vurt

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Everything posted by vurt

  1. Yeah i know about the door... i'm remaking more of them including that one. i'll take a look at PLC_SubDroid.tga. Thanks!
  2. Still WIP but here's a comparison of default vs 2K dewback texture Showcase of mod on YouTube: KoTOR Visual Resurgence
  3. no, anything purple or red etc is removed in the color. but otherwise the same, its just more leaning towards green. i updated it again. there were 2 doors that just looked awful and had text on them that shouldnt be there, i made new lore friendly text for their displays.
  4. Great feedback. Fixed! Uploaded a patch to the nexus page.
  5. it seems i havent found all models yet and extracted them, so the list is incomplete. i made another script, and asked it to find which extracted textures are NOT in the model_texture_list and there were 1371 textures listed. I think its the world files (whatever they are called), with the trees, rocks etc. those models i have not extracted + not sure they're even MDL files.
  6. yes i agree, it's been on the list to do. is leafTEST in use? i do leave out stuff called test since often that is just test textures i believe and most of the time not in use. i could be wrong and they used them without renaming them again.
  7. chatGPT to the rescue, it made me one in Python. Quite useful, i now have a list of every model and which textures it uses. the whole txt file is almost 8MB. might be useful for others so i attached it model_textures_list.txt
  8. vurt

    Player Faces

    new undies and more detailed body
  9. 4K version, looks much nicer than the former 1024. These textures are very in-your-face and needs good quality a gif comparison of default vs new wall textures
  10. Thanks! I will add these to the next update and with credits to you for these fixes.
  11. PLC_spdrA03? Are you sure that is not from some other mod, or you likely mean: PLC_spdrB01.tga. Because the former texture does not exist. I see an issue with the seats too, they're in metal, not ideal Also what looked like a PCB board is the controls of the speeder, right in front of the seats, so i'll do something better for that. Wish i could find the window texture because its not part of the main texture and it doesnt look great.
  12. No, it's the feedback i need, it's 2100 textures and it's very hard for a single person to under such short time look at all of them super closely or do comparisons. I'll fix the grass.
  13. Great, thanks for noticing, i'll fix those and take a look at PLC_spdrA03.
  14. Fixed. i'll add it to the next update. added an alternative version too, its more gritty. PMBF01.tga alt_version_PMBF01.tga
  15. channel is gone would have liked to see the video.
  16. vurt

    Player Faces

    Added hair Weequay Player Head for Knights of the Old Republic
  17. vurt

    Player Faces

    more lore accurate eyes and some other changes
  18. vurt

    Player Faces

    I decided that it needs the iconical bone-like structures they have, so it will have a new mesh. I could add the typical hair that they have but i am unsure how this would work with various armors, if there could be clipping. It's a rather inconsistent race lore wise, in Mandalorian one of them had human eyes. They don't seem to have ears, but in Clone Wars (i think the image is from) one of them does have visible ears. So i guess i don't need to care too much lol... the bone-like bumps is consistent at least.
  19. I looked in my extracted folder, that tga is 128x512 in the original for me. Wrong resolution, if it was in this case, could lead to worse quality, that's about it, the mesh doesn't "care" it will still use it in the same way.
  20. vurt

    Player Faces

    Weequay (video) Weequay player character for KOTOR
  21. vurt

    Player Faces

    you mean to be able to select it separately from the other player faces i take it. Not sure i will do that, its just much easier to just use it as a replacer for one of the exisiting heads (in this case PMHA03). From what i noticed so far i need: PMHA03 (head) pmbala01 (underwear) PO_PMHA3 (portrait) Then for dark side i would need PMHA03d1, PMHA03d2, PMHA03d3, PMHA03d heads as well. Or would any of this lead to issues? Yes, maybe slightly more convenient to be able to select all variants from within the game instead of first selecting what you want and then dropping it into /override On the other hand its a one time thing, we select the head we want and then we play... with this mod it is obviously also possible to change head during play by just copying over files from the new head you want instead.
  22. vurt

    Player Faces

    edit: nah. improved it + made the underwear
  23. No, there's no way they left in hundreds, at least i do not think so. Skyboxes are used for a number of various things in the game, most who does retextures will focus on the skyboxes that we see above the planets, but there are others as well. Chat-GPT could actually explain them and without it even having to google it, which is kind of funny to me: So yes its possible that i have a few unused skyboxes, but it wouldnt be too many MB lost due to those.
  24. vurt

    Player Faces

    yes the idea is a pack of player faces. maybe i'll do some more alien races. I need to look up some mods doing player races, see what is needed.