
DeathScepter
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Posts posted by DeathScepter
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only on the dark side is the only legit way to bring her back to your party.
If you planning to a Recruitment Mod for this, you have to a solution with the Rakata Temple
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Thank you very much, Tamerbill that solves a lot of problems for me.
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right now, I wanting to do a Non Forcing Classes mod.
Right now, I am trying to do a Mandalorian Commando class for Canderous. I did save the classes to the override and the dialogue where the dialogue normally where the dialogue is placed.
This aspect of my entire mod idea is to have more unique classes for the Non Force users within the group.
Canderous=Mandalorian Commando
Carth=Republic Pilot(it is a Scout with better attack bonus)
Zaalbar=MadClaw(tankier Scout class)
Mission=Pathfinder
T3-M4=Astromech
Hk-47=Assassin Droid
Yes I do need help because when I add like a New Non Force using class, it doesn't show up.
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Well I had this problem before. I have found that Re-installing Kotortool and Kotor and it will correct itself.
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On 4/16/2021 at 6:14 PM, TamerBill said:Yeah, that's normal. You have to remember that KotorTool's pretty ancient, it's trying to contact update servers that no longer exist. Just turn off automatic updates in the options menu.
thank you. I am going to updating this thread.
I might do a Dedicated Hide thread later on that involves the Player Character and Ebon Hawk crew.
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3 hours ago, TamerBill said:Are you actually getting an error message here? I just reinstalled to see what it's supposed to look like, and I'm pretty sure the progress bar just looks like that. It's not an installation failure.
Message did say, "Error, Couldn't find the Latest version of Kotortool" when it starts up.
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i am using Window 10 with all of the current updates if you are curious.
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Every time I try to re-install Kotortool, it is a partial installation not a full installation. The Kotortool installation bar doesn't complete before it asks me if I want to do start up Kotortool. I do wonder why is that and how to correct it.
I want to do an indepth mod with a lot of content including a Force Specialization mod, Porting, Few Recruitment mods and other ideas. For example, New Customs Class like Ace pilot for Carth, Mandalorian Commando for Canderous.
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is it for kotor 1 or 2? there should be a feat gains mod for either. Do you have kotortool?
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classes.ada is important here. the attributes cap at 18. So if you want an extremely op Jedi, setting wisdom and charisma to 18
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Keep in mind Tamerbill, My suggestions are Lore Friendly and Thematic friendly. In Short, if it fits into Star wars or fits into the game, I will suggest it.
Well I do hope these ideas are good jumping off point.
Martial arts Feats: All of the Martial arts feats should be able Armor or without Armor. Also Jedi Classes and Normal Classes should be able to use them.
Echani Tree: Agile martial arts is similar to Kung fu that is taught to Special Forces and other organizations
Taijutsu Tree: An adaptable martial art that can adapt to many situations
Teras Kasi Tree: Able fight Jedi and other force users on equal footing
Those three I would like to see but you can add any many other martial arts that you want.
Jedi and Sith Specializations I would like to see:
Jedi Battle Master: Lightsabers Specialists that focus DPS and off tanks. Lore Wise: They are Jedi Guardians primarily that pursue either Premier Jedi Lightsabers Instructor or Field Commanders. Jedi Battle Masters: Zhar and Kavar are proper Jedi Battle Masters within Kotor 1 and 2.
Sith Marauder: Similar to Jedi Battle Masters, Sith Marauders are the Sith Combat Specialists that specialize within Lightsaber mastery. Darth Sion with in Kotor 2 is a good example of a Sith Marauder and Darth Vader is a tankier verison of a Sith Marauder.
Jedi Shadow: Lore Wise: Jedi Shadows draws from Jedi Sentinels primarily and Information gatherers and able to take down Dangerous Enemies ranging from Sith Lords, Crime Lords, Bounty Hunters and other dangerous enemies. Capable of Stealth. Obi Wan is a good example of a Jedi Shadow can do.
Sith Assassin: Similar to the Jedi Shadow, Sith Assassins can take down Dangerous enemies for their Sith Masters and gather information. Darth Bandon, due to writer's intention, is to be a Sith Assassin. Darth Maul is a better example of a Proper Sith Assassin.
Jedi Sage: Lore Wise: Jedi Consular primarily that desire to study Force at the deeper level. Master Yoda within the OT and Luke Skywalker within the Sequel. Jedi Sages often heal others and crowd crowd.
Sith Sorceror: Similar to the Jedi Sage, Sith Sorceror study the dark side fully and embrace it and torments their enemies with the force.
Other Force user specialization Idea:
Matukai Adept: Force using Martial artists organization that compliments Martial arts training and the Force Training.
Jedi Seeker: Jedi that travels the galaxy. Some Jedi Seekers become Hermits, Some hunt criminals, Some searches Old Jedi Holocron thru out the galaxy learning the new Force abilities. And righting wrongs thru out the galaxy and helping other people. Jolee can be consider a Jedi Seeker when he was younger. Ataru Striker is one of the Jedi Seeker Specialization within Pathfinder.
Jedi Bastion: Increase DC effectiveness of Stun, Stasis and Stasis Field. Also boost effectiveness of Double Lightsaber. Think of Bastila Shan.
Jedi Shadow Commander: Revan/Player Character; Able to work with many builds to take on Darth Malak and win.
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Hey Tamerbill, I am liking this mod a lot. I am curious about future updates.
1) how big are future updates?
2) due to my lack of skill within scripting, are you willing take some of my ideas and run with them
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3 hours ago, TamerBill said:New version's up, I completely reworked how Payday worked. Does anybody even use Payday? Who knows, but the 2010 implementation didn't meet my 2020 standards.
Also added a new set of force powers: Resonance, Deep Resonance and Master Resonance.
This is probably the final version of the mod.
To TamerBill, there is nothing wrong to have high standards. Your old Kotor 1 Content: Feats and Force Power mod is good quality.
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thank you and I shall download and enjoy this.
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36 minutes ago, ajdrenter said:I think when I was doing it I had decided on "Pilot" for Carth and "Warrior" for Canderous
Pilot makes sense for Carth and Warrior makes sense for Canderous. For example a possible class for Mission is Undercity Pathfinder due to that she helps you with the Taris Sewers and your guide to the sewers.
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My ideas for Carth and Canderous for unique class ideas/
Carth: Gunslinger. Well Carth's theme is a duel wielding blaster pistol character why not having a class reflect that.
Canderous: Mandolarian Commando. Canderous is a well known Mandolarian Commando during the Mandolarian Wars and a well known tank as well.
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Mission=Master's Luck feat(a lvl 12 feat that Scoundrel Revan with a 8/12 build can't get) can tied new equipment
Juhani=Force Camofluage
Bastila=Battle Meditiation
Hk-47=Combat Droid class can have unique equipment tied too
T3-M4=Expert Droid class can have unique equipment tied as well.
Zaablar= Wookiee Toughness feat
Carth, Jolee and Canderous will be need something unique ranging from a Feat or Class to tied equipment.
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12 hours ago, N-DReW25 said:You're going to need to be more specific with your request, I am unaware of what you mean by 'Specialization for the Force'.
This can be used for Jedi Specific class or can be used by any Jedi Class that the player can use.
This is your mod first and foremost but these are examples of possible Force Using Specialization. I can see hides possiblity being used here
Drew, please use your discretion in developing your Force using Specialization. As long as they are fun and have a function, you can name whatever you want. Fluff Flying Bunny can work as long as it has a function and it is fun.
Kotor Campaign Guide Jedi Specialization:
Jedi Specializations should be learned on Dantioone thru unique side quests
Jedi BattleMaster, an Elite JedI Guardian that fills a few roles like Team buffer(Energy Resistance and Force Valor and Force Heal), so make a hide that strikes between DPS, Off-Tank and Force Regeneration or whatever makes sense for you if you have a Jedi BattleMaster style specialization. Instructor Jedi Battle Master: Zhar. Combat Jedi BattleMaster: Kavar.
Drawing inspiration from them for Jedi BattleMaster style Specialization would be a good idea
Jedi Shadow, an Elite Jedi Sentinel that has two specialization 1) Stealthy Jedi build or 2) Hunting Dark Siders. If you goes a Jedi Shadow type specialization, you can combine the 2 roles into a Specialization or have more focused specialization with a dedicated hide per specialization. Bastila can potentially fill the Jedi Shadow role of Hunting Dark Siders role. Juhani is more of the stealth oriented Jedi Shadow(I am aware she is a jedi guardian but she has Force Stealth ability and Force Stealth is used by Jedi Shadows and Sith Assassins)
Jedi Watchman, an Elite Jedi Consular that is strikes a balance of a team buffer and a stealthy Jedi. Lore wise: Jedi Watchman works with Local Government to bring peace to that said world. Jolee can be consider to a Grey Jedi Watchman. Jedi Master from Nar Shadda is another Grey Jedi Watchman type.
Jedi Sage, Matukai Adept, Jedi Seeker, Zeison Sha and Jal Shey are potential Jedi Specialization
Sith Specializations:
Sith Specializations should be learned on Korribian with an unique side quests
Sith Assassin: Evil Counterpart to the Jedi Shadow. Sith Bladeborn are Sith Assassin that focus their training with Sith Tremor Sword and other Sith Warblades
Sith Mage: Also named Sith Sorcerer, They focus on the esoteric side of the dark side.
Shadow Hand: Sith personally training under a Sith Lord. Yuthura is a Shadow hand under Uthar, Darth Bandon is a Shadow Hand under Darth Malak, Dark Bastila is a Shadow hand under Malak and if Dark side ending, She is a Shadow Hand under Revan.
Sith Marauder is more aggressive form of the Sith Warrior and Sith Juggernaut is tankier Sith Warrior
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I have a suggestion for Jedi Academy on Dantioone and Sith Academy on Korriban. the suggestions that has a Specialization Trainers for force using specialization of your choice.
Remember how you did the hide for Carth for Republic Veteran Feat, Same principle for the Force Using Specialization
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it would be funny if there was Sith Sorcery Force ability and somehow tie it to the dialogue to change Malak to a Twi Lek dancer. Lets face it, Sith Sorcery is known for crazy shit and it would be funny use of Sith Sorcery to change Malak to whatever the player wants.
I don't know how to help you right now but it is interesting that happens
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Well Would this be useful for Recruitment mod for Kotor 1
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Due to an interest in certain mods, Effix's Electromesh robes I would love to port and acknowledge his work and other people's mod within this recruitment mod
Character in question for this Recruitment mod:
Monique: She using the PFCH02 as basis for her character. For edit I want to make the hair much thicker and the braid thicker and floor length. Lady Revan will be able to have that same edited head as well Scout Revan(both genders) and Monique's height is on part with Carth. I am interesting placing her in one of those cages within the Taris Sith Base with that Duros right before the Taris Dark Jedi Boss Battle.
Also As for right now, I do have Kotortool with plans to get Photoshop and TSLpatcher soon. What are any other tools do I need to complete this Mod?
She takes the place of Juhani for a short period until you get off taris and take up Jedi training.
Well for replayablity reasons, within this mod idea, that you will be able to choose either Monique or Juhani for that playthru.
Monique:
Class: Jedi Sentinel
Aligment: Light Side
Role: Skills Monkey and off tanking
Romance Options: Straight
Age: 28
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On 8/9/2020 at 6:52 PM, JCarter426 said:It's left over from Neverwinter Nights, in which it makes the user immune from paralysis and movement speed debuffs. Maybe it does the same thing in KOTOR, but it could very well do nothing.
It's entirely possible to have armor that doesn't restrict Force powers, though. The restriction is through the base item number. If you make a new base item type that is otherwise a copy of armor with the same appearance and such, it won't have the restriction.
Thank you for the information. Side Note: I might do a Dedicated Recruit Mod thread later on with some mild porting from Kotor 2 items and characters and a Kotor 1 head re skin. But I might ask 90SK if it is cool to import some of his Kotor 2 Jedi items.
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I am wondering what does Freedom of Movement does for Armor. And would it be feasible for a development for a future Jedi friendly armor for a mod? Like using Force Valor or Force Storm while using this potential armor concept.
I do need advise on a mod that I am creating.
in General Kotor/TSL Modding
Posted
I am doing a thematic class mod for Kotor 1. And my question is that does deal with the Player Character is that should I focus on single highly flexible class for the Player character, Focus build class(like they are in the vanilla) or make each of the Jedi Classes highly flexible.
One of the aspect of this mod, that I am converting Jedi Sentinel to the Jedi Shadow.
Jedi Shadow Class:
Force Jump Tree will be unlock fully.
Force Immunity tree will unlock fully as well
Force Focus Tree will unlock fully.
Uncanny Dodge will automatic.
Sneak Attack feats 1 to 10 will unlock to use.
All Weapons Specializations will be unlocked and able to be used.
As of right now, I am leaning towards making all Jedi Classes highly Flexible and selectable for the Player. Bastila Shan is supposed to be a mentor to Player Character; so having them the same class makes sense to me, for you only teach what you know. True, the knowledge base for Player Character is Jedi Council and choosing your class make sense as well.
There are other New Non Force Using classes that will reflects their roles and themes.
Zaablar: Mad Claw(Tankier Scout)
Carth: Republic Pilot(Scout with good BAB and Improved Starting Defense and Saving throws)
Canderous: Mandalorian Commando(tankier Soldier)
Mission: Pathfinder(Scoundrel)
T3-M4: Astro-mech
Hk-47: Assassin Droid(i have plans to add Sneak Attack and stealth function to his hides if possible)