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Files posted by JumpStationZ
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Achilles' TSL Influence Guide
By JumpStationZ in Modder's Resources
Part of the...
Created in 2008, this guide came before the multiple changes introduced in TSLRCM but might still be useful in your play through. YMMV.
102 downloads
0 comments
Submitted
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Achilles' Tutorials
By JumpStationZ in Modder's Resources
Part of the...
Saved in RTF format, Achilles' tutorials cover the following topics: Editing Items using KotOR Tool, Item Properties, Non-Script Method for Adding Player Made Items to Placeables, and a Saber Tutorial/
63 downloads
0 comments
Updated
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After Ending Mod (for KotOR1)
By JumpStationZ in Mods
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After Ending Mod (for KotOR1) by gameunlimited
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This mod will allow you to go back to the previous planets after the ending scene. You may go back and do those quests that you may have left out.
One very important note though, this game is not designed to be played after the ending scene (duh!).
Thus, there are probably many glitches that will happen if you use this mod as I do not change the game. This mod merely teleports you back to the Ebon
Hawk at the very end. I expect many glitches to be found.
Installation: Just extract the one files into the Override directory.
Enjoy!
NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently. (Note the creation date above precedes both K1CP and K1R.) If you download and install this mod, you assume all risk. Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.
65 downloads
0 comments
Submitted
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Agent Xim's Korriban Crystal Cave
By JumpStationZ in Mods
Part of the...
Description:
Dantooine has a crystal cave and all Korriban gets is Shyrack caves and a bunch of tombs? Problem solved! Now Korriban has its very own, brand-new cave full of crystals... and a couple critters too!
In the back of the Shyrack Caves, there's a passage... a passage to the inhospitable surface AND an access tunnel to the crystal cave. You'll be given the option of taking the side passage or backing away once you get to the passage.
Beware of the Deathadder Kinrath! Hack and Slash your way through a pile of Kinrath on steroids. Then, if you turn your attention to the recently deceased Dark Jedi Master's remains, you'll find a couple items that may help you on your way...
Installation:
Run Korriban Crystal Cave Install.exe
Enjoy!
Agent Xim
Changes to v1.1
- New texture for Deathadder Kinrath
- Updated to use TSLPatcher for installation
Acknowledgements
- Special thanks to Stoffe for TSLPatcher
(available from http://www.starwarsknights.com/tools.php)
761 downloads
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AI's Hard Core Mod
By JumpStationZ in Mods
Part of the...
If you just want to use the altered scripts as they are, open the archive with WinRAR or some other application capable of extracting RAR files. Then drag all the files from the compiled(override) folder inside the archive into your game's override folder.
If you don't have an override folder, create a new folder named override in the folder containing the swkotor2.exe file.
If you want to alter the scripts to combine them with beancounter's hardcore mod, you'll have to add two lines in the k_ai_master.nss script as described.
Go to line 155, which should look like...
code:
DelayCommand(fDelay, GN_DetermineCombatRound());
Put the cursor at the end of this line and press return to make a new line, and on this new blank line, paste in
code:
if (!GetPlayerRestrictMode() && !GetFeatAcquired(FEAT_IMPLANT_LEVEL_1)) {
Hardcore_Mod();
}
Then scroll up to the top of the file and go to line 13, which should looke like...
code:
#include "k_inc_utility"
Put the cursor at the end of line 13 and hit return to add a new line below it. On this new line, paste in
code:
#include "Hardcore_Mod"
Then you need to recompile the k_ai_master.nss script you just modified to get an NCS file that the game can use.
To do this you need the nwnnsscomp.exe utility. Check the tutorial section at the top of the forum, I think there's a description there about how to compile scripts. Make sure you place any source (NSS) scripts that came with the hardcore mod in the same folder as the scripts from this mod before you try to recompile.
Since I don't use the hardcore mod myself I haven't personally tested if this works, but from what I've heard from others, it appears to work fine.
86 downloads
0 comments
Submitted
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Alveron182's Mission Vao at 19 years old
By JumpStationZ in Skins
Part of the...
This is my first attempt at any skinning/modding but since I really enjoyed Mission Vao in Kotor I, I wondered what she'd be like 5 years later at 19.
This Mod has Mission Vao as a selectable PC and includes her own clothes with Darkside transitions. Which makes the character select robes at character selection all messed up, but not to worry, once you're in game and equip clothes they'll be fine. I used the white Twi'lek Assassin Models for clothes/head and just reskinned them.
The following files are included:
appearance.2da
heads.2da
portraits.
P_Mission19BA01.tga - Underwear
P_Mission19H01.tga - Normal Head
P_Mission19H01D1.tga - 1st Darkside Head Transition
P_Mission19H01D2.tga - 2nd Darkside Head Transition
PFBLMV01.tga - Lightside Dancer Outfit
PFBLMVD01.tga - Darkside Dancer Outfit
PMVB01.tga - Lightside Clothes
PMVBD01.tga - Darkside Clothes
po_pmission19 - Lightside Portrait
po_pmission19d1 - 1st Darkside Portrait
po_pmission19d2 - 2nd Darkside Portrait
All the files should be placed in your C:\Program Files\LucasArts\SWKotOR2\Override Folder. Except the .jpg and ReadMe files. If you don't have one just move this one there.
If you have Kotor Tool you should be able to Extract Mission's .wav Files and copy them into your C:\Program Files\LucasArts\SWKotoR2\StreamSounds Folder and Extract and edit your soundset.2da and put that in your override folder. Then just use kotor saved game editor to add Mission's soundset to your saved game.
I've also included some .jpg files of screenshots.
I'd also like to thank everyone who has every taken the time to do Modding/Skinning or produce any program to help with it. I have had so much fun using the mods here. I have tried almost everyone of them here that you fine people have shared which is the main reason why I even considered trying my hand at it... you are to many to mention here so I will just say THANK YOU ALL VERY MUCH !
I do feel I should mention Fred Tetra whom without his Kotor Tool I would be lost. Thanks Much!
I don't know of any bugs other than the selection screen body graphics which are fixed once in game, but if anyone finds something wrong please email me j_bailey21@hotmail.com
Enjoy !
237 downloads
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AVol's Boba Fett's Armor & Helmet for KotOR2: TSL
By JumpStationZ in Skins
Part of the...
Boba Fett's Armor & Helmet for KotOR2: TSL by AVol
Based on models Boba Fett's Armor & Helmet for Kotor by ORSAN.
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To copy all files of archive in folder Override.
Using the "giveitem" cheat command (Optional!)
This method will add the armor and helmet to the player character's inventory.
To enable cheats, in your game directory edit swkotor.ini and under [Game Options]
add EnableCheats=1. Start the game then when playing press ' to bring down the console prompt, which is not visible.
At the console prompt, type "giveitem boba_fett_arm" to add the armor suit to the inventory. To add the helmet, type "giveitem boba_fett_helm".
These can then be equipped by the player with the appropriate feats from the inventory screen.
148 downloads
0 comments
Updated
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AVol's Character: Bastila Shan
By JumpStationZ in Skins
Part of the...
Mod Name:
"Star Wars Knights of the Old Republic 2: The Sith Lords" Character: Bastila Shan
Used one texture (AVolBastBD01) from “Bastila Shan's Jedi Robe v 2.0” by sith_master2000.
Known problems:
Sometimes, in the menu of a choice of the new character the incorrect model is displayed. But - do not worry - in game such it does not happen! 😃
257 downloads
0 comments
Submitted
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AVol's Character: Darth Vader
By JumpStationZ in Skins
Part of the...
AVol's Character: Darth Vader (ver. 0.92.36 beta)
Description:
This modification allows to play as Darth Vader or equip to your character Darth Vader's Armor.
Instructions for use:
Using the "giveitem" cheat command (Optional!)
To enable cheats, in your game directory edit swkotor.ini and under [Game Options] add EnableCheats=1. Start the game then when playing press ' to bring down the console prompt, which is not visible.
At the console prompt, type "giveitem avol_arm_vader" to add the Darth Vader's Armor suit to the inventory. These can then be equipped by the player with the appropriate feats from the inventory screen.
This is a beta-version and there may be some problems with animations!
You can use only wield a lightsaber one-handed!
Game may crash when you select your character!
New in ver.0.92.36:
+ The problem with a leg getting out through a cape at run is corrected
+ Some changes in model
+ Some changes in a texture
- Animation is in development
- Problems at a choice of the character are not corrected
At creation of a head used parts from model of a helmet from the mod "Vader's Helmet" by GSCCC.
Installation:
Run "Install AVol's Char Darth Vader.exe" and follow instructions. At inquiry, select yours installation folder (NOT "Override"!!!). The default path is: "C:\Program Files\LucasArts\SWKotOR2".
Uninstall:
Copy all files from your BackUp folder (created during installation) (Default: "C:\Program Files\LucasArts\SWKotOR2\ BackUp_AVol_Vader_<yyyy-mm-dd>") in your game folder (Default: "C:\Program Files\LucasArts\SWKotOR2 ").
263 downloads
0 comments
Submitted
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AVol's Hoods for Jedi Robes for KotOR2: TSL
By JumpStationZ in Skins
Part of the...
Hoods for Jedi Robes for KotOR2: TSL
by AVol
Version: 1.1
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Models in this mod based on Svosh's Robe Collar Fix.
For correct use this mod you must download fixed textures for robes:
- for Padawan robes: 'Standard Robe Pack for use with Svösh's Robe Collar Fix' from http://www.pcgamemods.com/13033
- for Master's robes: svösh's master's robe textures from http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm
or: My variant of master's robe textures from http://www.pcgamemods.com/14506/
If you use Svosh's textures for masters robes you must copy all files from "svosh_master_robe_skins" folder in your game "Override" folder.
If you use RedHawke's Exile's Item Pack you must copy files from "RHExileItemPack" folder in your game "Override" folder.
-----
Installation:
To copy all files of archive from folder Override in game folder Override.
Using the "giveitem" cheat command (Optional!)
This method will add the hood to the player character's inventory.
To enable cheats, in your game directory edit swkotor.ini and under [Game Options], add EnableCheats=1.
Start the game then when playing press ' to bring down the console prompt, which is not visible.
At the console prompt:
giveitem avol_hood_02
- Hood for Padawan Robe
giveitem avol_hood_03
- Hood for Dark Padawan Robe
giveitem avol_hood_04
- Hood for Baran Do Navice Robe
giveitem avol_hood_05
- Hood for Matukai Apprentice Robe
giveitem avol_hood_08
- Hood for Jedi Robe
giveitem avol_hood_09
- Hood for Dark Jedi Robe
giveitem avol_hood_10
- Hood for Norris Robe
giveitem avol_hood_12
- Hood for Gray Jedi Robe
giveitem avol_hood_13
- Hood for Jedi Knight Robe
giveitem avol_hood_14
- Hood for Dark Jedi Knight Robe
giveitem avol_hood_15
- Hood for Matukai Adept Robe
giveitem avol_hood_17
- Hood for Jedi Master Robe
giveitem avol_hood_18
- Hood for Dark Jedi Master Robe
giveitem avol_hood_19
- Hood for Baran Do Sage Robe
giveitem avol_hood_21
- Hood for Ossus Keeper Robe
giveitem avol_hood_22
- Hood for Natth Cowling
giveitem avol_hood_23
- Hood for Arca Jeth's Robe
giveitem avol_hood_24
- Hood for Aleema Keto's Robe
giveitem avol_hood_25
- Hood for Sylvar's Robe
giveitem avol_hood_27
- Hood for Jolee's Robe
giveitem avol_hood_28
- Hood for Thon's Robe
giveitem avol_hood_29
- Hood for Crado's Robe
giveitem avol_hood_30
- Hood for Nomi's Robe
These can then be equipped by the player with the appropriate feats from the inventory screen.
770 downloads
0 comments
Updated
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AVol's Hoods for Jedi Robes for RedHawke's Exile's Item Pack for KotOR2: TSL
By JumpStationZ in Skins
Part of the...
Hoods for Jedi Robes for RedHawke's Exile's Item Pack for KotOR2: TSL 😃
by AVol
Version: 0.9 beta
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To copy all files of archive in folder Override.
Using the "giveitem" cheat command (Optional!)
This method will add the hood to the player character's inventory.
To enable cheats, in your game directory edit swkotor.ini and under [Game Options], add EnableCheats=1.
Start the game then when playing press ' to bring down the console prompt, which is not visible.
At the console prompt:
giveitem avol_hood_rh_01
- Hood for Exile's Sith Robe
giveitem avol_hood_rh_02
- Hood for Exile's Jedi Robe
giveitem avol_hood_rh_03
- Hood for Exile's White Robe
These can then be equipped by the player with the appropriate feats from the inventory screen.
176 downloads
0 comments
Submitted
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CaptainSkye's "Skye's Armor Expansion Mod"
By JumpStationZ in Skins
Part of the...
WHAT IT DOES:
This mod simply adds to the supply of armor/robes in SW: KOTOR. It adds 21 new items (15 new armors, 6 new robes, 1 bonus item) to the game.
Each robe/armor has been placed appropriately somewhere in the game. Some items will show up multiple times throughout the game, while others will only be available in one location.
Some items you will not be able to receive unless
you play certain quests or visit certain planets in the right sequence.
***************************************************************************************
INSTALLATION:
Just place all files into your override folder (this may take a while, but its worth the wait). No .2da files have
been used in this mod, and I believe it will comply with all other mods. If not, please PM me on Lucasforums.com and I will
re-release the mod, upgraded to fit in with any mod that it cannot work with.
****************************************************************************************
UNINSTALL:
If you have KMM, I have included a .kmm file with this mod. If not, I suggest keeping the original mod folder, and when you're done with the mod, copy and past all the things into Override, overwrite the ones already there, and then
(while they are all still highlighted) right-click them and click "delete".
****************************************************************************************
ITEMS IN MOD:
[I'm not going to list the stats of the items, or exactly where to find them. That’s for you to find out ]
----------------------------
AJUNTA PALL'S ROBES
g_a_mstrrobe16
Location: Korriban
----------------------------
ZUULAN SENTAR'S COMBAT SUIT
g_a_class6040
Location: Dantooine
----------------------------
NAGA SADOW's ARMOR
g_a_class6025
Location: Korriban
----------------------------
VINDIKUS MAARLOV'S ARMOR
g_a_class9071
Location: Korriban
----------------------------
MECH ARMOR
g_a_class6080
Location: (Scattered)
----------------------------
CZERKA CO. HEAVY ARMOR
g_a_class6047
Location: (Scattered)
----------------------------
CZERKA CO. FIBER SUIT
g_a_class4047
Location: (Scattered)
----------------------------
DARK JEDI CUSTOM ROBES (#1)
g_a_mstrrobe19
Location: Starforge (DS only)
----------------------------
VORN DAASRAAD'S ARMOR
g_a_class9077
Location: Tatooine
----------------------------
PROTOTYPE MECH ARMOR
g_a_class6078
Location: (Scattered)
----------------------------
RED MANDALORIAN ARMOR
g_a_class9018
Location: Kashyyyk, Dantooine
----------------------------
GOLD MANDALORIAN ARMOR
g_a_class9019
Location: Unknown World
----------------------------
SELVEN'S BODY SUIT
g_a_class8088
Location: Taris
----------------------------
TULAK HORD'S ARMOR
g_a_class9075
Location: Korriban
----------------------------
DURASTEEL PLATE ARMOR
g_a_class6022
Location: (Scattered)
----------------------------
BARAGWIN AGENT SUIT
g_a_class4046
Location: (Scattered)
----------------------------
JEDI MISSIONARY ROBES #1
g_a_kghtrobe10
Location: (Scattered)
----------------------------
LEAD ARMOR
g_a_class6024
Location: Korriban, Manann
----------------------------
DARK JEDI CUSTOM ROBES #2
g_a_mstrrobe17
Location: Korriban, Starforge (DS Only)
----------------------------
JEDI MISSIONARY ROBES #2
g_a_kghtrobe23
Location: (Scattered)
----------------------------
JEDI MISSIONARY ROBES #3
g_a_kghtrobe29
Location: (Scattered)
----------------------------
(Bonus Item) GLOW ROD
g_i_glowrod15
Location: (Scattered)
----------------------------
**********************************************************************
SPECIAL THANKS:
I must thank EVERYONE at Holowan Labs for being such great people and for helping me when I needed it. I would like to also give a giant thanks
to Bneezy for inadvertently teaching me how to mod. And, of course, to LucasArts and Bioware for making a superb game.
**********************************************************************
LEGAL:
This mod is not made, distributed, or paid for by LucasArts and/or Bioware, and it's not meant for anything but non profit public release.
346 downloads
0 comments
Submitted
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Colja's Adare PC Head Mod
By JumpStationZ in Skins
Yes, what's below is the Read Me.
Part of the...
Colja's Adare PC Head Mod
-------------------------
Install: Place contents of 7Z file into your Override folder
Uninstall: Remove Files......duh
-------------------------
NOTE: This Mod can be used with any of my (i.e. Colja's) other PC head mods.
88 downloads
0 comments
Submitted
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Colja's Akzul PC Head Mod
By JumpStationZ in Skins
Part of the...
Colja's Akzul PC Head Mod
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This mod adds The character Akzul to the character select screen
at the start of the game. Dark side transitions and portraits included.
Also, this mod works with all my previous PC head mods.
-------------------------
Thanks to my Holowan Lab Friendly Modders!
-------------------------
Install: Place files into Override folder.
Uninstall: Remove.
118 downloads
0 comments
Submitted
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Colja's Devaronian PC Head Mod
By JumpStationZ in Skins
Part of the...
Colja's Devaronian PC Head Mod
------------------------------
This mod adds a Devaronian Male to the character selection screen at the start of the game and includes the Darkside transitions and portraits.
As always, this mod works with my other PC head mods.
------------------------------
Install: Place files into override folder
Uninstall: Remove
------------------------------
Thanks for the tools, Fred Tetra!
114 downloads
0 comments
Submitted
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Colja's Iridonian Invasion Armor
By JumpStationZ in Skins
Part of the...
Colja's Iridonian Invasion Armor
--------------------------------
This is a simple .uti edit that allows the armor wearer to assume the appearance of the Iridonian from the first KOTOR.
I have included 3 custom textures with this mod, red silver and tech black. I did not make custom icons, sorry.
--------------------------------
Stats:
Required armor proficiency Heavy
Defense Bonus 13
Max Dex +1
Resist Energy -25
Bonus Feats Deflect and Mine Immunity
--------------------------------
Install: place the .uti file and any ONE of the three included .tga files from their folder into the override folder.
NOTE: You can also choose not to use a custom texture for the default yellow appearance.
in-game,type the code giveitem inv_armor into your cheat console
BAM!
you got it!
Uninstall:
To uninstall, just remove the files.
--------------------------------
Thanks to Holowan labs and all the moderators.Also,thanks to Fred Tetra for makin' the sweet tools.
54 downloads
0 comments
Submitted
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Colja's Khan PC Skin A.K.A "Serpent Sith"
By JumpStationZ in Skins
Part of the...
Colja's Khan PC Skin A.K.A "Serpent Sith"
...................................................................................
Install: Just put all files from the zip into override
Uninstall: Take em' out
...................................................................................
A very special thank you to T7nowhere for his help!
182 downloads
0 comments
Submitted
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Colja's Monk PC Skin
By JumpStationZ in Skins
Part of the...
Colja's Monk PC Skin
_________________________
Install: Just drop files into override
Uninstall: Remove
_________________________
Adds a new selectable PC head at the start of the game.
This mod also works with my Serpent Sith PC skin.
_________________________
Again, Thanks T7Nowhere for your help!
140 downloads
0 comments
Submitted
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Colja's Twi'lek Female PC Head
By JumpStationZ in Skins
Part of the...
Colja's Twi'lek Female PC Head
------------------------------
Install:Place files into override.
uninstall:Remove
------------------------------
This mod adds a female Twi'lek head at the start of the game.
Included are dark side transitions and portraits.
This mod works with all my previous head mods.
------------------------------
!WARNING!
DO NOT dance for the Hutt on Nar Shaddaa or equip the dancer's outfit on the PC.
Unfortunately, I do not know how to make this possible but maybe I will update in the future.
-----------------------------
Big thanks to the Holowan Labs mod squad!
214 downloads
0 comments
Submitted
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Colja's Twi'lek Male PC Head Mod
By JumpStationZ in Skins
Part of the...
Colja's Twi'lek Male PC Head Mod
--------------------------
Install:
Just place files into Override folder
Uninstall:
Remove them
--------------------------
This mods adds a new Twi'lek selectable PC head at the start of the game. Included are new Dark Side transitions and portraits.
The mod also works with all my other PC head mods.
-------------------------
ENJOY!
111 downloads
0 comments
Submitted
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Colja's Zaalbar Reskin Version 1
By JumpStationZ in Skins
Part of the...
No read-me was provided but it follows the same details as his other reskins...
Install:
Just place files into Override folder
Uninstall:
Remove them
46 downloads
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Colja's Zaalbar Reskin Version 2
By JumpStationZ in Skins
Part of the...
Look what happens when you put a poncho on Zaalbar to protect him from the elements. Sheesh! At least he is still wearing it. Well, what is left anyway.
This is a reskin of Zaalbar based on the darker reskin by Colja. I wanted to just get rid of the suspenders and belt, but they are actually part of the model.
So, I had to come up with an idea that is somewhat believable.
Install:
Just unzip the P_Zaalbar02.tga file and place in the Override file of KotOR.
Uninstall:
Remove it.
58 downloads
0 comments
Submitted
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Colma Adawin’s Single & Double-Bladed Sabres
By JumpStationZ in Mods
Part of the...
THIS MOD IS COMPATIBLE WITH THE USM!!!! ( thanx to CHAINZ.2DA of course )
--------------------------------------------------------------------------------
Authors name:
ChAiNz.2da, Colma Adawin (formally MattColejk), Greg Allen
Mod Name:
==========
Colma Adawin Sabers
Length of time to make:
====================
Off & on, approximately 1-2 weeks
Description of Mod:
=====================================
Colma Adawin’s Single & Double-Bladed Sabres
Original Concept by Colma Adawin (formally MattColejk)
Original Design by Greg Allen
Nebulous Designs
nebulous@nebulosity.net
http://www.nebulousdesigns.com
Created & Ported for TSL by ChAiNz.2da
Sabre Descriptions:
----------------------
"This Double-Bladed Sabre was created by Colma Adawin, with the assistance of his Jedi Master Ma'Taka, he trained and taught Colma Adawin the ways of the force, Colma Adawin had a strong connection to the force, and found learning quite easy, and felt that he could teach other Force Sensitives, teach them the ways of the Jedi, and to respect the force and follow the Light Side.
Colma Adawin decided to fight in the Mandalorian Wars. His Master, Ma'Taka forbid him to fight in the war, he felt it would consume him and turn him to the Dark Side, but Colma promised he would return as he left, a Jedi. In the wars Colma Adawin not only managed to hold the Mandalorians at bay, but managed to secure victory for the Republic. Many Jedi Masters feared that Colma Adawin had fallen to the Dark Side due to the ferocity of his attacks, others simply believed that he was a Good, Strong minded Jedi with a strong connection to the Lightside of the Force.
When Colma Adawin was on the Battlefield, his sabres would be seen, and this inspired his followers, made them stronger, made him stronger. Colma's connection to the force allowed him to better himself so much, that he could wield two Double-Bladed sabres. Not even the Great Jedi Weapons Master Ma’Taka could do such a thing. The Sith wanted to turn Colma Adawin to the Dark Side, the Jedi wished for him to be at peace, so he didn't turn to the Dark Side, for if he did, the Jedi Council knew, there would be nothing that anyone could do to stop Colma Adawin."
Crystal Description:
------------------------------
"Both rare and powerful, only select member of the Tiger Clan have been known to possess these extraordinary crystals.
It glows with a piercing bright light."
STATS:
---------
- Enhancement Bonus vs Alignment +5 (depending on the saber depends on which side its against. eg. LS sabre Vs DS)
- Bonus Feat(s) (Inspire Followers) I - V
- Damage Bonus (unstoppable) 2d10
- Regeneration +5
- Attack Bonus +5
- Attack Bonus vs Alignment Group 2d10 (same as Enhancement Bonus)
- Regenerate Force Points +5
- Blaster Bolt Deflection +3
- Door Sabering
- Bonus Feat(s) (Superior 2-weapon Fighting) I - III
- Alignment Limitaion (100% Light / Dark)
Note: I'm not too good at getting an 'average' on stats so you may see these as too powerful or too weak, my bad hopefully they're just right being that they're upgradeable as well
Files included:
=====================================
upcrystals.2da
Itemcreate.2da
Itemcreatemira.2da
ca_dblsbr053.uti
ca_dblsbr054.uti
ca_lghtsbr53.uti
ca_lghtsbr54.uti
cadawin_crstl.uti
cadawin_dkcrstl.uti
CAdouble-dkHilt.tga
CAdouble-dkHilt.txi
CAdouble-Hilt.tga
CAdouble-Hilt.txi
CAsingle-dkHilt.tga
CAsingle-dkHilt.txi
CAsingle-Hilt.tga
CAsingle-Hilt.txi
iw_Dblsbr_053.tga
iw_Dblsbr_054.tga
iw_Lghtsbr_053.tga
iw_Lghtsbr_054.tga
iw_SbrCrstl_053.tga
iw_SbrCrstl_054.tga
w_dblsbr_053.mdl
w_dblsbr_053.mdx
w_dblsbr_054.mdl
w_dblsbr_054.mdx
w_lghtsbr_053.mdl
w_lghtsbr_053.mdx
w_lghtsbr_054.mdl
w_lghtsbr_054.mdx
=====================================
Installation:
-------------
If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.
Just extract all files in the "For Override" folder into your KotOR II override directory.
**- this mod uses both an upcrystals.2da. If you are already using such a file, some editing will be required. HOWEVER, I've tried very hard to make this compatible with other mods. A big thanks goes to Darkkender for providing an outstanding base to work off of! Below is a list of mods that the included "upcrystals.2da" will work with (safe to overwrite):
()- compatible .2da mods:
- Darkkender's Guardian Saber
- RedHawke & Maverick187's Prestiege Class
- RedHawke's Exile Item Pack
- Xcom's SH Crystal Pack
- Shadow's Saber Pack
- Shadow's Odyssey Saber
- Jetstorm's & Darkkender's Lightsaber Crystal Expansion
- Maverick187's Megido & Avenger Sabers
- Maverick187's Jedi W.M. Mav Model
- ChAiNz.2da's Darksword
- The Ossus Keeper's Black Beam Sabers
- Prydeless' Pink Lightsaber
- USM
=====================================
Usage:
1- with cheats enabled, type "~" (without quotes) and enter:
Lightside Sabres
giveitem ca_lghtsbr53 <-- Blue Single
giveitem ca_dblsbr053 <-- Green Double
Darkside Sabres
giveitem ca_lghtsbr54 <-- Violet Single
giveitem ca_dblsbr054 <-- Red Double
or
JUST USE THE WORKBENCH!!!
=====================================
Removal:
Just delete all the files associated with this mod. (not that you'd want to
=====================================
Super-Special thanks to:
[] Greg Allen - http://www.nebulousdesigns.com
Both for creating the original design for these sabres AND giving his permission to port them into TSL. A truly talented artist with a very giving attitude. Thanks so much!
[] Colma Adawin (formally MattColejk)
For his orignal concept, ideas & descriptions. Without him & his faith in my abilities, these sabres wouldn't have been possible. Hope they're everything you were hoping for!
*** AND Chainz.2da
for without him, my ideas, descriptions would've been nothing but a meer memory, but becoz of him, you guys and gals get to enjoy the fruits of his labour.
THANK YOU CHAINZ.2DA ! ! ! !
Special Thanks to:
- Holowan Laboratories for all the great resources!
http://www.lucasforums.com/forumdisplay.php?s=6a623b4fcf4980d7acdb600155dc4c24&forumid=324
- Fred Tetra for the Kotor Tool app, outstanding!
http://kotortool.home.comcast.net/index.html
- tk102 for the dialogue editor
- Darth333 for the wherami armband
http://www.geocities.com/d333mods/index.html
- cchargin for MDLOps & the KMM mod manager progs, definite musts!
http://home.comcast.net/~cchargin/kotor/index.html
- Roboius for the GFF Editor, a great supplement to Fred's Kotor Tool
http://nwvault.ign.com/Files/other/data/roboius2.shtml
- Jackel for this 'readme' template!
http://www.lucasforums.com/showthread.php?s=&threadid=132089
- To everyone else I may have forgotten, and to all who have tried this mod out (or at least got this far in the read-me)...Thank you!
~~~~~~~~~~~~~~~~
This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
--------------------------------------------------------------------------------
135 downloads
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Submitted
-
Commas' Exile Robes Mod
By JumpStationZ in Mods
Part of the...
Modder:
Commas
==============================
Changes in v1.1:
==============================
Updates to the armor texture
Minor color tweaks to all textures
Female textures now have belts
==============================
Description:
==============================
This is a brand new robe that you will find in the PC's quarters on the Harbinger with custom skin and stats. Right now it is for Male PCs only. There is both a Light/Neutral and a Dark robe.
***IMPORTANT*** For these textures to work you MUST have svösh's robe collar fix for the Padawan robes in your override. This means the files PMBIM.mdl, PMBIM.mdx, PFBIM.mdl and PFBIM.mdx.
svösh's robe collar fix can be found at his website: http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/
-------------------------------
Stats:
-------------------------------
Restricted to: The Exile
Defense Bonus: 4
CON +2
Damage Immunity: Piercing, Slashing Bludgeoning 10%
Force Resistance: +10
Damage Vulnerability: Fire 25% for 2 Rounds
Description:
While you were exiled you had to face many challenges beyond the Outer Rim. You decided to fit your trusty old robes with some light armor. During your adventures you had to talk your way out of many close calls, but sometimes battle was unavoidable. Through the combination of time and many narrow escapes these robes have begun to deteriorate and show evidence of many battles, but they still offer quite a bit of protection.
As a result of being cut off from the Force during your exile these robes have built up a natural resistance to the Force, however since they in such a state of disrepair they are highly susceptible to the forces of nature, but this can be easily negated using underlays.
Dark Side Description:
While you were exiled you had to face many challenges beyond the Outer Rim. You decided to fit your trusty old robes with some light armor. During your adventures you made quite the reputation for yourself along the Outer Rim, evidenced battle the many battle scars in this armor, the result of "negotiations" gone awry.
While you were exiled your hate for the Jedi slowly built up. As a result of being cut off from the Force these robes have built up a natural resistance to the Force, however since they in such a state of disrepair they are highly susceptible to the forces of nature, but this can be easily negated using underlays.
---------------------------------
Further Explanation of the Stats:
---------------------------------
ok, so i feel like i should explain the stats just a little more.
•Restricted to: The Exile - they were his/her robes, there is no reason why Atton should be wearing them, they have sentimental value to the Exile.
•Defense: 4 - this is there because the best robes, the Jedi Master Robes, offer a defense bonus of 3. The Exile Robes have light armor plating on the chest, so it stands to reason that it should offer just a little more defense.
•CON +2 the armor by absorbing some of the damage dealt to the exile allows him to stay alive that much longer, this is reflected by the boost to vitality that the +2 to CON gives him.
•Force Resist: +10 My reasoning for this is that like an item can have a taint of the dark side left on it, the exile being cut off completely from the force has left a mark on these robes that he wore during his exile causing them to become resistant to the force in the same way the exile himself is (i.e. like when Nihilus tries to "eat" the exile) the exile's natural resistance to the force from being cut off has permeated these robes during their exposure to him while he was cut off.
•Damage Immunity to Piercing, Slashing, Bludgeoning - this is also reflected by the armor plating that would help resist against melee based attacks. i used an immunity so that the amount you are protected is proportional to the damage you receive. a damage resistance of ten would have been too powerful that early in the game, and not powerful enough later on. i also got rid of the immunity to energy that i had, because in the Star Wars universe blaster bolts always took down Storm Troopers despite the armor they wore, and this armor is much less advanced than theirs.
•Damage Vulnerability: Fire - i know that negative properties tend to be frowned upon, but i felt that these robes were becoming a little too powerful for what they were, and i decided that since these robes are practically falling apart already that they don't hold up well against fire based attacks. so while it is a negative stat, it makes sense in regards to this robe. besides the robe is upgradeable with underlays, so one of the better "Environment Underlays" will pretty much negate this anyway.
======================================
This Mod contains the following items:
======================================
------------
Scripts:
------------
1) k_152area_enter.ncs - the script that executes the script that spawns the robes and executes the real OnEnter script
2) 152_har_enter.ncs - the real OnEnter script
3) exfootlckr.ncs - the script that spawns the robes
the nss files for these scripts can be found in the "Source" directory.
------------
Exile:
------------
1) ex_robe_99.uti - robe parameters
2) PMBI99.tga - Male Texture
3) PFBI99.tga - Female Texture
4) ia_JediRobe_99.tga - Icon
------------
Dark Exile:
------------
1) ex_robe_98.uti - robe parameters
2) PMBI98.tga - Male Texture
3) PFBI98.tga - Female Texture
4) ia_JediRobe_98.tga - Icon
------------
and also some screen shots, might as well see what you're getting
------------
======================
Installation:
======================
1) If you have not done so already create an Override folder in your KotORII:TSL directory. KotORII:TSL allows for the use of a subdirectory, so you may create one if you so desire.
2) Unzip all the files into Override (or a subdirectory within Override).
3)***IMPORTANT*** For these textures to work you MUST have svösh's robe collar fix for the padawan robes in your override. this means the files PMBIM.mdl, PMBIM.mdx, PFBIM.mdl and PFBIM.mdx.
svösh's robe collar fix can be found at his website: http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/
4)***IMPORTANT*** If you are using Envidia's Harbinger Crew Quarters mod make sure you install this mod SECOND. This mod will overwrite some of Envidia's scripts (specifically k_152area_enter). Envidia's mod will still work, but only if that script is overwritten with mine, as i have edited it to execute both my scripts and Envidia's, so BOTH MODS WILL STILL WORK. Also if you keep your mods organized into sub-directories you will need to manually delete Envidia's k_152area_enter script and use mine (it can be in any directory). I have included the source for all the scripts in the "source" folder so you can edit them as you see fit.
4) Enjoy!
=======================
Uninstall:
=======================
Just delete the files from override
=======================
Known Issues:
=======================
This Mod should be compatible with all other mods used for this area (Redhawke's and Envidia's) but should you encounter any compatibility problems please contact me [via the email listed in the read-me].
=======================
Acknowledgements:
=======================
First of a big thanks to Fred Tetra for creating KotOR Tool, without his work, pretty much none of this would be possible.
Also a big thanks to Nodakrattler for his help testing the mod, and to stoffe -mbk- and Darth333 for their tips on scripting and to Darth Melingous for his pshop tips and Mono_Giganto for finding the error in my script that final made it work
Thanks to svösh for his brilliant robe collar fix, thanks to him i could finally make the robes look the way i wanted, and thanks to Achilles for making the padawan robe templates for svösh's fix, without him i never would have known how to use the fix in the first place.
And shout outs to all the people that posted in my WIP thread that i may have left out THANK YOU SO MUCH FOR YOUR SUPPORT this was the first mod i had made in about a year, and the constant support from everyone really helped me keep going even when there were times that i thought it would NEVER get done.
And finally a huge thanks to everyone at Holowan Labs the BEST KotOR modding community on the internet! without its limitless resources and friendly inhabitants modding wouldn't be nearly as fun!
========================
Conditions:
========================
You may alter this mod as you see fit, but only for your own personal use, if you want to use any or all of these files for any public release you must contact me first via the email at the top of this read-me. If I give permission, please give me credit as Ryan Sprinkle "i like commas"
Thanks for Downloading and ENJOY THE MOD!
219 downloads
0 comments
Submitted
-
Dak Vesser's Holo-Droid Emitter
By JumpStationZ in Mods
Part of the...
All Source scripts are included...
There are some things you need to know about this mod:
For the Xbox user, since there is no way to use the "get Item cheat" so for the Xbox, I modified the Peragus kolto tank to be a Vending machine.
Just activate its dialog, like you would when you need a healing.
For the PC user, You can either use the kolto tank or just use the "Get item cheat".
The item name is "holo_dr_emitr"
Installing:
Either Take everything from "Override_new" and place it all in your Override folder or
Rename your KotorII TSL's "Override" to Override_alt or whatever and just delete the_new from this one.
Uninstall:
Just take it all out... Uh HUh!
This Mod Was created by Dak Vesser
[See Read-Me for email address]
Email me if you spot any bugs of have any suggestions...
Credits got to all the modders at Holowan labs:
Darth333
tk102
Xcom
StormAngel
Darkkender
Thank you guys for helping me out with the Puppet scripts
Thanks for all you help and lessons to everyone there at Holowan Laboratories
This Mod is not supported by Lucasarts, Bioware, Obsidian..
Star Wars Knights of the old Republic II - The Sith Lords
Version 1.1
03/04/05 Fixed an Issue where the Handmaiden was not being added to the party..
"Warning" about the Add party member function: If you ask the droid to add a party or Non-party member to the active party or make it available when it's already available, The Droid
will re-create the NPC from scratch and whatever XP level i.e. Stats, feats, force Powers you added will be reset back to it's base level, Plus any items that you placed on the NPC will be forever gone!
Advisement: Only use the add party/non-party member function as a "First time function" to characters that have not yet been added..
I took the liberty of placing the Fixed file(s) in a folder of its own for those of you that have already modified your own spells.2da and appearance.2da to fit this mod in with all your other mods and don't want to go through the hassle of doing it all over again...
For Comments, Ideas and suggestions, Email me at:
[See Read-Me for email address]
77 downloads
0 comments
Updated