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CapitaineSpoque last won the day on December 1
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123 Jedi Grand MasterAbout CapitaineSpoque
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Hello there fellow modders! Inspired by Thor modding tutorial series (extremely useful ressource!), I decided to help people out there but with a more visual approach to the process. Here is my youtube playlist with my current tutorials currently covering Holocron Toolset and basic module edition, Basics about Blender/KotorBlender and texture editing : Youtube Tutorials Playlist . My next tutorial will be about converting models from K2 to K1, or the opposite operation, using MdlEdit. Know that I'll be streaming next week as well on my youtube channel (either on Friday or Saturday night) and it will basically be for people to ask whatever they'd like me to cover regarding modding. I hope i can help some people out sharing my modding knowledge Cheers!
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[WIP] K1 - Kotor Expansion Pack
CapitaineSpoque replied to CapitaineSpoque's topic in Work In Progress
Late answer, but this could be a possibility ye depending on how much content in introduced in my mod. However, it would require a lot of balancing for the enemies. Raising to 30 could already be pretty cool. We'll see how things go as time goes by -
@Gaak78 Haha no worries, you speak your mind It's great to have people actively participating even if it's only sharing ideas. Happy holidays too
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@Gaak78 Keep in mind that none of those HD footages are my work. I've mostly used Unreal Cinema project footage and HobbitVFX aswell for hyperspace transition. I could reuse the hyperspace transition arrival for anything else. I was wondering about maybe doing the same work for Kotor 2 TSL, as i know some people would enjoy this. The same philosophy could be applied to other mods as an optional install. Atm kinda busy with my own things but still a possibility. If anyone can find some 3D artists that are willing to do some HD footages, i'd be extremely interested aswell especially for a Sleheyron thing Cheers,
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Amazing work! You managed to break down so much limitations... This is extremely exciting :)
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[WIP] K1 - Kotor Expansion Pack
CapitaineSpoque replied to CapitaineSpoque's topic in Work In Progress
Fantastic 👀 Well i'm currently reorganizing all my work, ressources and stuff while also preparing the stream. If you use discord, feel free to join the discord channel i've created for the project (Discord link). So we can discuss all of this here. Ye absolutely. I'm just wishing to have at least 1 viewer hopefully 😄I'd like for this to be interactive and dynamic. But yea anyway this will be uploaded so people can still react and provide feedback Didn't even think about promoting it on the official discord. Gonna check the guideline and do this, thanks When you put it that way...😷 (This model will likely be the kinrath viper creature btw, dealing additional acidic damages with a chance of paralysis. Gonna try to expand a bit on the damage variety overall so...). Thanks! By the way now that I mention the "official" discord for the project, I must credit properly some people that are already helping on some dialogs and writing ideas: Big thanks to @Janus_Icon for providing the initial dialog ideas for the Duros Bek Bartender (and the option to load the bek drinks), the outcast Kel Dor, the Ithorian Bek Garagehead and the Lower City Bardroid! Big thanks to @SAO1138 for providing dialog ideas for the new bounty hunters aswell (Iridorian and Zabrak). And the others for more general feedback and interesting discussions surrounding Kotor. -
[WIP] K1 - Kotor Expansion Pack
CapitaineSpoque replied to CapitaineSpoque's topic in Work In Progress
Hello there everyone! I didn't post a proper update for a while. To be honest i'm not doing any "insane" progress lately but we keep going forward! The reason of this post is simple, I'm gonna have some (well earned) holidays from November 1st to November 11. I want to organize a long stream showcasing the state of the mod and most of its current content. 2 main goals: Showing the work, and most of all, getting your feedbacks! 🫡 We'll be discussing a lot about where the mod is going, so if you want to provide some ideas, feel free to jump in! I'll be streaming on Friday night, 7 November, on my youtube channel (link: https://www.youtube.com/@zobizobstudio/streams). If you cannot join live no worries, i'll be uploading the entire thing on my channel aswell so you can still reach me in the comments, on Deadlystream or on the dedicated discord channel for the project. @vurt Wow, i've just noticed your message but i've seen your retexture work and it looks amazing! I'd be more than happy to have you on board for some retextures. Atm the only thing is, as I'm using K2's assets or some other modder's assets from Vanilla, i wish the textures to be close to the vanilla art style. If that still interests you we can work on some npcs variations, like their clothings or stuff like that! Especially for aliens. I couldn't post without showcasing some stuff, so here are some of the things i've showcased on discord. A kinrath model that sprays acid The hidden bek bartender: The outcast keldor: Very small showcase for the back alley entrance: Very small showcase for the new back alley module: New way to kill Selven: A new teleporting chadrafan npc concept: All of this is WIP of course Hope to see some people on stream! -
KotOR 1 Level Cap Mod (To Level 50)
CapitaineSpoque replied to LanguageWriter123's topic in Mod Releases
Hello there! Very exciting feature! Just a small message to ask you about the very basic global informations and state of this mod atm. Especially, what are the limitations behind it? Thanks, and great job -
morrowindnostalgia started following CapitaineSpoque
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K2 Party selection unlock
CapitaineSpoque replied to ithorianslaughter's topic in General Kotor/TSL Modding
If i remember correctly, there should be an option either in the .git, or the .are from the modules to give this possibility or not to the player. -
[WIP] K1 - Kotor Expansion Pack
CapitaineSpoque replied to CapitaineSpoque's topic in Work In Progress
I won't be recoloring them for several reasons. Having every bek members in blue make them way too uniform for my liking is the main reason (I enjoy having at the very least a little bit of contrast). These armors are only skins, and won't have any differentiated stats from the default combat suit and heavy combat suit (it's just as if the gangs added their logos on top of the preexisting armors in my mind). Finally i'm not skilled enough to do something very good looking -
[WIP] K1 - Kotor Expansion Pack
CapitaineSpoque replied to CapitaineSpoque's topic in Work In Progress
Hello there everyone! As always, i'm in the middle of thousand different projects for the mod, but I felt like providing an update for the current WIP lower city and hidden bek base The new hidden bek appearances The lower city The hidden bek base The project goes further and further! Not as fast as i'd hope, but still we are very slowly getting there! 😅 For the people interested, i've created a discord channel dedicated to the project. It is not very active at the moment, but i post some screenshots or videos here and there so if you want to be up to date with some work in progress you can see it in there. You can also directly provide some feedback. It'll be way more active once i'll release the alpha build obviously! My discord for the project See ya next time! 👀 -
Heyorange's Sith Uniform Reformation [Revised]
CapitaineSpoque commented on Sith Holocron's file in Skins
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Arena Scr (Taris Dueling Arena Adjustment 1.4)
CapitaineSpoque commented on Dark Hope's file in Mods
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[WIP] K1 - Kotor Expansion Pack
CapitaineSpoque replied to CapitaineSpoque's topic in Work In Progress
Pretty cool! Ive looked at the ressources, you can tell Quanon's ambition! Entirely new planets made from scratch in 2008... What a madman 😄 Unfortunately most of the stuff in there is far from a playable state. I don't know if Quanon would be willing to dive into fixing all of this honestly. I'm already very grateful that he is currently helping us restoring the most playable stuff from all of this (ie Korriban modules) but who knows? We'll see in the following months how all of this work takes shape. There is a long road ahead of me 😅 -
[WIP] K1 - Kotor Expansion Pack
CapitaineSpoque replied to CapitaineSpoque's topic in Work In Progress
Ye sure!
