that), from my perspective, I think that both of your projects could be merged without leading them both into development hell, not to mention that the members of both teams could very likely benefit from one another as far as organisation goes, as well as how all of the restored content meshes together in the final release.

     

    The creator of that mod is Disbeliever. The hold up on that mod's release from what I've heard is scripting - pure and simple. If anyone wants even a chance of that mod being released, a modder with excellent scripting skills would have to assist him. He's had other offers before and when they didn't finish the job, the mod remained in development hell. To repeat: If anyone wants a chance of that mod to see the light of day, they'd have to put scripting of that mod over all other modding jobs and continue on with it until the job was done. I'm sorry to state it so baldly but those are the breaks, as it were.

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  5. This looks REALLY cool. I can't wait until it is finally finished. When it is finished, is there gonna be a canon order of when the exile gets to this planet? because so far, canonically, its Dantooine, Nar Shaddaa, Dxun and Onderon, Korriban, back to Dxun and Onderon then the end of the game. I just like playing the game canonically

    Where is the canon order of the Exile listed? It may have that order over at Wookieepedia and they do say:

     

    Note: This is based on the canonical female light side version of the game. Gender, Force alignment, order of planets visited and other variables can differ depending on the input of the player.

    I do believe that they are referring to the fact that the Exile is canonically female and not that the order of the planets is canon. Since the page doesn't cite a source for a canon order of planets, I stand by my comment.

     

    However, I imagine access to M4-78 will still be through Korriban - if that helps you any.

  6. Though if they do repair these walkmeshes, perhaps they'll later try to tackle Telos's Entertainment broken walkmeshes?

     

    That's for K2 though. One miracle at a time, folks! However - before I return this thread to the correct subject - the stuff in this thread is likely the stuff MrPhil was talking about: KOTOR 2 - Telos Hidden Area.

     

    (Only post in that thread if you plan to actually work on the walk-mesh. I don't want anyone accused of thread necromancy over there.)

     

    Back on subject: the Rakatan Temple would not only need a new walk-mesh, it would also have to be be retextured, and finally - it would need a new map. You'd also have to add in the Sarlaac, of course.

  7. If you have good scripters on your team, I suggest someone should assist Disbeliever with his Sleheyron project. If folks are going to restore items, I would think you'd want that project to be as compatible with your stuff as much as possible.

     

    Speaking of compatibility, How compatible will your final project with these mods?

     

    a) Brotherhood of Shadow: Solomon's Revenge by Silveredge9 - and it's update patch, of course.

    B) Recruitable Kay by Inyri Forge (along with it's various patches, as well.)

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