Whyp

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Everything posted by Whyp

  1. For the past few weeks, me, N-DReW25 and Quanon made some progress on the Nar Shaddaa Expansion. However, we face difficulties with scripts and such. So, people that are interested on working on this project and can script and mod KotOR can join our little 'team'. (Me and N-DReW25, and I guess Quanon, though I'm not really sure) Ok, so you'll need to complete a small formular, just so we know if you can join us! EXAMPLE: Online Name: Qyzen_Hunter Modding Category: Story Writer Experience: Moderate Communication Means: Skype, Steam Modding Projects: All Basically, we need to know what modding category you fit in, how experienced you are, how we can contact you, (besides Deadly Stream PMs) and if you're willing to join this modding group for real, or just want to only contribute to the Nar Shaddaa Expansion. Just send this formular to me or N-DReW25, and we'll see if you can join! We currently only develop Nar Shaddaa Expansion, though N-DReW25 uses files and data that we find when working on this mod for his own uses. *cough* I mean, I'm TOTALLY sure that he doesn't have a GenoHaradan Restoration project... Oh, wait, he does? ​*cough* Please, all members that are part of this project should have Skype. If you do not, please install it. If you do not want to use Skype, we can talk on Deadly Stream, though I highly recommand using it.
  2. It's possible, and not a bad idea. I'd do it myself, but I'm busy with other projects.
  3. I'm sorry, but no. I'll start from tomorrow on. I had real life stuff (school activities)
  4. Near both of the entrances of the Nar Shaddaa Landing Pad restored cantina. And if triggers once, that's it.
  5. I'm not good at scripting... But how do I trigger a conversation when the PC approaches a certain area?
  6. I've seen some topics with the question about the GenoHaradans, and though it'd be nice to write this for people who don't exactly know about the 3 mods: - Nar Shaddaa Expansion (Doesn't restore what Obisidian wanted to make) This is a currently W.I.P mod, that me, N-DReW25 (we work on almost everything) and Quanon (he works on the modules) currently develop. It will be incompatible with the other GenoHaradan mods. TSL Needed! - GenoHaradan Legacy Mod (Partially restores what Obsidian wanted to make) This mod is also a currently W.I.P mod, that N-DReW25 currently develops. Compatible with TSL! (I'll possibly help him with the project when we finish the Nar Shaddaa Expansion) - Exile007's GenoHaradan Mod (A mix of the previous two) This mod was abandoned, and is not updated anymore. Incompatible with TSL. The first two are kind of like TSLRCM and M4-78, one restores what Obsidian wanted and adds new content based on what Obsidian wanted. The other has new modules, new VOs, and much more, like M4-78. Though these mods are incompatible, unlike M4-78 and TSLRCM.
  7. I know, I know. I'll give you some details later. And scripts and stuff, I'm not that good at scripting... But I have 'The little fixer' at my side. EDIT: *cough* neither of us are too good at scripting *cough*
  8. Nope, it's currently just concept, I need some stuff so I can jump to actually working on it. And yes, there will be two markets. Don't give me ideas for easter eggs.... It's Qyzen_Hunter! xD (Woops, accidentally made 2 posts!) Admin: Merged
  9. Interesting idea... We all know we can't have Grocery Shops/Restaurants in Star Wars. Cantinas and merchant quarters will have to do. Anyways, the quest is amazing, and the cantina in the Landing Pad SHOULD have the bartender complain about 'not finding resources' at one point. Nice idea The poll is going to be closed in a few days! Vote while you still can! I'm leaning towards no Old Promenade North, because most of you said it's okay with what I already have planned, Nar Shaddaa will have enough stuff, even if you all said the Old Promenade North is okay. POLL CLOSED! Ideas for the North Promenade are welcome, but if there won't be any... Admin: Merged
  10. I'll edit that to "The exile is no concern of yours." Start speculating if you want.
  11. He agreed to help me some hours ago! I'm already going to use reskinned modules as the main promenade stuff, and the cantina and casinos are going to be made by him. Also, please vote, the poll is there for a reason!
  12. Thanks for the advice! Anyone that wants to help me with the more 'technical' part of the mod? Also, Sith Holocron, I already have the story, it's a little short though, I need to expand it a little. BTW: The complex isn't a complex... It's the Old Promenade! (if you played SWTOR, you know there's a promenade, which it's currently being built by the Hutts in KotOR II, people are going to talk about that) I have a small poll for you all: Some small questions for those who want to help a little Not related to the poll: Maybe the GenoHaradan can be persuaded to help you stop the Exchange. (They'd tell you how to contact Visquis when you become a member.) Admin: Merged
  13. Sadly the vid doesn't work... Anyways, it would take years for him to finish the custom modules, so I think using reskinned modules is better. And I dunno if I'll use custom VO... If I find some good voice actors, maybe...
  14. First of all, I agree, fan VA isn't a great idea after all... Guess recycling VOs will do. And... More subtle? I'm trying to make Nar Shaddaa bigger, not just some small changes. And just so you know, the new complex will be OPTIONAL! It will just provide some fun sidequests, some new story elements and some new areas for the players to explore...
  15. I'm not so sure about touching that stuff... Especially the Jek Jek Tar! Maybe a genoharadan base? The Sith don't even touch Nar Shaddaa, the exchange are clearly more hidden to have a place in the new complex... Genoharadans would fit into the story, but how?
  16. BTW, Fassa is the toydarian. The office idea isn't all that great, and the store... Maybe a ship store would work? Edit + Not related: I think Mira should comment on some areas of the new 'complex'... Not enough resources sadly T3 can chirp in, and HK should also say stuff, using some costum VO with the HK filter. (Sith Holocron's HK Filter is awesome, btw!) Edit 2: There are 4 entrances/module teleports in the main module... Only three to use for custom stuff, and only two to use if I include in the 082 West Module. I say 082 WEST is useless, and I should instead add a Vogga's/another hutt's palace in its place. Then, it's a MUST for me to add the entertaiment module. So, one more area to add... Maybe Nar Shaddaa docks 2? (Telos Docks reskinned) Not sure...
  17. Hmm, Residential 082 East module. It looks very Nar Shaddaa-y. If anyone can reskin it, that would be great! 1. Cantina - Good idea, it could probably use some more NPC's. And a bartender? 2. Unused stuff - The small office in the docks could probably be used for something Vogga-related... Can't think of anything for it right now... And Tien's workshop? There could be a greeter droid (I can probbaly do some VOs for it) that could have a quest involving the new section. 3. Use E.P.'s entrance as an entrance for the new section - I really like this idea, problem is, I don't really have an idea of how to do this, (original idea would be to talking to a greeter droid outside the new part) but I think I'll find a way. (maybe someone experienced enough can help me, or at least give me a tutorial?) And compatibility issues...? I think it's going to work with TSLRCM, but with other mods, not so sure! I think another good idea would be to put some ad signs (like those on Telos) on those empty metal walls...
  18. ______________________________________________________________ This mod is still in ALPHA! There won't be a public playable version until BETA. Currently, me, N-DReW25 and Quanon. (reskinning, repropping, and making some new modules) Pre-Alpha - Concept Alpha - W.I.P Beta - Ready for testing 1.0 - Full release Pre-Alpha to Alpha transition goals: * Write an actual story for the new complex and for the changes. (and get feedback) (began working on it, and it's partially done) * Find good ideas and add them to the TO DO list. (Suggestions are still welcome, but when this mods hits BETA, suggestions won't be necessary, only testers!) * Have Poll 1 completed. (Min 5 votes!) * Get modules reskinned and ready to edit. (Quanon's going to start reskinning them soon... I think... I hope... I don't know.) * Get tehnical help. (AT LEAST 1 EXPERIENCED MODDER!!) (Quanon,N-DReW25, SuperSzym) Alpha to Beta transition goals: - Finish the mod. - Get some testers when it's ready. ___________________ Even if I'm not an experienced modder, I always wanted to try to make KotOR feel more immersive and expand it. Now, I can finally do that for Nar Shaddaa. You see, even if the game engine is rather limited, I always thought that Nar Shaddaa isn't as big as it should be. In SWTOR, it's rather big and immersive, in KotOR... Not so much. And I know, SWTOR is much, much newer, but even in the Jedi Knights series, Nar Shaddaa feels like it should be: A big city, like Coruscant, but it's lawless and darker. Anyways, back to KotOR - other areas, like Dxun, Telos, Korriban, are as big as they should be. Plus, they have that atmosphere, that all their other appearances also have. But Nar Shaddaa is dull... For now! (Overview taken from GameBanshee, lots of thanks for having in-depth game walkthroughs!) Now, looking at the overview of the Nar Shaddaa Refugee Sector, it's big, and leads to other parts of Nar Shaddaa: Refugee Docks, Cantina and Pazaak room, and the Refugee living quarters. Now, the 17th place on the map is an empty room, where some thugs attack a Twi'lek. And I don't think this area would've been better if the game would've been completed. I think, by putting the cutscene outside, this room could become a Merchant Quarter, filled with chests and vendors! Then. we have the 16th place on the map, the cut TSLRCM cantina. I think the mod is going to have to depend on TSLRCM for A LOT of things, so remaking the cantina a bit is going to be ok. Possibly some new NPC's and a bartender. _______________________________________________________________________________ Nar Shaddaa Refugee Sector Expansion areas: - Old Promenade (30% progress) - Hutt's Hideout Club (30% progress) - Old Promenade Entertainment Center (Old Entertaiment Module) (Taki17's idea, thanks!) (I'll use its entrance for the new Nar Shaddaa part) (From Vanilla Game) - Landing Pad Restored Cantina (65% progress) - Merchant Quarter (Landing Pad Empty Room) (0% progress) - Dock Offices? (Fassa's office? Ship shop? Suggestions are appreciated! (0% progress) This is all I have planned for now, help will be appreciated! People that can gelp me with writing some new story elements and help me with the tehnical stuff are needed! Poll 1 closed! Results: 1. Add an Old Promenade north? Most people say YES. 2. Total cantinas? 2 3. Total casinos? 1 4. GenoHaradan knowledge? Some people know the name, not all though. 5. Merchant quarters? 2 in total. Conclusion: People want an Old Promenade north, but they don't want cantinas, casinos or merchant quarters. I can't make an empty area just for the sake of making a new area. You can come up with suggestions! And the GenoHaradans are just a name for some refugees, they don't know who they are, where they are, or anything of that nature. Contact: Steam: Qyzen_Hunter Skype: whyp.gamer05