vurt

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vurt last won the day on September 16

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About vurt

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  1. oh, wow, 996 files from KOTOR1 is also used in KOTOR2. Half my work is already done for TSL
  2. Absolutely. I have zero insight into which textures might be entirely unused. It probably would be possible to make a .py script which cross references meshes/textures, but meh.
  3. i fixed both so now there's crashed spaceships instead of the buildings.
  4. I see, been many, many years since i last played and got that far into the game. Then it makes a lot of sense to change it to crashed spaceships. Until then you can remove the lrk skyboxes so that the game is lore accurate.
  5. Yes i know this of course. I have never stated it will be a 1:1 likeness though and i've never made such a mod in my life, so there's quite a few things that are my own interpretations of things including textures and colors. If its referenced somewhere that its supposed to be crashed ships i will change it though, i do not like the idea of doing buildings if someone mentions "crashed spaceships" (its just really vague tall "things" in the background, hard to say what they are but sure maybe spaceships) Mountains vs buildings, also not sure i care, unless its referenced that there are no cities there or that they are seeing mountains across the ocean. Most of the other skyboxes uses mountains. Again, this is not an upscale, its a retexture (for the most part!) so things will look different sometimes but on the positive side that means higher quality than your usual upscale.
  6. Update Patch v0.2 is out. 170 additional textures + fix to LKO skybox + more.
  7. All textures are like the originals, just 4x the size. Very likely.
  8. Removed the .tpc version since it had many graphical issues. new version is tga!
  9. yeah i know i have made remasters before this one, my morrowind remaster likely had 20 updates and it still has a few issues, its a lot of work indeed.
  10. i have not checked all NPC textures so yes some of those might get a fix indeed. What i have not checked fully yet: weapons and small item textures NPC textures and clothing for them those are the things that will likely be more prone to having issues, though i can have missed a few other types of textures too, the game is really big and i havent been to all locations to see all meshes.
  11. not sure which one would be stretched. do you have an image? maybe yet another issue with the conversion to tpc, i do notice many issues with it so i will have to re-upload as TGA instead... i was so happy that i could convert to .tpc because it made the mod like 8x smaller, so it was 2 days of converting for nothing 😕
  12. An, almost, full retexture of the entire game. Made with my AI model. Not an "AI Upscale", which is something different. Vurt's KOTOR Visual Resurgence at Knights of the Old Republic Nexus - Mods and community maybe i can upload here once it reaches a more final version.
  13. haven't really made a comparison before / after but it seems to look ok, it's the original alphas for the most part, though usually upscaled.
  14. You're welcome to improve anything you can, i'll credit you for the work. Transparency? Anything specific you are thinking of?
  15. 1200 images done. it makes no sense really. on average each image takes ≈20s to complete, i can even watch it in real-time how it finishes each image (so its not a calculation error if i just look at what it says for each image and how long it took to complete it, it seems correct.) if the average is ≈20s (some images takes 5 seconds, some images takes 40s), it should have taken around 11h, yet it has taken far more hours and far more hours are left. Edit: looked over it a bit more, a few takes 1 minute, so maybe the average is a little above 20s actually, but even if the average is 30s it should have been done already.