About This File
When first playing Kotor 1 not too long ago I considered that the implants in the game were lacking some punch. They're rare, can be very expensive and on top of that they require spending feat points to even equip. So I went in and "upgraded" all but two (including the ones added by Yavin Station).
The two left out are the implants that make the user immune to poison and mind-affecting. These two bonuses are good enough as they are without adding more on top of them.
These are not meant to be "cheat" items. I consider them to be properly balanced within the vanilla game. Hope they are enjoyed.
Credits: Kotor Tool by Fred Tetra
What's New in Version 2.0.0
Fixed a developer typo in the Sith Regenerator's item description.