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Everything posted by Dan
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Is it intentionally impossible to make a save during the Atton-Sion duel or is this just a bug?
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I actually did do that for Mira and still had trouble. I think the problem is the sheer number of enemies that attack you; it isn't easy for a group of 3 non-Jedi to take that many on. As of writing this I'm long done with Nar Shadda, but I still think the modders should take it into consideration.
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I don't mean to whine, but Nar Shadda is way too hard in this mod. It's always the planet I go to first, and my characters just aren't developed enough to go through all of that. Would you consider settling some of the new encounters down? Particularly the one after T3 steals the codes and you have to go through all the Gand. Having the HK units aboard Goto's Yacht killed me too, since after them you've got to fight through waves of other droids.
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Looks cool. It reminds me of those droids that guard General Grievous in Revenge of the Sith.
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Sounds good. I wasn't trying to be hostile or anything, just suggesting that making Goto radically different would be tough. That model you've got going looks awesome by the way.
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I'll have to echo what Sith_Holocron said. G0-T0 is a pretty big part of the game, so rewriting him would require a rewrite of a large part of the game. Currently G0-T0 is really just a mastermind, he never really struck me as a warrior. He has an entire army at his command for a reason. Your idea might be good as a fanfic but putting it into a mod would probably be an enormous task.
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Question on making an item upgradeable in game
Dan replied to Kimbaras's topic in General Kotor/TSL Modding
Try first downloading KotOR Tool (http://kotortool.starwarsknights.com/) Then go into your override or wherever the pike mod is installed, right click on the .uti files, make it open with KotOR Tool, open it in KotOR Tool, go to the properties tab, then double click the asterisk (*) and choose whatever feature you want from the first box. Now, if you want this to require an in-game upgrade, go to the last box "Upgrade required to activate" and choose from the list of items. Do this as many times as you want by going double clicking the asterisk. I believe this is the only way to do it. Perhaps someone can find a simpler way. -
Well, Kreia's last words seem optimistic. If the ending actually had the true sith approaching or something like that, then I could see dark music being used. With Kreia's optimism, the Exile's words to Handmaiden, and Atton's light-heartedness, the dark music is just out of place.
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For some strange reason the final product doesn't have sound for the "attack" and "flourish" in-game lightsaber animations. The power-up and power-down sounds are still there though.
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I'm using MDLOps 0.5, I didn't even know there was a later version. Thanks for the heads up. And I'll try that tutorial out, thanks for the link. Update: MDLops 0.6 (1) at least put my character in one piece, but now half of my body is underground. It's also this way in gmax. Moving the body around in gmax doesn't seem to fix anything in-game. I am importing the model with animations & geometry, if that makes a difference. Update 2: Finally got it to work. Turns out I had to compile the original N_DarthRevan.mdl in MDLOps 0.6.
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Ah, thanks for the Aurora Base tip. I never knew what that meant until now. So I was able to export it, read&write it in MDLOps, but once I tested it out ingame I just got this:
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I'm trying to remove the cape from Sithspecter's "Revan's flowing cape and belt" mod, since I like the capeless model but want to keep the non-clipping belt. The cape is easy to remove, but I can't seem to export it properly. Either it crashes in the export process, doesn't crash but doesn't export either, or exports a model that doesn't work in-game (either makes the game crash or has no animations). I have the latest versions of gmax and Nwmax. The only way I could even get the option to export as .mdl was by running this script: http://nwvault.ign.com/View.php?view=Other.Detail&id=149 Oddly enough no tutorial features this script or tells you another way to export as .mdl.
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Good article, but July 26 hasn't happened yet. Edit: didn't realize that, thanks HK
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Could the audio skipping problem be a processor affinity issue? I know Deus Ex has that problem as well.
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I just rewatched the original Sion's Arrival scene and damn is that chilling. Reminds me of how different KotOR 2 is from KotOR 1.
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All mods I've tried work fine with Steam, including big ones like Brotherhood of Shadow.
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It just ends abruptly for me. I could probably just fix it myself if I could find the audiofile.
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Would it be possible to make
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Yup, I posted this here yesterday because LF was down, then posted it there today when it went back up. Thanks to both of you for the help.
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I'm trying to modify the PMHC03 head in TSL. The default texture has "shaved" hair on the back of the head and sideburns. I'm trying to make that shaved hair darker, pretty much the same color as the hair on the top of the head. It's giving me problems. Whenever I use the modified texture, my character's eyelids go see-through when he stands up against a bright object. I edited the texture in Photoshop CS4 and I'm using a Radeon 6870.
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Looks good, except for the Exile's cloak. But I guess that's un-fixable.
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Has there been a real in-game movie resolution fix? The one that Lucas Arts released is only usable with monitors that have a height of 1200 pixels, which is way more than what my monitor has.