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vurt last won the day on October 5
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94 Jedi Grand MasterAbout vurt
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PLC_FrcDist02.tpc should also be removed from the current version of the mod. I will fix it for the next patch. For some reason this one doesnt become tranparent like it should when converting to TPC. But i was able to fix it by just adding transparency.
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ah right, its the tall lockers... the square format of the texture is deceiving. but i think i prefer some worn-out looking numbers or garbled numbers, its likely too tiny too be noticeable what it is exactly. Since its a bigger surface than i imagined i can take a look at it again though, i just need to find one in-game first.
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Any way to detach the camera and free roam with it? I tried GLintercept and followed the tutorial, doesnt work, likely because windows 11, it never creates a .log so it means it doesnt even start up like it should. Maybe there's something more recent or even a cheat? Would be very useful for discovering errors in textures and on models etc, while being in-game. Thanks!
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Eh, might be? Don't see how it really changes anything though EDIT: sometimes i wish the forum wouldnt merge new posts.. it gets strange when a post doesnt have anything to do with the former post you did. Version 0.97 is released, see above for change log. over 1GB of changes are added to the mod. last minute fixes was Juhani (more of a tiger look / pattern now than a house cat) and locker fix. old image i realized now, it has fixes since this image, but it gives an idea. Also a reminder to remove: PLC_FrcDist01 (removed from the current archive, but will still be in your mod folder if you installed the mod earlier)
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yeah i can remake that one. it needs more denoising because the model will translate all the noise to rust and wear. edit: i'll include this one in the next update, its a bit better at least. the ventilation now more looks like a handle for carrying it, which makes more sense for a crate.
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Compressing the files to TPC for the new update, should be done in a few hours, maybe tomorrow. Here's the changelog: * 479 TPCs with remade alphas + new normals (this will improve walls, floors, armors + some other things quite a lot, i previously cheated and used the old textures normals and alphas) * 50 vastly improved armors / robes, 2K instead of 1K * vastly improved Gamorreans 2-4K resolution. * New faces: Mission,Dorak,Canderous,Xor * 20 commoners remade or new * 4K grass and bark for Dantooine Then i will work on adding more normals / gloss to more aliens. Gamorreans etc. I especially like how it makes the eyes look. The Duros and Rodians will look nice with glossy eyes.
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Ahhhh right! i didn't. I thought it was basically just an enable alpha function and i saw that it already reacted to alpha so i was thinking it was active. Then i get it, thanks! Glad to have an experienced modder here!
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ok. i tried without bumpmaptexture and i really could not tell a difference at all. I made Mission exactly like for Xor... it looked like there was just gloss and a smooth texture without normal mapping.
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ah, that's good to know! Edit @DarthParametric : I checked Xor. the original .txi is bumpyshinytexture CM_SpecMap bumpmaptexture Twilek_M01b the bummaptexture here is wasted, isn't it? glossy and bumpmap / normal map together doesnt work afaik.
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Mission with Gloss. Some characters has a working alpha from the start, no need to edit the mesh, this one works without any editing. Lips, eyes and tentacles are made very glossy, other parts of her face are vaguely glossy. I should probably try a glossy Gamorrean since some parts of it could benefit. I've also come to the realization that any armors with alpha and gloss needs a new alpha, they inherit too much of the old original alpha that i use, and it makes any glossy part look low-res or grainy.
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yes. Edit: though if you are using a mod which has the same files as mine but .tga then im pretty sure TPC has priority and it must be removed. Making a script for that isnt hard though, just ask chat gpt for a script that removes .tpc files if a tga exists and it will make one, either a .bat or a .py if you use python.
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not happy with some of the skin, now its better. i also made him show his sexy belly.
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everyone should just remove the file called PLC_FrcDist01 this since it is too problematic to work with, it can either crash the game entirely or it makes the texture for the prison forcefield non-transparent. so just remove it. Next update will have some nice upgrades. 50 armors which previously were 1024 are now 2048 and overall just looks much better (better textures overall). a ton of face textures + more.. Here's one of the Gamorreans vs default needs a belt buckle though, but easy to add... The original has a yellow/green color inside the mouth, very odd choice, i made mine have dark red inside the mouth, which looks more like you would expect.
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Did you update it recently? I update the mod like every other day, the crash for going into the Sith Base via the elevator was fixed quite a while ago. It is possible its a new crash that i havent found, if so a save just before it crashes would be helpful and i can fix it.
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yes i can maybe blend the two, there is a seam in the mesh and bioware are awful at placing these seams, like on the wookies, they placed them on their belly, which is in plain sight. maybe its just where the longer hair starts on her, it's not a huge issue imo, and only visible if you use the Camera and stand as close as you can, like i do here. its too vague to see otherwise. I do think she's less uncanny than in the original model haha, maybe because at least now i can see what its supposed to be while with the original model my first impression (as i remember it) was more like "WTF even IS that?" lol The head texture stops at the forehead and then continues elsewhere. So there will likely always be a seam, unless perhaps you make it super bright or do a UV-remap of the whole face. some of the blur there could be removed though, likely not contributing to anything good