constantinople33
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constantinople33 last won the day on March 12 2021
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16 Jedi PadawanAbout constantinople33
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Force jump unarmed/using other melee weapons
constantinople33 replied to constantinople33's topic in Mod Requests
As in hardcoded into the engine and not 2da or anything modifyable? That would suck. I'm guessing it's the former. -
Force jump unarmed/using other melee weapons
constantinople33 replied to constantinople33's topic in Mod Requests
That might work! Although it still doesn't work for unarmed combat for example. I still think creating a new feat (or an armband containing this feat) that uses the same basis as force jump to work (but modified?). This is still just a mod request and potential work in progress at this point -
Force jump unarmed/using other melee weapons
constantinople33 replied to constantinople33's topic in Mod Requests
Definitely why it's been such a challenge. There still has to be a workaround, no? -
I haven't been able to figure this out myself but is there any way to make force jump work with unarmed specialist or wielding vibros/ no lightsaber? This could be in the form of an item, a new ability, or even just built in to the existing force jump feat.
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EAF97 started following constantinople33
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Fair enough. I thought it would be as easy as scaling the xyz coordinates of all the vertices in some way. Or perhaps an in-engine scaling function someone knows about. I guess not . Too much time spent on 2d and text editor. I haven't touched 3d modeling since before kotor 1 even came out! When Zbrush became a thing, I got scared away. I'll try my hand at doing it with blender then.
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Your prayers have been answered
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Thank you both for the comments! Loving the lore discussion also. I agree that there are various reasons why to use or not use different versions of the painted or unpainted mask. I personally change it up throughout my playthrough. Other characters change their entire armor on a whim, why can't Canderous simply apply some war paint?! I usually do this by replacing the files in the override folder and reloading the save (no game restart necessary). A future update might have it so he can change this through an item, but I don't have the coding knowledge to be able to change Mandalores armor at all right now Perhaps in a future update!
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View File Lore-Friendly Qel-Droma Robes HD -Cay Qel-Droma's Robes based on the expanded lore and comics. -HD 1024x1024 texture and HD icon. Alpha layer adds reflective element to the metallic portions in the robe. -Male and Female version. -Updated item description with additional lore (Metallic plates made from Cay Qel-Droma's cybernetic arm provides additional armor, while his brother's Wisdom explains the bonus this robe gives to light-side jedis). Submitter constantinople33 Submitted 03/10/2021 Category Skins K1R Compatible Yes
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Version 2.0.0
827 downloads
-Cay Qel-Droma's Robes based on the expanded lore and comics. -HD 1024x1024 texture and HD icon. Alpha layer adds reflective element to the metallic portions in the robe. -Male and Female version. -Updated item description with additional lore (Metallic plates made from Cay Qel-Droma's cybernetic arm provides additional armor, while his brother's Wisdom explains the bonus this robe gives to light-side jedis). -
View File Expanded lore friendly Mandalore's mask with matching armor and icons (upscaled high quality textures) Does it bother you reading lore on Revan + Mandalore & then simplistic that ugly mask on Canderous? Me too, so this mod features: -Matching HD icon in three different variations (two matching the armor and zoomed out and one zoomed in where you cannot see the armor that matches vanilla game) -Upscaled base texture thx to ShiningRedHD -25% more reflective & color corrected beskar texture all over (with Damascus steel overlay lightly showing like on the ingots in the mandalorian tv show) -Mandalores mask matches the KOTOR comicbook style (partially hand drawn but heavily modified to preserve the proportions while still fitting the vanilla model) -Custom hand drawn vambrace + shoulder pad -Optional matching chest piece version (I prefer this version) -Optional all silver coating version -Optional white war paint version with clan ordo symbols -Optional dark brown version (mask now matches the vanilla shoulder pauldron color) -Optional obsidian/dark grey version -Restored content mod compatible (simply put in override folder) Submitter constantinople33 Submitted 03/02/2021 Category Skins TSLRCM Compatible Yes
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Version 2.0.0
7,818 downloads
Does it bother you reading lore on Revan + Mandalore & then simplistic that ugly mask on Canderous? Me too, so this mod features: -Matching HD icon in three different variations (two matching the armor and zoomed out and one zoomed in where you cannot see the armor that matches vanilla game) -Upscaled base texture thx to ShiningRedHD -25% more reflective & color corrected beskar texture all over (with Damascus steel overlay lightly showing like on the ingots in the mandalorian tv show) -Mandalores mask matches the KOTOR comicbook style (partially hand drawn but heavily modified to preserve the proportions while still fitting the vanilla model) -Custom hand drawn vambrace + shoulder pad -Optional matching chest piece version (I prefer this version) -Optional all silver coating version -Optional white war paint version with clan ordo symbols -Optional dark brown version (mask now matches the vanilla shoulder pauldron color) -Optional obsidian/dark grey version -Restored content mod compatible (simply put in override folder)