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niBBa

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  1. niBBa

    Heart of Beskar

    Hi Darth, can you check your private messages?
  2. Is there a non-Steam version of TSLRCM + M4-78EP?
  3. Is there a way to get this to work with the Workshop version of TSLRCM?
  4. So I put the KotOR 2 mwscript.nss in my DeNCS folder, but it still fails.
  5. Where can I get the TSL nwscript.nss?
  6. IIRC it's a modded k_ai_master. I am curious as to what my modder friend did to it, but I can't access it. What can I do, just brute force it with DeNCS?
  7. Is there another tool I should be using? I just want to take a look inside this file but DeNCS won't do it. It works fine on KotOR's .ncs files, but not KotOR 2's. EDIT: image is what I get as the "failure" message.
  8. I do indeed have that, but I removed it from my Override to test and the problem persisted. Did I need to leave the area or buy new parts or something?
  9. Okay, so I had a hunch that something was going on with the actual Parts found in game. What I did was use KotOR Save Editor to remove the parts that I had and add new ones, and the new ones worked. However, once those were used up, every part since then (that I find in loot) does not work, if that makes sense. It seems to not be a particular droid, but anything that requires parts Here's my latest save, in front of a droid that won't let me repair it. 000047 - Game46.rar
  10. This is the first time I've ever encountered this issue. I have enough repair parts, but clicking on a selection shows the following: What do? EDIT: Discovered that I have 2 different sets of parts???? Is my game just not reading either of them? I am able to reactivate the droids, just not anything after.
  11. That did it. Thank you again, Bill. You are the best!
  12. I appreciate this a lot! thank you! However, the enemies still felt the same. I figured with a bonus of 1125 health (as I understand it) that it would take a fair bit of time to kill an enemy...
  13. Nevermind, I am not sure it's working. //Set up the effects based on the character level if(nCharLevel >= 1 && nCharLevel <= 3) { eStatA = EffectAbilityIncrease(ABILITY_STRENGTH, 2); eStatB = EffectAbilityIncrease(ABILITY_DEXTERITY, 2); nVP = 1125; } I am currently level 3, so I figured I could use the above as a test -- setting a high level of HP into an enemy would be a good way to detect if it's working... but it doesn't seem to be. I am in the lower Taris area entering the apartments and I see a group of Black Vulkars who are just as squishy as before the 1125 adjustment. Either I'm still a dumbass, the code is wrong, or there's a limit to the amount of VP? I don't know. I am entering a new area, too. I made a hard save prior to entering the "test zone." I attached my .nss. I will beg for one of you guys to look at it and see what I am doing wrong. qg_hardcore.nss
  14. I must be a dumbass. You're right, Bill. I see that there are entries for the other NPCs. I only edited the Jedi set. Scoundrel, Soldier, Scout (class): Player Level 8+: +6 Dexterity, +6 Strength, +75 Vitality points. Player Level 13+: +12 Dexterity, +12 Strength, +130 Vitality points. Player Level 17+: +20 Dexterity, +20 Strength, +200 Vitality points. This would be for the rest of the humanoid enemies, correct?
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