CapitaineSpoque

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  1. Fantastic 👀 Well i'm currently reorganizing all my work, ressources and stuff while also preparing the stream. If you use discord, feel free to join the discord channel i've created for the project (Discord link). So we can discuss all of this here. Ye absolutely. I'm just wishing to have at least 1 viewer hopefully 😄I'd like for this to be interactive and dynamic. But yea anyway this will be uploaded so people can still react and provide feedback Didn't even think about promoting it on the official discord. Gonna check the guideline and do this, thanks When you put it that way...😷 (This model will likely be the kinrath viper creature btw, dealing additional acidic damages with a chance of paralysis. Gonna try to expand a bit on the damage variety overall so...). Thanks! By the way now that I mention the "official" discord for the project, I must credit properly some people that are already helping on some dialogs and writing ideas: Big thanks to @Janus_Icon for providing the initial dialog ideas for the Duros Bek Bartender (and the option to load the bek drinks), the outcast Kel Dor, the Ithorian Bek Garagehead and the Lower City Bardroid! Big thanks to @SAO1138 for providing dialog ideas for the new bounty hunters aswell (Iridorian and Zabrak). And the others for more general feedback and interesting discussions surrounding Kotor.
  2. Hello there everyone! I didn't post a proper update for a while. To be honest i'm not doing any "insane" progress lately but we keep going forward! The reason of this post is simple, I'm gonna have some (well earned) holidays from November 1st to November 11. I want to organize a long stream showcasing the state of the mod and most of its current content. 2 main goals: Showing the work, and most of all, getting your feedbacks! 🫡 We'll be discussing a lot about where the mod is going, so if you want to provide some ideas, feel free to jump in! I'll be streaming on Friday night, 7 November, on my youtube channel (link: https://www.youtube.com/@zobizobstudio/streams). If you cannot join live no worries, i'll be uploading the entire thing on my channel aswell so you can still reach me in the comments, on Deadlystream or on the dedicated discord channel for the project. @vurt Wow, i've just noticed your message but i've seen your retexture work and it looks amazing! I'd be more than happy to have you on board for some retextures. Atm the only thing is, as I'm using K2's assets or some other modder's assets from Vanilla, i wish the textures to be close to the vanilla art style. If that still interests you we can work on some npcs variations, like their clothings or stuff like that! Especially for aliens. I couldn't post without showcasing some stuff, so here are some of the things i've showcased on discord. A kinrath model that sprays acid The hidden bek bartender: The outcast keldor: Very small showcase for the back alley entrance: Very small showcase for the new back alley module: New way to kill Selven: A new teleporting chadrafan npc concept: All of this is WIP of course Hope to see some people on stream!
  3. Hello there! Very exciting feature! Just a small message to ask you about the very basic global informations and state of this mod atm. Especially, what are the limitations behind it? Thanks, and great job
  4. If i remember correctly, there should be an option either in the .git, or the .are from the modules to give this possibility or not to the player.
  5. I won't be recoloring them for several reasons. Having every bek members in blue make them way too uniform for my liking is the main reason (I enjoy having at the very least a little bit of contrast). These armors are only skins, and won't have any differentiated stats from the default combat suit and heavy combat suit (it's just as if the gangs added their logos on top of the preexisting armors in my mind). Finally i'm not skilled enough to do something very good looking
  6. Hello there everyone! As always, i'm in the middle of thousand different projects for the mod, but I felt like providing an update for the current WIP lower city and hidden bek base The new hidden bek appearances The lower city The hidden bek base The project goes further and further! Not as fast as i'd hope, but still we are very slowly getting there! 😅 For the people interested, i've created a discord channel dedicated to the project. It is not very active at the moment, but i post some screenshots or videos here and there so if you want to be up to date with some work in progress you can see it in there. You can also directly provide some feedback. It'll be way more active once i'll release the alpha build obviously! My discord for the project See ya next time! 👀
  7. This is amazing! I love Heyorange's mod, but the textures quality was off-putting. Fantastic job ty!
  8. Pretty cool! Ive looked at the ressources, you can tell Quanon's ambition! Entirely new planets made from scratch in 2008... What a madman 😄 Unfortunately most of the stuff in there is far from a playable state. I don't know if Quanon would be willing to dive into fixing all of this honestly. I'm already very grateful that he is currently helping us restoring the most playable stuff from all of this (ie Korriban modules) but who knows? We'll see in the following months how all of this work takes shape. There is a long road ahead of me 😅
  9. Ye it's very close indeed. I'll see about this, as i said i want the Korriban and Dantooine's crystal caves to stand out, with more crystal formations than the other planets. If i add crystal formations to the other planets, it'll be more likely a single or two crystal formations maximum. At least that's what i envisage right now. All of that being said it wouldn't be that hard to create a brand new crystal cave using this asset, only downside would surely be the lack of colored lightmap on the walls and ground, even if maybe an aurora light could be decent enough
  10. Its totally doable yes. So you have something equally as big as the vanilla crystal cave in mind right?
  11. View File High quality skyboxes model fixes v1.0 High quality skyboxes model fixes v1.0 By Zobizob Description: Kexikus released this amazing skyboxes mod : High quality skyboxes, but while i was working on the models, i noticed there was a little problem with Taris exteriors. Some lights from the buildings were not animated anymore. While i was at it, i also noticed there was a problem with the hideout skybox (not caused by the mod tho, just a missing object in the model from vanilla). Everything is fixed now. Work done and disclaimer : All the vanilla lights animations from Taris buildings are animated again The skybox in the hideout is fixed Install Kexikus mod first, then drop my files into override and replace when asked. Credit: Kexikus for the original High quality skyboxes mod. Kotor discord channel for insights on developping mods for this awesome game. Permissions: You shall not use this into your own work without asking Kexikus authorization, as he is the original authors. I only fixed the models, nothing else. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter CapitaineSpoque Submitted 08/05/2025 Category Mods K1R Compatible Yes  
  12. Version 1.0.0

    372 downloads

    High quality skyboxes model fixes v1.0 By Zobizob Description: Kexikus released this amazing skyboxes mod : High quality skyboxes, but while i was working on the models, i noticed there was a little problem with Taris exteriors. Some lights from the buildings were not animated anymore. While i was at it, i also noticed there was a problem with the hideout skybox (not caused by the mod tho, just a missing object in the model from vanilla). Everything is fixed now. Work done and disclaimer : All the vanilla lights animations from Taris buildings are animated again The skybox in the hideout is fixed Install Kexikus mod first, then drop my files into override and replace when asked. Credit: Kexikus for the original High quality skyboxes mod. Kotor discord channel for insights on developping mods for this awesome game. Permissions: You shall not use this into your own work without asking Kexikus authorization, as he is the original authors. I only fixed the models, nothing else. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  13. Lava planets? I didn't even know this was a thing