I am attempting to replace the Rakghoul mesh with an updated Old Republic mesh. Only I'm running into some snags.
Because the Rakghouls have their own animations, I am unsure how to proceed. Doing it the normal way - which involves an outside supermodel - obviously results in a unanimated mesh.
Then I tried taking the original Rakghoul mesh and renaming it so a new mesh could be named as a replacement and use the old default as it's supermodel. Only this change didn't take and the game just uses the default rakghoul.
Then I tried rigging a mesh with animations (import Geom/Anim) and then exporting with animations and the results was an upside down distortion of the animations (thankfully, the weights were preserved so it didn't look too disastrous). I feel there is a setting I'm missing or something I need to compensate for in max.