
DeathScepter
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Content Count
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Posts posted by DeathScepter
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that is cool.
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well this is a good download for me. and I would love to see if you can get Force Rage from Sith Marauder
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Potential Idea: Use Kotor 2 heads that fits your mod.
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this looks great. and reminds to get off my butt to get my Jedi Sentinel to Jedi Shadow mod.
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On 7/14/2022 at 12:07 AM, EAF97 said:i do love that robe for her. it does fit the Sith aesthetic
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8 hours ago, Salk said:Suthspecter,
If l may ask, have you considered looking for some help? The monumental task might become less of a burden.
Godspeed and thanks for the latest updates.
given how big of this project, Offering him help would be a nice thing to do. It will be up to him to accept for he is the leader of this. I am a good ideas guy but skill to help him would make me dead weight for him.
A good idea for a boss he can use is a Sith Juggernaut inspired Dark Jedi for the Death Matches side quests.
Side note: I have a lot of good ideas but lacking of skill is my weakness of right now. Busy with work.
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9 hours ago, Sithspecter said:It's more like an undead project that just won't die, despite my repeated efforts.
well this is just me, the stuff that you have shown is pretty good and I like it
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This is just me, Regardless of how powerful the item truly is or the stage of the game, it should be available to the Enemy and Player at that stage. As for Boss Characters that you are developing, it is alright to give them slightly stronger equipment.
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Well I know your mod is a dedicated Restored mod. Also adjusting prices to make them more sensible and increase prices if you are going to add traits to them. Also with Broken/overpowered equipment should be end game equipment only if you are planning to keep them broken as is. So it is alright to adjust them to make them fit to that stage of the game
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well I would love to see a Sith Reaver armor for Dark Side Players for Kotor 1 and 2
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On 7/11/2023 at 10:45 AM, darkside161 said:recently I have downloaded and installed yavin IV mod on my android device and try to play it. at first everything was according to the mod story but after the conversation with suvam tan, I try to go to the planet surface by clicking on panel access door and after that suvam tan ask me whether I want to go to the planet surface with his ship then I said yes and the screen loading but then the screen is clash blank for a while and the game shut down automatically means it kick out off the game. I tried to restart the game, talked with suvam tan and accessing the panel door once more to go to the planet surface but then the same problem happened. How to fix this bug issue? I tried to find the solution by accessing thru google, go to every star wars kotor 1 forum but still didn't found any solution. Hopefully anyone can help me with this bug problem. Thanks
This mod is for PC version of Kotor Not for Android
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as for me, Drew, I just briefly read this thread of now. For i have be on call for work
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what i am saying that Mandalorians Enemy NPCs should be powerful enough to be a proper boss but not so powerful that they are undefeatable that they are consider to be Mary Sue
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fun idea: Bonus Feats(force jump and lightsaber feats) to an mandolarian armor of your choice with JC's Dark Saber.
Force Jump for Armor
Improved Force Jump for Upgrade
Master Force Jump for the other Upgrade
Same logic for Lightsaber as bonus feats.
Think of Canderous as a Mandolarian Jedi without the said Jedi Class with this armor. Also Mandos should function as a boss type Character but Never Mary Sue Level
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Looks great. Side note: I am not good with TSLpatcher but i am half way decent with Kotor tool. I can upload a class mod with a mandalorian commando for any NPC if you want.
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14 hours ago, DarthParametric said:Not sure I'm really a fan of grafting it onto important NPCs. If you want to give people cybernetics, you'd be better off porting arms and legs from TOR so they are a bit more unique.
Those are good ideas, DP. I am not a player of TOR but they have interesting aesthetics that everyone should look into or get ideas from
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good to know. I do enjoy your content, N-Drew. Just curious, other than appearances, what other content are you planning for Heart of Beskar?
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just curious would it have any of the special effects of Bao-Dur's arm
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I do need to get off my ass and do a Non TSL Patcher of my class mod. It does have a Mandalorian Commando Class for Canderous and other Mandos. Tslpatcher confuses me right now. Heart of Beskar might get some mileage out of Mandalorian Commando class
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1 hour ago, Snigaroo said:That isn't anything that I would want to include in the mod builds.
good to know
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i would love to see a Kotor 1 and 2 version of the Shadow Guard with their Lightsaber Pikes from Force Unleashed for a boss battles at Key Sith Locations
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it is hardcored like Classes column within class.2da file. So that is one of the mod ideas i learn the hard way. I am still learning about kotor 1 mod, half decent with Kotortool and Tslpatcher confuse me right now.
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Looks great, N-Drew
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I do think that Revan and Jedi Exile have a subtle force bond. Revan's connection to Jedi Exile lead to Jedi Exile's force connection to be healed and Jedi Exile's force connection lead Revan to be redeemed.
Due to the nature of Jedi Shadow and their information gathering nature, Revan and Kreia were Jedi Shadows during their Jedi careers and when Revan became a Sith, he became a Sith Assassin Master and Kreia became a Sith Sorcerer. Revan while his memories were returning, became similar to a Jedi Shadow within Kotor 1 because he was looking for location of the Star forge and assassinate Darth Malak
Revan during Kotor 1 taris, was using a passive force cloak, force bonding and dark side inspired poison immunity(he is immune to the Raghoul mutation effect of the plague and use the force pass that on to his team)
kill G0-T0
in Mod Requests
Posted
well Go-to has ties to the Exchange and they are at best temporary allies. So getting Go-to to get the Bounty Hunters off your back is always a good thing