Pwener

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Posts posted by Pwener


  1. Spoiler

    Screenshot_2020-12-27_01-07-46.thumb.png.203bd4f6c321f15d22bbc87860948c14.png

    This is just something I wanted to show off so people know it's possible in case they want to do it for themselves.

    Step 1: Download the "AndroidK1 ImmersiveHUD" mod (v1.5) and apply only the files in the "dialog" folder.

    Step 2: Take one of the 'blank' tga files you just put in your override from the mod above (like "ipho_respbgipad.tga") and copy it to somewhere else, rename it to "ios_touch_cursor" then put it back in the override. This will eliminate the big ugly green arrow cursor that appears over dialog. If you want you can do the same for K1, they both use the same file name.

    Step 3: Open the override from one of the K1 Android OBBs (only one has the override folder) and insert these files into your K2 override.

    "ipho_dialog.tga"

    "ipho_dialogws.tga"

    "ipho_letterline.tga"

    "ipho_resdown.tga"

    Done.

    • Like 1

  2. The only way I know equipping armor would crash your game is the appearance.2da file not having the correct model assigned to the character that is equipping it. Explaining how and why is really hard to someone that doesn't know how the appearance.2da file works.

    Does the armor come with a patch install? Try installing it on a fresh unmodded game and see if it crashes. It could be the character equipping it has no assigned body type for that armor.

    Wish I could be more help.


  3. I bought the Android version but I've yet to start playing it. If it's anything like K1 on Android then it won't run custom audio files in which case the Padawan quest restored by TSLRCM won't have the Padawan's VO. The mod below removes her and restores the vanilla Farm Equipment quest to get around silent dialog. Also worth noting is that the Padawan removal requires two separate installs by the patcher.

     


  4. I have a program that I downloaded some time ago for Fallout 1/2 modding that changes file names in bulk. Even just specific letters. Problem is you have to manually choose the name of the file and what you want it changed to in a list before executing the command or whatever tech lingo makes me sound like I know more about tech than I actually do.

    I used it to change the names of art files in the Fallout games of which there are a LOT.


  5. So either Aspyr screwed up or it's on my end and I doubt it's on my end, but my K2 game refuses to read the dialog.tlk on Android. Yes it's in the right place, I've been modding K1 on mobile for over two years now so I doubt I messed something up.

    I tried with TSLRCM and without anything. I even put in K1's .tlk just for the hell of it.

    Nada.

    Anyone else experiencing this? Seems too specific to be a bug but who knows. The game just insists on reading the .tlk inside one of the OBBs and any modifications to the mod folder .tlk are ignored and additions show up blank.

    Again, seems oddly specific to be a bug.

    Edit: I just remembered having a similar issue with one of those old mod files for Fallout 2 a while back. It was the "Fire Gecko Skinning" and it insisted on using the item name/description text file inside the master.dat instead of the modified one outside. I ended up resolving the issue by hex editing the mod file itself.

    I doubt this would be as simple, regardless of it being a bug or an intentional change by Aspyr.

    • Like 1

  6. I just use my LG phone's default app manager. For the complicated things like the patchers I just moves things to the PC.

    No idea if there is an app that allows doing that on Android at least, although I've heard rumors. But I have a PC so it's better to just use that and then move everything back using a USB connector or whatever they're called.


  7. 1714368356_good-news-everyone01.jpg.41fd088bc40b5a6fcaec3fbc3090cfbb.jpg

    @Kainzorus Prime has given their permission to go ahead and use their "Moderate PC Responses" dialog.tlk file for the mod.

    Furthermore, I know I said I could have this out before the end of December but I halted my playthrough and made a bunch of new additions. The mod will no longer include just the dialog.tlk and dialog files but also other goodies. Sometime in January probably. Probably...

    For one, the rancor in the Taris sewers will now be a boss battle against a small malnourished rancor. Not as strong as the ones in Lehon, but still stronger than the rakghouls. The script has been removed for the rancor pile and the odor items from the severed hand on top of changing the text on the datapad. This change came about from my desire to eliminate all instances of instant death from the game which is another feature I have implemented.

    Second, I went for a dive over at Strategy Wiki and learned a bunch of things about the game's hidden combat mechanics, like "Debilitate" and what feats, weapons and powers can inflict this hidden status. I have thus overhauled all descriptions for said items, weapons, feats and powers that have hidden effects. For example, Force Storm now says it can drain Force points from the opponent and how that mechanic works, fixed Affliction/Plague's incorrect descriptions and Antidote Kits will now say that they can restore damaged attribute scores. I have also improved the descriptions for grenades and mines so the effects are compiled in the description neatly and easily digested.

    I will also include an optional change to health paks as some use different tags meaning you can have a few that do not stack with the rest. Antidote Kits will use a different icon found in the game's files and no more "Squad Healing" items found in the Star Forge. Those will become Life Support Paks.

    I might also include changes I made to lightsaber crystal names and descriptions. Particularly to the Krayt Dragon Pearl which is designated as a "plot item" and so its description has a hardcoded space at the top that does not appear in the workbench (requires testing with the Sand People quest as I changed its item file to be a lightsaber crystal). I did this so that their descriptions do not connect with the crystal's effects in the workbench but a nice empty space separates the two. This requires the item files as adding the space in the dialog.tlk results in a white square at the start of the empty space for some reason. Weird.

    So lots of things I need to change and check as all of this is finished in my game but I need to separate things from other mods and junk.

    Another inclusion I'm thinking of is an optional Bastila dialog file as I changed the one from "Jedi From The Start" to have the improved romance scene. Except mine only uses the "get_close.ncs" script so Bastila and Revan do not go into their underwear. I will of course not include the script so users will have to download that mod and as long as it's installed my alternate kiss scene will play instead if my altered Bastila dialog file is used.

    I also changed the Juhani "Jedi From The Start" dialog file so I could romance her as a male Revan. But I don't know if to include it. I came across a thread here where a user vilified doing this very same thing so maybe I'll hold on to that one for myself. I mean, it would be optional and lots of mods make Bastila and Carth gay but whatever, to each their own. Maybe feedback on if I should include it or not? Seems harmless to me but someone may get offended and I'm not a Deadlystream veteran so I don't see many coming to my defense.

    Is that all for now? We'll see.


  8. Just added screenshots and some extras about other things I've changed to the first post. I just started my third playthough of Kotor 1 ever so I'll be taking shots of things I've changed along the way. It'll also be the first time I ever do the lightside ending.

    It will take me about 50-60 hours to finish the game as I like to take my time with RPGs. If all goes well and I receive swift responses from the creators of "PC Response Moderation" and "Jedi From Start" with their permission to go ahead, I will likely be able to get this thing out the door by Christmas as it would only be a few days worth of work to compile everything for release.

    I can do without "Jedi From The Start" files as the essential one to make this work is the dialog.tlk from "PC Response Moderation," but both would be best.

    • Like 1

  9. 4 hours ago, Stormie97 said:

    Just for that I'm very much looking forward to this! Often times the dialogue options feel straight out of a Fallout New Vegas with low Intelligence playthrough

    I'll be doing a playthrough soon and I'll take sample screenshots to post here to show my changes and level of writing competency. One thing you might like is that after going Dark Side on Lehon Revan no longer runs after Carth on the beach like a dummy when the latter runs away crying about betrayal. Bastila would stop you and the whole thing felt so undignified.

    1 hour ago, Sith Holocron said:

    You should immediately contact before continuing to use their work as a foundation for yours.

    This was never intended to be released, it was for personal use. I'm just now deciding to talk about it and see if there would be demand for it. If I do decide to release it, then I'll be contacting the appropriate modders. I'd hate to waste their time if I decide the effort isn't worth it.

    Edit: After reading it again I realized your concern. When I said it would be a huge pain I was not willing to go through I was talking about transferring the dialog.tlk lines and not connected to not getting permission. In that case I meant I would just not upload anything to begin with.

    1 hour ago, Sith Holocron said:

    1. PC Response Moderation.  If this is the mod you refer to, you can contact Kainzorus Prime via PM.

    Yes thank you, it's this one. Good thing too as contacting them would be simpler if they are Deadlystream regulars. Jedi From The Start's creator is also here on Deadlystream and still active it seems. Good thing too, I was afraid these people being absorbed into the ether would have been the end of this before it even got off the ground.


  10. Warning: Contains heavy SPOILERS for the plot of Knights of the Old Republic 1.

    Not sure if this should go on "General Modding" as it concerns not a project I'm working on but a series of modifications I've made to my own version of K1 and my desire to compile everything and make it mod-release-ready which would be a huge hassle. One that I would not bother with if there was no interest for it. 

    A big part of this is that I have extensively (EXTENSIVELY) modified the game's "dialog.tlk" file. Thing is, I modified a modified version of it; the "Moderate PC Responses" dialog.tlk, one of the first mods I downloaded when I first started playing the game. I immediately began to modify it and even fix many typos it contained. If I were to release this mod I would imagine people here would want me to get permission from that original mod's creator that did the PC responses modifications and that's a loop I don't want to get into unless interest in this was worth it as who knows if that person is even still around. Taking the modifications I've made to the dialog.tlk alone and putting them somewhere else would destroy the point of the mod as you'll soon see. It would also be a huge pain that I am not willing to go through.

    With that said...

    When I first looked into the story of Kotor 1 I was fascinated by the character of Revan but utterly disappointed that the game was a simple "amnesiac" storyline. The more I learned about Darth Revan the more I wanted to BE that character, not a watered down version of him/her that lost all that made them who they were. The genius, the discipline, the manipulative pragmatism. My solution to a problem that I knew would prevent me from enjoying the game? What if Revan... never forgot who he/she was. What if... throught the entire game... they knew they were Revan. Impossible? Nah, turns out it can work with the proper dialog changes. Add dialog here, remove dialog there, use "Jedi From The Start," move 3 cutscenes around and the result? My Revan is actually Revan.

    I may not know a thing about scripting or creating models and textures but what I know is writing. My professors and teachers always told me it was a gift I have. So I put it to good use in modifying the game's dialog. I built it all up using other mods like RedHawke's crafting mod and so forth to flesh out Revan's mechanical genius and such but that would be up to you and what mods you use. Essentially, my mod would simply be a diverse amount of modified dialog files and the one dialog.tlk. Examples of what I've done is allowing the option to reveal yourself as Revan to Uthar Wynn on Korriban before the Leviathan, Revan recognizing things and playing it off as ignorant to those around him, removal of questions Revan would already know the answers to and the elimination of instances where Revan reveals himself as Revan after the Leviathan like a freaking idiot (actually, I've eliminated a lot of instances where Revan is able to say dumb nonsense that would be out of character for him/her). Another example is the Rakata hologram recognizing you as Revan on Kashyyyk and granting access to the Star Map without the moral testing, all before the Leviathan.

    And yes, the fact that your character has no memory of where the Star Forge or the Star Maps are is addressed along with why they start from level 1. A big part of this is modifications to the journal entries that give a window to Revan's inner thoughts, like recognizing HK-47 but being unable to reveal to it that you are Revan without alerting everyone else. Things like that.

    The dialog modifications are extensive and it would take me a while to get everything ready as I would have to dive into my 2,500+ file override folder on top of getting permission from the mod creator of the original dialog.tlk I used. Also removing some things from said dialog.tlk I added all over the place as part of other mods I installed which would be a headache on its own right.

    If there is no momentum for this pet project of mine my feelings won't be hurt. I understand it is a very personalized thing that I designed for my own sensibilities. If there is substantial interest I may go as far as get permission from the creator of "Jedi From The Start" and other mods that use dialog files as I have improved upon those and made additions to them to work with my other modifications to this.

    I guess I should also mention that I have not modified dialog that is voiced with the exception of certain characters that speak the "alien" languages. Unvoiced dialog is kinda distatesful.

    If anything, thanks for reading thus far.

    Screenshots:

    Spoiler

    All instances of "Scoundrel" have been changed to "Agent."

    Screenshot_2020-12-03_16-43-34.thumb.png.029b97e4360bf957496865ce9a28d42a.png

    "Intelligence" is now "Expertise" as Revan is canonically highly intelligent so now the stat is only reflective of knowledge, not raw intellect.

    Screenshot_2020-12-03_16-43-57.thumb.png.161663e31007779d08827abc02aff66e.png

    Certain text from the "Jedi From The Start" mod has been changed or added to.

    Screenshot_2020-12-03_16-47-13.thumb.png.abfb90be779fdffb4cdf9f2959e86fa4.png

    Misc. vanilla text has been improved.

    Screenshot_2020-12-03_16-47-48.thumb.png.7d5a05f4786c954ca071247a15dc2976.png

    Screenshot_2020-12-03_16-47-53.thumb.png.bb5c2b12809996095b002efa9f4ce4cf.png

    Jedi classes no longer have "Jedi" at the start.

    Screenshot_2020-12-03_16-49-30.thumb.png.fddf6d2e4165b4f437e568bebc6bae77.png

    Journal entries have been changed across the board to reflect Revan's identity.

    Screenshot_2020-12-03_17-04-09.thumb.png.91c40fea70a590c1ba04fb21790f22f4.png

    Screenshot_2020-12-03_17-04-28.thumb.png.9f9c56c9dd69681bc01fe40bf1b35a2c.png

    Revan's responses have been added to in some cases or just changed. Keep in mind some of these accompany those from the "Moderate PC Responses" mod.

    Screenshot_2020-12-03_17-00-29.thumb.png.95d502a3e9bc492505e3e018070c7680.png

    Screenshot_2020-12-03_17-03-18.thumb.png.0b478f7be399c5b675b5097aa86c5f04.png

    Screenshot_2020-12-04_12-37-56.thumb.png.90b9b0116b262d613c00585479f0dcc9.png

    More soon...

     

    Things that cannot be show through screenshots:

    Spoiler

    You are unable to fail the initial trial on Manaan when arrested after exiting the Sith Embassy. Or being unable to allow the court to assign you an Arbiter. An extra dialog choice has been added and both are rejections of having an Arbiter.

    Revan can no longer pick a fight with the Sith soldier that extorts you on Manaan which results in you being jailed.

    Hulas on Manaan can no longer be Force Persuaded which would result in him breaking contact with you. Also when assassinating the terrorist in the Republic Embassy, if you had the second and third rank of the Force Choke ablity two options would show up. Now only the 2nd rank is needed. The option for the 3rd rank has been removed.

    When investigating Sunry's murder case you can no longer point out you carry a lightsaber to one of the witnesses. What if you don't carry a lightsaber?

    When on trial on Manaan for the events at the underwater station, Revan can no longer follow up a Force Persuade with another Force Persuade attempt. This would result in an immediate expulsion from Manaan.

    Revan will not reveal his identity to everyone on Korriban after the Leviathan or anywhere else in the game with the exception of Master Uthar if you side with him in Naga Sadow's tomb regardless of the Leviathan being completed or not.

    The mini-quest to learn the Sith code on Korriban has been completaly removed. Getting it wrong would be utterly character-breaking for Revan. "Jedi From The Start" in turn removes the learning of the Jedi Code so it feels appropriate.

    When accessing the Kashyyyk Star Map, no moral testing will take place. The AI recognizes you as Revan and grants access.

    The Revan revelation scene on the Leviathan plays out as a humorous interaction of Revan playing dumb while making snide remarks about Malak's jaw. The revelation cutscene has been moved to be the opening cutscene of the game and the full cutscene of the events that led to Revan's capture with dialog plays in its place. That cutscene in turn is replaced by one that will play twice on Taris on purpose.

    Access to Mika's shop on Korriban still requires completing the Leviathan. Before that, Revan's secret is his own.

    In Lehon after choosing Bastila in the temple and confronting the party at the beach, it is no longer possible to threaten to kill everyone present like a bloody maniac and Revan will not go after Carth when the whiny baby runs off crying. The scene ends after Carth leaves and moves on to the next dialog file dealing with Mission and Zaalbar which has also been changed to always end with Revan forcing Zaalbar to kill Mission without the need of a persuade check. This one outcome only happening also had the happy accident of fixing an annoying scripting bug where Bastila keeps forcing you inside the Ebon Hawk if you leave the ship with her while still on Lehon.

    Revan cannot tell the Elder's hologram on Lehon that he/she comes representing the enemy Rakata faction. This would result in instant death. Why was this even a thing?

    On Taris's lower city Cantina, the dance partner mini-quest has been removed. You can no longer offer the dancer or the manager to help her.

    In Davik's estate it is no longer possible to receive a "massage" from the Twi'lek slaves.

    In the Taris upper city Cantina, a female or male Revan will no longer accept the propositions from the appropriate female or male patron. All player responses are in the negative.

    Calo Nord can no longer be antagonized into combat that results in instant death in the Taris lower city Cantina. Dialog has been added and removed.

    The lower city Sith guard on Taris can no longer be antagonized into a fight which would result in suicide-by-turret.

    The Taris sewers rancor is now the same size as those in Lehon, is malnourished, and is a boss fight. Not as strong as those in Lehon it is still a challenging fight. Bring friends.

    More soon...

     

    @darthbdaman has graciously informed me that all of their mods have "open permission" so I will be including them. It's actually just the class selection dialog file, the one for Bastila and I believe another for the masters on Dantooine. That's pretty much it I think.

    @Kainzorus Prime has graciously allowed me to use their "Moderate PC Responses" dialog.tlk as long as I give them proper credit.

    With the proper permissions granted I can move ahead with getting everything ready for release... when I get around to it.

    • Like 2

  11. In K1 you can add Feats to a character and then give the item the "Required Feat" using Kotor Tool. For example, Juhani already has her feat that shows you she is scripted to always have the Stealth Field ability. Bastila has Battle Meditation, and so on.

    There're this mod that gives Canderous unique armors but does so by giving the armor the "disguise" trait and anyone that equips it turns into Canderous with the armor. I added a feat with no effect, made a description for it in the dialog.tlk, gave it to Canderous and for an icon I used one from another mod that was the Mandalorian emblem. I gave the feat to Canderous and so now only he can wear the armors.

    I've been able to pull off some really strange things by being creative with Kotor and taking advantage of things in the Kotor tool I have not seen anyone else do.

    • Like 3

  12. Better Genoharadan Items


    Knights of the Old Republic 1 suffers from an issue where unique items and equipment don't really stack up when compared to generic variants in their class. A waste for items that tend to have unique appearances and icons. The items given by Hulas for the assassinations are a perfect example.

    The Genoharadan items have been upgraded and kept reasonably balanced. But make no mistake, they are some of the best equipment in the game - as they should be. Also, all instances of "GenoHaradan" have been changed to "Genoharadan" and the datapad given to contact Hulas is now called "Shady Datapad."

    If you use the "High Quality Blasters" mod by Sithspecter (and why wouldn't you be) then only use the "geno_blaster.uti" file inside the "High Quality Blasters" folder. Otherwise the Genoharadan Blaster will not appear with its unique appearance.

    Credits: Kotor Tool by Fred Tetra


    • Submitter
    • Submitted
      10/25/2019
    • Category
    • K1R Compatible
      Yes

     


  13. Nicer Lower City Puzzle Rewards


    There are two puzzles in the two apartment complexes located in the lower city of Taris. Each complex contains a puzzle the player can figure out to gain some basic rewards. Too basic if you ask me. This mod changes these rewards to be more substantial and worth the hassle, especially on repeat playthroughs where the solution has been memorized.

    The trivia puzzle contains a breathing mask only available at the end of the game, and then only in one of two ending paths. The mask is not even that great when compared to equipment available in the midgame. The Twisted Rancor Trio puzzle now contains the rare Yusanis Dueling Shield, perfect for use in the arena. Both also contain the armors that are originally granted for completing the puzzles along with stacks of credits. The credits are of special note if using the "Tougher Merchants" mod by koaandl.

    As an added bonus I also removed the 'quest item' tag from "The Twisted Rancor Trio" datapad. Normally the game removes all quest items obtained on Taris after leaving the planet with the exception of this datapad. An oversight by the original developers no doubt. Without the tag you can take it, read it and then be rid of it.

    This mod had to be implemented through modification of the module files directly because of file name sharing. This mod also comes as is and not in TSL Patcher form for the benefit of Android users. It would likely be incompatible with K1R so there really is no point for a patcher version.

    Installation: Drop both module files into the "modules" folder and overwrite (I recommend making backups) the originals inside if prompted to. For Android users you must create a folder named "modules" in the same directory as your mod override folder on your device if you don't already have said folder.

    Credits: Kotor Tool by Fred Tetra, TSL Patcher by Stoffe


    • Submitter
    • Submitted
      10/07/2019
    • Category
    • K1R Compatible
      No

     


  14. Korriban Sith Uniform Fixes


    There are some mods out there that change the uniforms of the Sith on Korriban to robes, but I myself like this incarnation of the Sith being a bit more "modern-looking." But there are some inconsistencies. Mainly, some students wearing uniforms that would only be worn by higher ranked Sith. The same goes for some masters like Uthar and Jorak which are wearing uniforms identical to the students when met even though Uthar later wears much more flashy attire appropriate to his station as head of the academy.

    My fixes correct certain students wearing uniforms they should not, keeping Yuthura in the unique uniform she wears when first meeting her in the cantina and giving Uthar the same treatment for when you first meet him. I also went ahead and gave Uthar's unique uniform to Jorak, the former head of the academy as he too should not be wearing the common male variant.

    Minor Spoiler: Both of my files for Yuthura are compatible with the mod "Yuthura Sith Eyes with Light Side Transition" as all that mod does is change the alignment of the Yuthura file for Dantooine so she has non-Sith eyes. My Dantooine Yuthura file has her appear with her unique outfit and also has the alignment modification for the mod compatibility. Just prioritize my "dan13_yuthura.utc" file above the one added by that mod.

    Credits: Kotor Tool by Fred Tetra


    • Submitter
    • Submitted
      09/22/2019
    • Category
    • K1R Compatible
      No

     


  15. Vandar Silent Dialog Fix (Android)


    During a certain conversation with the Jedi Masters on Dantooine, Master Vandar can speak a line of dialog that is not voiced.

    This is an Android-only bug. It seems whomever was in charge of making each line of voice acting work only with the Android port left this particular line in its PC state which is incompatible with the port, resulting in silence.

    Luckily the line by Vandar is pure fluff and it is the proceeding line by Vrook that moves the conversation forward. My fix? Remove Vandar's silent line. Nothing is lost in the conversation as it will skip Vandar and jump to Master Vrook instead.

    This mod is compatible with "Jedi From The Start" as even though that mod changes a lot of dialog on Dantooine with the Jedi Masters, this particular dialog file for Vandar is not used.

    Credits: Kotor Tool by Fred Tetra, DLG Editor by tk102


    • Submitter
    • Submitted
      09/13/2019
    • Category
    • K1R Compatible
      No

     


  16. Improved Galaxy Map (Android)


    I present to you one of the few Android-only compatible mods for Kotor 1. You may be thinking one of two things after that statement; what makes this mod only compatible with the Android port or the fact that an improved galaxy map made by Kexikus already exists which places the planets in their Star Wars canon locations. Well as it turns out that mod is incompatible with the Android port because Aspyr used a scaled down version of the "galaxymap.gui" which results in that mod not working properly in the port. Also, the settings on that mod's TSL Patcher have to be changed even if the Aspyr galaxy map is used in that mod's installation. Bottom line; that mod would have to be reworked to function properly with Android Kotor.

    Now that I've covered my bases to avoid any claims of mod theft, I'll proceed to explain the mod.

    First, I don't care much for "canon" placement of the planets. I could have placed them canonically, but I didn't like how most were bunched together on only one side of the map and in a version of the game where most use touch controls it's better to have them neatly separated throught the galaxy map as to avoid touching the wrong one. 

    This mod comes as is and I will most likely not upload a TSL Patcher version. The reason being that many Kotor Android players have no access to a computer and it makes it difficult for them to access some mods.

    Warning: This mod as stated above is meant to be used with the Android port of Kotor 1. Using it on the PC version may result in damage that I cannot be held responsible for.

    Credits: TSL Patcher by Stoffe


    • Submitter
    • Submitted
      09/10/2019
    • Category
    • K1R Compatible
      No

     


  17. 3 hours ago, jc2 said:

    Either way, really.

    If you decide to upload all of them, simply label each individual part. It really comes down to organization and how you effective you are at communicating what is inside each zipped folder.  Like, mentioned before, its helpful to people if they have an understanding of specifics and general concept. 

    I'd recommend uploading them in groups, i.e. fixes for dialogue (dlg files) or group a bunch of .uti files that fix/mod/upgrade items. You could always attach them to this post and see what feedback is given about organizing them. The only other thing that comes to mind about etiquette is crediting tool creators, users, tutorial writers, etc...

     

     

    Funny you would mention putting them into groups as that was the first thing I did. It's quite a few files - especially the folder with all the items with fixed descriptions.

    I'll make the changelogs for each one and upload them but it would have to be separate as each of the 8 are very different in what they are and what they do.

    And thanks for the part about giving credits.

    Also, is it looked down upon to use images from Google as examples for uploaded mods? For comparisons and the like.


  18. 18 hours ago, jc2 said:

    Congratulations on your first release!

    I would recommend showing a changelog, which would detail what you did. Otherwise, people will not know what you have done, thus won't download somebody's claim to "upgrade" or "balance" the implants. 

    Thanks for the feedback. I'll add one to it eventually and will do so for the future ones.

    • Thanks 1

  19. Hey everyone, it's the newbie here. I wanted to ask a simple question; is it frown upon to upload multiple mods by the same author in quick succession? I compiled my list of mods, fixes and improvements for upload but there's 8 zip files total. They would have to be uploaded separately as well.

    I would feel pretty dumb if I uploaded so many files one after the other and then get heckled for it.

    Any input?


  20. Upgraded Implants


    When first playing Kotor 1 not too long ago I considered that the implants in the game were lacking some punch. They're rare, can be very expensive and on top of that they require spending feat points to even equip. So I went in and "upgraded" all but two (including the ones added by Yavin Station).

    The two left out are the implants that make the user immune to poison and mind-affecting. These two bonuses are good enough as they are without adding more on top of them.

    These are not meant to be "cheat" items. I consider them to be properly balanced within the vanilla game. Hope they are enjoyed.

    Credits: Kotor Tool by Fred Tetra


    • Submitter
    • Submitted
      09/05/2019
    • Category
    • K1R Compatible
      Yes

     


  21. 2 hours ago, jc2 said:

    Welcome to DS!

    I'll try my hand at this. Pwen like gwen but with a p, and er like greener. Pwener.

    That's how I say it, yeah. But everyone's accent is different and sometimes pronounce things differently. Also, thanks for the warm welcome.


  22. 25 minutes ago, Sith Holocron said:

    Will look into it.

    19 minutes ago, Mutilator57 said:

    I know you've already singled out Audible but if you create a new account with a free trial, don't you normally get a free audiobook? That's how I got Darth Plagueis.

    Hmm. I considered this but wanted to know if there was maybe an offer out there for two free audiobooks instead.


  23. I've never been a part of a Star Wars community before so I thought I'd ask.

    Does anyone know where's the best place to buy (yes, buy. No cute wink hinting that I want to pirate it) the Darth Plagueis audiobook by James Luceno? I used to go through it all the time on YouTube but Random House Audio cracked down and deleted most videos on it.

    I know the obvious answer is "Audible" but I ask because there might be a better option out there.

    And spare me the "Have you heard the tragedy of..." The only tragedy here is YouTube's copyright system forcing me to give money to Disney when all they're doing is dragging Star Wars through the mud.

    I guess giving royalties to Luceno ain't bad though. Anyway, the audiobook.

    Oh, and it has to work on an Android phone or tablet. I like cozing it up on my bed.