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So I’ve been playing around with adding some actual geometry behind the permanently locked doors on Yavin Station:
SpoilerWould there be interest in having that added to my Yavin Station Hangar mod? Or does it change the look too radically?
Vanilla backdrop for comparison:
Spoiler- Show previous comments 1 more
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Just a short distance, although I could easily extend it farther if it looks too short. (What's good practice for a polycount on rooms? Right now I'm around 36000 polygons for the main station corridor room model.)
SpoilerMy main hesitation about adding the geometry (at least as a default option) is because I always interpreted the fuzzy vanilla backdrop as frosted glass, so the crystal-clear geometry feels significantly different to me.
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Looks much better than the vanilla approach. I'd suggest adding it to the mod.
As to room poly counts, the engine seems to struggle more with large numbers of low poly count meshes than it does with small numbers of large poly count meshes. This ties in with its trend of struggling with entity count in other situations. From my own experiments with room mesh consolidation, I got a detectable performance gain by merging as many meshes as possible in the DS ending stunt module. You can see some of my ramblings about it in this thread.