DeathScepter

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Posts posted by DeathScepter


  1. Context, I am decent with Kotortool but Tsl patcher confuse the shit out of me.  Within Kotortool, I can add and rebalance classes with ease and i can upload them without TSL patcher as a possible modder resource. Yes I will rebalance the Ebon Hawk crew to their classes.

     

    I can't for the life of me to translate my ideas from Kotortool into Tslpatcher is my main problem if you wonder why I have issues due to my lack of experience and have been working alot. Without Tslpatcher I can upload this tomorrow to everyone see my ideas,

    Jedi Sentinel be boosted and renamed JedI Shadow 

    Wookiee Berserker for Zaalbar

    Mandolarian Commando for Canderous

    Expert Droid change to Astromech

    Republic Pilot for Carth 

    Pathfinder for Mission

    Jedi Guardian and Jedi Consular would rebalance due to Jedi Sentinel being boosted. Jedi Guardian will function like themselves and combat friendly with great HP and Feat progression 

    There is more later and Yes I want later on to use TSLpatcher for a future mod and YES I would appreciate any help

     


  2. a possible suggestion. with Hk-47's hides, modify them to boost Attack, Dexterity, Consutition and Damage Resistance for future updates. He is a dedicated Combat Droid that double as an Assassin Droid. Adding Stealth and Sneak Attack might be interesting.

     

     

    To Salk, you have a point about Mission and Canderous.  Mission have face several Rakghouls within the Lower City and true she is 14, boost to strength and consutition is a must to surive combat encounters with them without getting  turned into one or eaten.

    Canderous is an expereniced Mandalorian Commando with combat leadership experience. So boosting his physical stats due to him being expereniced Mandalorian Commando and boost to charisma for his time as a officer within the Mandalorian military


  3. you can talk to Insidious to use his assets to work out your ideas. If you look into Juhani's utc file and in the inventory section in her file and look into the Natural item, you will find a stealth belt in there.

     

    For example, you can have a Side quest that you can make for "Jedi" Presitage class and use the hide that reflective of your presitage class ideas. Also possiblity of useage of baseitem


  4. you can't make new Forcing Using classes. making new normal classes are perfectly alright.  Also mechanic wise, the player character and any npcs can have up to 2 classes. Because i have been busy with work and stuff. I haven't gotten to my idea of a Jedi Specialization mod idea yet.

    • Like 1

  5. On 2/3/2023 at 1:33 PM, ChAiNz.2da said:

    Posted this on the Facebook site, but figured I'd post here as well 😅

    I haven't heard from RedHawke in several years, and not too far after I was given caretaker privileges of his mods' hosting ages past. I've since relinquished Red's mods over to Deadly Stream Site Staff back in 2020 after shutting down my mod/archive site. (JumpStationZ)

    https://deadlystream.com/topic/5623-reuploading-the-jumpstationz-mods/?tab=comments#comment-75147

    After such a long period of inaction, I'd almost wager (at least with RedHawke and his stuff) he'd have granted it. As former caretaker I always asked that if anyone did use such assets (his or mine) that you'd include his original readme along with credit mentions with the caveat that should he ever show up again, his wishes whatever they may be, would be followed. Not sure if that rule still stands however and I wouldn't want to step on Deadly Stream's toes since they'd be more in the right. 🙂

    https://deadlystream.com/topic/5623-reuploading-the-jumpstationz-mods/?tab=comments#comment-75308
     

     

     

    To me, Acknowledging the other people's assets within your readme is a safe rule to have. For example, I have an idea of Jedi Shadow named Monique as a recruitable within Ord Mantell Mod that Redhawke did awhile ago.  Guess what, I would put into the Readme This Mod uses Ord Mantell mod by Redhawke.  Chainz, If i used your assets, I will ask permission first and a possible way of using your asset within my mod before I did anything with them

    • Thanks 1

  6. This is just a suggestion, Having an Item of your choosing to have Bonus Feat: Force Jump and Weapon Specialization: Lightsaber for this new Mandalorian NPC. Also Talk to JCarter about using his DarkSaber Mod for this mod.

     

    Well I do think This Mandalorian NPC should be a boss tiered NPC. Side note: you can use the scripts from Jedi and Jedi Classes if you need too. 

    • Like 1

  7. For example, main reason why Canderous and Hk-47 can recover health and why Juhani can stealth without using a Stealth belt is due to they have an item hidden in their inventory.

     

    Go to Inventory then go to Natural items you can the armbands and hides in there.

    • Like 1

  8. With Bastila Shan, Hides can be helpful.   In Short, Armbands and Hides can do a lot for your ideas. I don't think that K2 Stealth Run can't be properly ported given there are many new scripts within Kotor 2 that Kotor 1 don't  have.


  9. 12 hours ago, JCarter426 said:

    You can replace a body slot, yes. You an either replace the model files, which would affect everyone who uses that model file, or patch appearance.2da to have entries point to a new model, which would only affect whomever you want. It depends on what you want to do.

    Models can be edited with the following tools:

    thank you, JCarter. I will have to use  KotorBlender for a Recruitment mods I have floating in my head.  Monique and Celeste Morne Recruitment i have floating in my head.


  10. it is possible to do a custom class for non force users.   Right now, I am working on a mod that gives Zalbaar Wookie Berserker class and a fairly big mod that tries to make NPCs bit unique by custom classes and specializations. While giving a Player to "learn" new specialization over their travels and able to upload them into the Ebon Hawk's computer.

     

    First off you need to get familar with both Dialogue and Classes.2da files completely before you do anything.

    Adding or removing Columns are a No due to the fact they are hard coded. Also due to his status as a Wookie, he is unable to equip armor of any sorts. there is a script code that prevents any Wookie from wearing Armor within Kotor 1.