
DeathScepter
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Posts posted by DeathScepter
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On 1/11/2022 at 9:46 PM, ebmar said:If I recall correctly - Hunters Run's "Operation Kill Bastila Remade" add a new feat to the 2DA called "Bastila's Disguise", and it worked as the mod intend to. One can try looking at the setup or asking him to elaborate.
I am looking into Repair Scripts into Hk-47''s Repair Side quest and I do think I use them as a base for my ideas.
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I might pull a Borderlands 2 route and develop class mods in a similar vein. Instead of tying to classes but to feats. I have another mod idea that I mention on this Site involving of renaming Jedi Sentinel to Jedi Shadow and buffing the class
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thank you very much.
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well should I try it to make this clearer in order for me to get some help?
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for lightsaber feat for any class.
Go to Feat.2da file, Go to Weapon Profiency: Lightsaber row and change 4 to 3. Next column will be level given. for example, 3 will grant and level 4(it will be your choice) will be appear when leveling up.
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I have this idea of a mod I want to try out.
Mod idea: Using the Empty Feats within Kotor 1 and tying them to hides for the Player Characters can use. I am planning on using the Baseitem.2da file by adding lines.
I am planning on using on using One of the Ebon Hawk's computers consoles allows to Player Character to learn and trade out Hides out.
Jedi Specializations will get at least 3 lines that Player Character learn and switch out from. Sith Specialization will get their 3 lines as well. And there will be other 3 Hides to switch out from.
Scripting is not my strong suit.
I know with NPCs that there are 4 boxes where the hides often are kept. For Example, Canderous, Juhani and Hk-47 have hides for their respective abilities and there are 3 boxes above that box.
One of my ideas is that Player thru their travels, can learn various specialization. For example, A Jedi Counslar PC might want to become a Jedi Battlemaster type of Jedi Master. So they can go to One of the Ebon Hawk's computers and go thru the Dialogue to do that.1) so how would i add Hides in those areas for the Player Character while on the Ebon Hawk?
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right now, baseitem.2da needs to get familar with. Each weapon has a number in a column to reflect the associate script. So a quarterstaff will have a different number from lightsabers with baseitem.2da.
Baseitem.2da within Kotortool can do a lot for hides and items.
congrats to the new baby, all babies are handful. I have been busy with family.
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I am tempted to do a Recruit Mod with a re skinned PFHC02 head.
Monique: she is a re skinned of PFHC02 with extremely longer voluminous darker red hair with dark blue eyes; using Female Revan Soldier as a base for her body. yes she is a mild reference to the Callidus Assassin in her appearance
My Story idea is Monique would encountered on Taris in the Sith Base as a Prisoner with the Duros. And she would join you to escape Taris and On Dantioone, If Juhani lives, Monique would leave the group to the Ord Mantell to assist the Jedi there. and Encounter with Quatra, Juhani's Jedi Master, requests an Audience with Juhani about what happen during her Jedi trials. Juhani will leave to reconnect with Quatra.
If Juhani is dead, Monique will stay in the group.
Regardless if Juhani is lives or dead, Monique's content involves tracking a Rogue Dark Jedi and 2 Sith Juggernauts.
In Short, how would I do that for a mod?
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a suggestion for Your Kotor Improvement that using that skin as a possible Dark Jedi Character for a Recruitment at Korriban late game.
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Well it will be cool if you make it possible to make Kel Algwinn Recruitable
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I am wondering about Force Focus: Control and Force Focus: Alter feats. Question is Are they active feats like Force Focus Feats or Are they Empty feats like Battle Meditation? I was considering a Specialization Theme Mod.
I am using Kotor Campaign Guide as a Specialization Mod. One of my ideas is using them either as a bonus feats or re using them as Various Specializations including Jedi Battle Master, Matukai Adept(it is from Hero Guide and Kotor 2) and other Specialization.
I will be using a Hide System that will be adding new line within the Baseitem.2da file. For example, With Hk-47 will get a new style of hide similar to Juhani when you upgrade Hk-47, you will give him an increase to damage by Disprutor Rifle(using damage flags for disprutor rifle) and allows him to use stealth and sneak attacks.
Hide system would be using one of the Ebon Hawk's computer consoles allows to "teach" PC new Specializations that has tied to Jedi, Sith and other organizations(both non-force and force organizations). Also Allows other NPCs to "learn" Specializations as well. Later on I will look into Spell.2da files so see what I can do if I can restore and use for this future Mod.
Any help and questions are welcome. I have a lot of ideas that needs to be written out more clearly.
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well a possible suggestion it will take awhile. Make an implant that modifies the Con modifier. or manually increase the Max Hitpoints of an Enemy NPC of your choosing. Or increase the Hitpoints within Classes.2da.
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there should be a line within Baseitems that effect Jedi Armors like you are asking. The question is do you have Kotor tool?
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well, there is an option to use the baseitem with Kotortool. if what you are asking is impossible.
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Tamerbill might have a better indepth answer for the OP due to his knowledge of scripting.
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I have found a good resolution by getting a new unzipped program.
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I went to Nexusmods in order to download TSLpatcher and somehow it gotten itself connect to my Kotortool. I am wanting to do a Celeste Morne Recruitment and tie it to Redhawke's Ord Mantell.
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Right now I am working on this
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Well I have several mod ideas that floating in my head and this is one of them. A Vector Comic Mini series starring Celeste Morne and Murr Talisman. With Recruitment mod, it would be a fun idea to have the Player Character meet Celeste Morne at Taris and she is disoriented with amnesia. Temporary companion until you get to Dantioone. After Dantioone, Celeste Morne decides to stay and recover her memories. And you can get her a full companion option when you complete Mission Vao's Brother's side quest.
Right now, I am thinking of a story explaining why she has that disorientation and amnesia and tying it to Redhawke's Ord Mantell mod. Also i have a few other recruitment mods ideas in mind as well. Also Later one I will do a Class/Specialization thread in mind.
I am converting Jedi Sentinel to become a Jedi Shadow
For Example within This Mod,
Name: Celeste Morne
Class: Jedi Shadow
Specialization: Jedi Executioner(think Jedi Shadow that specialize in killing Dark JedI and other dark siders and I will take advantage of Hides)
Str:12
Dex:14
Cons:12
Int: 14
Wis: 16
Cha: 16
Level: 12
I have an idea that Mission and Zaablar becoming Merchants and indirectly helps the Ebon Hawk crew thru supplies. Yes I have taken that Element from the Revan Novel by Drew K due to the fact I am uncomfortable having a 14 year old young lady on a Special Operations team that have encountered vicious killers within the Sith Empire and don't forget Exchange with sell someone like her on the slave trade given the chance. Also Zaablar does have the physical ability to be a proper soldier but I do see him being happier protecting Mission while she makes the money.
Due to His relationship to Player Character, Zaablar learns from both Mission and PC how to become a Merchant that sells Jedi Gear to the Player Character and other Jedi. Mission would become a General Merchant near Zaablar.
This is just a Rough draft
Current Modding Tools is Kotortool. I do need a character editior and Tomorrow I will download TSLPatcher for this.
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a possible idea is that you add a Creature Hide line that reflects the weapon.
Carth's hide:
Blaster tag(please refer to the Blaster item row
there are damage, critical threat and critical mulitiple and AC.
Well I was testing on a gauntlet row and use the quarter staff damage tags. it does work. i am tempted to full on Mod with that in mind later down the road.
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i would love it if Stoffe did a Kotor 1 version of this mod.
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One of the reasons I want to focus on buffing the Jedi Sentinel into the Jedi Shadow and make it more well rounded class and make it attractive to the player to choose. And having optional sneak attack 1 to 10 for the players.
Also Game Mechanic wise I want a subtle connection between Revan and Bastila while respecting player choice. For Revan and Bastila as a Duo, thematic reasoning for the Jedi Shadow is that Jedi Shadow are information gatherers about Sith and other threats to the Galaxy and silent and subtle observers.
Bastila Shan's Role: Subtle Observer role
Revan: Information Gather role
I will post my reasoning for Thematic classes and having new feats( using base items and hides) that reflect their training
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17 minutes ago, seedhartha said:That is a known issue - same goes for pre-2.8 version of the add-on. Apparently, it has something to do with keyframe interpolation. Exported animations and imported armatures work OK though, so it's not exactly high on my todo list.
I'm not aware of any hard limitations of KotorBlender, with regards to creating new characters. It may not have as many utilities as NWmax, it lacks tutorials, but you can certainly model, texture and rig new characters using KB.
I am interested in re using one of the female Revan heads(Angelina Jolie one with the red braid) as a base and maybe using other's assets to make a Recruitable character.
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my novice nature is showing but can this tool be useful for making new characters for a recruitment mod. i have a rough draft in my head that involve Ord Mantell by Redhawke.
I do need advise on a mod that I am creating.
in General Kotor/TSL Modding
Posted
thank you for Information. My question, Can the Natural Weapon be used in this? For example, having a Player wanting to roleplay as a Sith Sorcerer and a Sith Juggernaut and can natural weapon used in this regard. or if it is a pipe dream, more of a focus builds would be viable.
I am going to re check and Reference Hk-47''s Repair Skills Check Node. Now I am working if it is possible to use Check If Character has a Feat function is a viable idea and if viable to use that as a way to let the player know if they can "have" Specialization and Also if possible an alignment check as well.