vurt

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vurt last won the day on October 9

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105 Jedi Grand Master

About vurt

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  1. i really could not see any issues with the screens tbh. while they are not 1:1, none of the other textures are either, the screens onboard the ebon hawk are nothing like the originals, for example. i might work on heads later if i'm not too burned out, hard to know beforehand.
  2. is it on my end or did they break the fog in some patch, or is because nvidia drivers cant do it like how its supposed to look? It used to look so nice on e.g Dxun, never seen it look like in the first screen (from maybe 2010 or whenever i took that screenshot). Dxun really looks like absolute garbage overall because it uses fog a lot and looks bad when it doesnt work. KOTOR 1 does not have this issue at all btw, fog looks like it should. another example, fog is for some reason applied to the tree texture but not to the dark cliff texture behind it. (override removed to make sure its not my textures doing this) Is it how it looks for everyone?
  3. is the force cage bugged in the current version? there are two of them, i have removed one, which just appeared solid with no transparency i believe (i did remove the water effect, after somone recommended it). then there's another, this one has transparency working.
  4. I notice for TSL 726 .txi files has xbox_downsample 256 which potentially could mean for PC we never saw these textures above 256x256. So i'll be sure to remove this setting in case the setting is still respected even on PC. My impression of TSL overall, seems really rushed and sloppy, but i guess thats not even a hot take. Its a game i never finished, found it kind of a drag tbh, similar to how i feel about FO:NV, has some truly excellent characters though, good dialogue, decent enough writing (though maybe not my cup of tea, i preferred the original game by far), but other than that, idk...
  5. Made a small patch which is now available Fix for transparency on Bastila's face (gloss map removed, can't get it to work for this character it seems) Fix for armor PFBE07. It should now be far less glossy
  6. Absolutely understandable. Thanks for telling us
  7. Would be great to have something similar to OpenMW but for KotOR... Yeah, i really hope something comes out of this eventually
  8. yeah i was thinking about that but i never thought it stood out as something odd, gives her a bit more uniqueness too. not sure it even looks strange when she talks, it likely would have to be super close-up.
  9. Thanks, i'll look into that. yeah, i know some are 1024. Still a decent upgrade from the old, might remake them, we'll see. Working on TSL too.
  10. i'll check the screens, thanks! yeah, i always use default .txi for all files, if the file for some reason had an alpha when it shouldnt, then there is an issue.
  11. v0.99 released. pretty much the final version, but like always there might be tweaks needed here and there.
  12. Portraits done. unless i missed someone... random player selectable characters
  13. Bastila. Added glow map , obviously doesnt come of good in a screenshot...
  14. Here's one of the dark side transitions