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tested34

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  1. Yeah, in retrospect that makes sense. I hadn't looked at the specifics of Remix. While it isn't Remix, having the additional performance has allowed me to play around with some raytracing in ReShade. For some reason the DX12 wrapper will not work, but luckily the Vulkan wrapper (Zink) does. The screenshots don't really do it justice compared to when you're actually in game, though there are a ton of settings to tweak and I haven't really got a good grasp of them. First image is the unaltered game, second the default values in reshade, and third is my lackluster attempt to somewhat match the vanilla visuals.
  2. Seems like glon12 works with KotOR. Moving from OpenGL to D3D12 nets me a significant performance boost, too. https://github.com/mmozeiko/build-mesa/releases
    KSE has been open sourced, and updates can be found here: https://gitlab.com/kotorsge-team/kse/-/releases 3.3.7a is an outdated version.
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