Drago-Morph

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Everything posted by Drago-Morph

  1. I had that issue too, it went away when I took out the .mdl and .mdx files. I also removed the other files from this mod, so I don't know if it works without those, but it's easy enough to check if you feel like it.
  2. I don't really know anything about modding saber hilts, unfortunately, but I would tenuously assume that it'd be easier to change the texture of the blue saber hilt to the Dooku hilt than to turn Malak's saber into a regular blue one. I would imagine that if you can find the hilt texture in Malak's saber file, you could just copy it into the blue saber file.
  3. This mod certainly works as it says on the tin, thank you for making it! My only question is, since I've been playing with the Extended Duration Force Powers mod to make buffs less tedious, is there any way to extend the duration on this power? My goal is to make my saber-focused Guardian playthrough as hassle-free as possible so making the Enlightenment last longer would go a long way.
  4. In the hex editor I used (HxD) there's an option to search and/or replace, and a further option to specify whether you want to search/replace text strings or hex strings. I also know exactly zero about hex editing, I just assumed that a 0-value would function as a placeholder so the file wouldn't crash my game. So I used this text-to-hex converter to translate "w_lsabregren01" into hex, then translated "w_lsabrered01" into hex and added "00" to the end. Then I just search and replaced the original hex string with the new one.
  5. Thanks for the help folks! I ended up figuring it out; when I was editing the text string to make the sabers red, I used a period as a 0-value at the end to keep the file the same size. But I finally noticed that a period in the text string isn't actually a 0-value in the hex string, so I just had to edit the hex string directly and voila, red sabers!
  6. I had seen that, but the hex editor program I first used wasn't any good so I assumed the post was mistaken. Anyway, I opened up one of the sabers in a better hex editor and made the changes as instructed but trying to equip that saber made my game crash. I went back in and added a period after the color (since I was changing "w_lsabregren01" to "w_lsabrered01" and losing a character, and I had gotten a warning about changing the file size the first time) and that stopped my game from crashing, but resulted in a messed up asterisk-looking blade texture.
  7. Hey folks! I recently jumped back into a KOTOR playthrough for the first time in years. One of the mods I picked up was Quanon's Saberhilt Pack, which adds four non-upgradeable and wildly OP lightsabers into the game. None of them feature red blades, which is unfortunate for me since I'm doing a dark side run. I was hoping to use them as crazy endgame weapons, but they've gotta fit my bad guy aesthetic, you know? So I was hoping one of the talented and beautiful individuals here might be able to help me out, either changing the blades to red (if it's not too much trouble) or telling me how I could do it myself.