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Everything posted by vurt
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yeah, a few of these maybe. In-game these absolutely look like metal because of the shader added to them that make them appear shiny. You might think that the stitching would make it look like cloth but heh, good look seeing it in-game.
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pfhb05 etc, the texture names seem wrong? i do not get any hits apart from faces for that sort of naming. Edit. probably windows search acting up again.
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Great, that one should absolutely be fixed. Keep em coming Thanks again!
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while its not an in-game shot i do think you are right that this is a big piece that could come off more like leathery in-game. I will fix this one. Cheers.
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yes, kind of. If you judge it by looking at the texture itself in its full view, but when you play the game these details are so small that they usually never come off as cloth. Even if you happen to be as close as you possibly can in the game to the armor. I can absolutely remake all armors and look at all tiny grey and silver details which are supposed to be metal and make them appear like metal on the texture, but it would mostly be for people who likes to open up the texture and look at it. If you can show me armors in the game where you can grab a screenshot where something looks like cloth and should be metal, i will absolutely fix it though. What makes it look like cloth on the texture is usually something like a tiny wrinkle which makes it appear soft, in-game this wrinkle might more come off as a scratch or you might not be able to see it at all. A lot of it depends on how it appears over the mesh, flat, bent etc. A big chest piece which is silvery looking cloth instead of metal-like would be something i might have to fix.
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Yeah i know about the door... i'm remaking more of them including that one. i'll take a look at PLC_SubDroid.tga. Thanks!
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Still WIP but here's a comparison of default vs 2K dewback texture Showcase of mod on YouTube: KoTOR Visual Resurgence
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no, anything purple or red etc is removed in the color. but otherwise the same, its just more leaning towards green. i updated it again. there were 2 doors that just looked awful and had text on them that shouldnt be there, i made new lore friendly text for their displays.
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Great feedback. Fixed! Uploaded a patch to the nexus page.
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it seems i havent found all models yet and extracted them, so the list is incomplete. i made another script, and asked it to find which extracted textures are NOT in the model_texture_list and there were 1371 textures listed. I think its the world files (whatever they are called), with the trees, rocks etc. those models i have not extracted + not sure they're even MDL files.
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yes i agree, it's been on the list to do. is leafTEST in use? i do leave out stuff called test since often that is just test textures i believe and most of the time not in use. i could be wrong and they used them without renaming them again.
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chatGPT to the rescue, it made me one in Python. Quite useful, i now have a list of every model and which textures it uses. the whole txt file is almost 8MB. might be useful for others so i attached it model_textures_list.txt
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new undies and more detailed body
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4K version, looks much nicer than the former 1024. These textures are very in-your-face and needs good quality a gif comparison of default vs new wall textures
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Thanks! I will add these to the next update and with credits to you for these fixes.
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PLC_spdrA03? Are you sure that is not from some other mod, or you likely mean: PLC_spdrB01.tga. Because the former texture does not exist. I see an issue with the seats too, they're in metal, not ideal Also what looked like a PCB board is the controls of the speeder, right in front of the seats, so i'll do something better for that. Wish i could find the window texture because its not part of the main texture and it doesnt look great.
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No, it's the feedback i need, it's 2100 textures and it's very hard for a single person to under such short time look at all of them super closely or do comparisons. I'll fix the grass.
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Great, thanks for noticing, i'll fix those and take a look at PLC_spdrA03.
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Fixed. i'll add it to the next update. added an alternative version too, its more gritty. PMBF01.tga alt_version_PMBF01.tga
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channel is gone would have liked to see the video.
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Added hair Weequay Player Head for Knights of the Old Republic
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more lore accurate eyes and some other changes
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I decided that it needs the iconical bone-like structures they have, so it will have a new mesh. I could add the typical hair that they have but i am unsure how this would work with various armors, if there could be clipping. It's a rather inconsistent race lore wise, in Mandalorian one of them had human eyes. They don't seem to have ears, but in Clone Wars (i think the image is from) one of them does have visible ears. So i guess i don't need to care too much lol... the bone-like bumps is consistent at least.
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I looked in my extracted folder, that tga is 128x512 in the original for me. Wrong resolution, if it was in this case, could lead to worse quality, that's about it, the mesh doesn't "care" it will still use it in the same way.
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Weequay (video) Weequay player character for KOTOR
