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Posts posted by Logan23
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I don't know much about computers so here is my question do I have to have either KotOR1 or KotOR2 installed on my PC to play?
You will need KotOR2 installed to play the Mod.
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Dam that is so wrong,..lol
I was thinking what if,...you take the movie Groundhogs day and do a version where it's April 1st every day he wakes up,....
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I was merely asking if there will be an explanation in-game, not what the explanation actually is. Or, at least that is what I was trying to ask. So a simple "yes" would have been enough.
But thanks. That makes sense.
I was never good at the Yes/No style of answering... it's always a wall of text with me.
There will be more about this in RoR - shown in a way to express Bastila's own emotions/thoughts - and the tension on what would happen if they found out the truth.
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Will there be any explanation for that how Bastila can be in Jedi Council, if Revan was DS? I mean, she should be a Sith in that scenario, no?
"Quick" answer to your question-
KotOR1 dark side ending - After the defeat of the Sith at the Battle of Telos IV, Bastila returned to the Jedi Order. While searching for Revan, she bumps into a former teacher from the Jedi Academy, who saves her from the Sith assassins of Darth Sion.
Through her teacher's assistance, Bastila learns that her fall was due to love. She served her love for Revan, not the dark side or the Sith. Later, Bastila was redeemed and returned to the Order. Her history on the Star Forge is kept unknown to the Council, only her teacher knows the details of the event. Her teacher dies shortly before or after she returns to Coruscant to rebuild the Jedi Order.
If Revan was DS female then it's not the love but their bond and Revan's power and commanding presence. Revan was a leader that could inspire.
More details are sprinkled throughout the game.
Yes we do, =)We have a way of dealing with that.
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Much appreciated!
My apologies, 1 more question - what about the VO patch?
There is no VO patch because there will be changes to the dialogue and I didn't want the actors need to re do scenes multiple times.
Looking at what I have learned from the production of the Demo is that VO is best to be added near the end when all scenes have been play tested so the lines can be 100 percent finalized. =)
Feel free to ask any questions about RoR
Logan
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Hi I've been considering playing the demo once I clean install TSL again before playing 1.8.3. I recently downloaded the compressed demo file but the patch doesn't have a download location? Is this because the demo file was updated a month after the patch was released in 2011 and is now unnecessary?
Thanks, can't wait to see the finished project!
When the patch was released, I think there was an issue with uploading it or something.
I will make a comment on the Download page to tell you where you can download it .
The Patch's Download Link Below
http://www.moddb.com/mods/revenge-of-revan/downloads/fix-patch-10-ror-demo
The Patch fixes one big bug and tweaks a few other things.
Thanks for your support!
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Wait, the mod is gonna follow the MMO's canon? Why would you do that? TOR pretty much ruined everything good that the KotOR games created.
Not exactly. Luckily the MMO did't derail my original plot but some things needed to be moved around but looking back at it -the new knowledge of the MMO's plot allowed me to know where this will all end up in the X hundreds of years after RoR.
I can do basically anything I want in RoR as long as at the end of the game -there is way that over those X hundreds of years that the Republic/Jedi would match the MMO. And that is a good deal of time for events to happen so I still have a good deal of flexibility.
As for those worried about the MMO's/Revan Book Canon- The non Canon or my Original Story for RoR is there.
RoR is centered arounf the player's character and your choices throughout the game and taking in the choices you made in kotor1/kotor2( don't quote me as meaning every choice, but a good deal of them)
=)
Logan23
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How long you wrote the story, before you started to make a mod of it?
That's a good question.
Going back a year before I announced RoR in LucasForums, I was involved in another Kotor2TC (early 2007) which took place after the events of KotOR2 but had nothing to do with Revan/Exile.
The project didn't last long until the project fell apart during it's very interesting stages . . . but during it, I wrote a rough plot and had some input by two other members of that team. We were trying to move the project along toward production. At the time there were a few of us writing different stories for the leader to look at and see where he would like to go.
Actually Kaila and Drayen were two of the characters in my plot which I enjoyed and brought into RoR when I started it's story drafting. There were changes to them for RoR but the essence was there.
After the project fell apart, I started to look into modding KotOR2 and that rough plot was originally the idea for the mod but as I did more and more research into KotOR's lore and Star Wars - I saw an idea for a KotOR3. Over the next several months I created a Story Bible for the KotOR3 idea and when it came to comparing the two story Ideas, I felt that KotOR3/RoR would be something that would create more interest in since it is actually placing a 3rd act into the kotor saga.
Edit: Can't find the old failed projects's site.
Now I know someone might ask "Would you ever do this different story later?" if I ever decided to - a big maybe- it would be a much smaller project and would be different design then the KotOR1/2 where you pick 4 locations then get the pieces and move to the next main planet in the plot.
Before I get too much on a tangent-
I started writing RoR probably in summer 2007.
After that as I continued to learn modding and look at what is possible, the story saw some changes. Only a few though since the original story was built around re-using KotOR2 modules (re-skinned) so planets were picked based on these as well as the story.
By the time I announced RoR in early 2008, the Story Bible was done but there were dialogue to be written but the planet's story beats were there as well as how modules would connect and be used for each of these planets and soon came the flow charts for the scenes happening on the planets. What made RoR great was that it was designed to be flexible so when the MMO was announced it wasn't hard to adapt - but the core theme of the RoR story never changed.
And even to this day, the dialogues and scenes get tweaked as team members discuss them.
Speaking of which, it is canonical that after the Jedai Purge, Atton, Mira, Visas, and Disciple were the ones who rebuilt the Order, thus becoming jedai masters, which was a big deal for the Republic. Will RoR account for that too?
Yes, RoR's time period is when the Jedi are returning and rebuilding the order. During this time in Exile LS ending- The characters above are involved in rebuilding the Order but there are issues on how the Order should be rebuilt.
In RoR's Demo, you can see hints of how some Jedi feel that they need to be more active in helping and protecting the Republic - which can put then in conflicts possibly - while others still keep to the very far hands off as we have heard about during the Mandalorian Wars. The other issue is the Jedi Order and the Republic's relationship in general- it has been a good deal of time since the Order has been around so some powerful members of the Republic see the Jedi as not needed or even as a dying religion.
RoR will tell the story how this all leads to the Jedi Order we see in the MMO.
During this time the characters you stated in the question are all dealing with their new place and roles, some are dealing with it better than others. Ex.- Mical is the head of the Dantooine Council as the Academy is being rebuilt. While Atton has his dark past and might not wish to be in the center of things - so he might be more behind the scenes.
You might guess that Bastila is a bit of a bridge between the New Jedi Order and the Republic due to her past relationships and allies in the Republic (for example: Carth.)
Everything is designed to think what would these characters do during this period of time and not what i want them to do- all based on the behaviors from KotOR2.
I hope I didn't go to long with my Wall of Text lol
Logan23
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Logan,
Before Karpyshyn's book came out, I asked you whether you planned to account for its story in your mod. Your answer was affirmative. Is it still true? And if yes, will your mod try to be consistent with Revan's and Surik's ultimate fates in The Old Republic?
Yes, I realize that this is an insane thing try to achieve, especially given how terribly both characters were ultimately treated in both the book and the MMO.
Still, any answer would be appreciated.
RoR will have a Strict Canon story that follows the events in the Revan book.
There will also be a loose Canon I would say,..It makes a few tweaks but it still matches up with the story in the MMO.
There is little difference between the two in over all structure but in the loose canon- it allows you to have female Revan and a Male Exile as well as the game will take in consideration the choices in kotor1 and kotor2.
By having them both, players can play a strict canon version or if they want more freedom then there is the loose canon-or you can say my original story =)
Finding a way to work with the Revan book has been a bit of a challenge but I found a way that will still bring closure for the player on the key points/threads of the kotor saga.
Some will say it's impossible,..but I assure you it is very possible lol =)
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How many planets will be in the game?
Hmm...number of worlds...
The exact number in the total game could change buy one or two,..but with the first half of the game has 5 or so locations, some might be visited twice.
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That sure is a long game!
Will revan and the exile have VO?
Good luck!
Thanks!
Yup, Exile and Revan will have VO
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How long do you think the mod will be?
I can only take an estimate on the first half of the game.
I'm looking at 8 - 10 hours maybe 12 hours...but 8 hours is a conservative guess.....So you can guess that the full game would be 16 -20 hours if the 2nd half of the game is as long as the first half...
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The mod will follow some cut content from kotor 2?
Example: HK-51 droids appearing.
They all got a chip upgrade to be dancers at the new droid cantina on M4-78 , lol,..i kid
Yes, we do touch on the HK-51 droids and what happen after kotor2 with them.
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Great Job!
I wish these were able to be used in kotor 2 game
Will have to download this later
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Query: Otherwise which one you would have followed?
I would of choose two versions as I did lol
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Just when i was worrying myself, thinking that this would follow the Revan book, i read this.
Thank the maker that there will be another vercion.
Question: Will the meatbag make another demo when the mod is more advanced in development?
Encouragement: Good luck in your project, meatbag.
I was actually lucky that my original story for RoR was flexible so both can be done, lol.
There will not be another Demo, there will just be a release of the first half of the game.
This meatbag says thanks for the support
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I am on the ROR team so one would think I'm not bashing the quality of the mod.
This is correct, Sith Holocron is a member of the RoR team.
He will be working with me on production milestones and keeping the work moving forward in a constructive efficient manner.
There might be other areas he will be working on but will just leave you guys with this info for now.
Will this mod have unique modules or will it just be reskins from KotOR2's areas?
Right now we have reskin modules and possibly one new module but need to see it working in game before i can fully confirm on this one.
I sense no evil from him. Rather that he will bring peace and balance to the
repub.. community.Seriously though, I am glad to hear that you (Logan 23) are working on Revan and the Exile to sound authentic.
(Now hopefully you can rescue Revan from the pit of despair that was his endstory according to that [dreck of a novel])
I will definitely be on the lookout for when this mod is released, and give it a try.
Thanks!
There will actually be two versions of the story to deal with the Revan Book. Both stories fit and connect to the Old Republic MMO's story.
One is built on strictly adhering to the Revan Book and the other is my story design which makes a tweak or two but in the end it fits nicely with the MMO. This allows players to determine do they want a strict canon feel or something with some extra creativity
The two stories are very close to each other just with some changes here and there.
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First of all, i really liked the voice acting.
The exile and revan will appear in the game? If yes, then how will you handle their personality?
Thanks, i'm glad you liked the VO.
As SH mentioned it would be a shame if the Exile and Revan didn't make it into the game.
Both are in the game.
As for handling their personality, the choice of LS/DS kotor1/2 endings is one spot where we can add some diversity in their dialogue/tone.
The scenes with these two characters are probably going to go through the most re writes and testing to make sure they give the presence of the Revan/Exile we have learned to know. The balance comes in giving enough detail on these characters yet also allowing the freedom of players to fill in gaps with their player experience playing as those character in kotor 1/2.
Unless he's actually saying that Logan does not care about the quality of RoR...
Hmmmm...(squints eyes)...would know how to answer, if I knew what "Quality" means,....hmmmm
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Cool video!
I hope you continue to do more videos about kotor mods.
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Hi everyone,
Welcome to a RoR update-
I want to first tell you what has been going on in my life.
I’m right now in California looking for work that means I do not have access to my Pc desktop that is in NJ. I’m using a Mac that means I am unable to build/mod in game mechanics but I can still write and work on other parts of the mod/game.
The plan is to get a PC laptop by the end of the coming month =)
As for those who might worry about the project, I will not stop. My passion for this project only grows- I'm here to finish this =)
Ok, onto the more fun part of the update:
I don’t have any in game pics but I do have some images from 3dsmax of the Raptor’s interior and some new changes to them. This is the method being used in designing the maps now. So it’s a matter of going into the game and placing the items into the actual game modules.
The first image is the over view of the Raptor. You might notice some tweaks to what is inside.
This is an image of Nindo’s room. You will see a bed as well as other placeables to make the area look as if someone is living in the room. The Raptor is a ship that Nindo and Kaila live on and I wanted to make the player feel that when walking around.
This shows Kaila’s room.
The two are of the cockpit and the cell (where in kotor2 you found HK). There has been some changed to the skin of the module plus the Cell is the place where a captive NPC is placed- behind a force-field door.
RoR will not have swoop racing mini games, no turret mini games and possibly no pazaak mini game (unsure yet on the pazaak). This move is to keep the focus of the mod/game on the story and player’s experience. I rather put the extra energy in the mod’s main content then the mini games.
RoR Trust System 2.0
I know I have mentioned in the past the Trust System that was built on the existing kotor2’s influence system. I have looked at this system and reviewed it as work has been going on with the content after the demo and came to a conclusion.
The +1/-1 system doesn’t fit with what I’m aiming to do in RoR. So I created a new system that will allow a stronger focus on the player’s choices and how they impact their relationship with the other party members and factions.
The new system (Trust System 2.0) will be based around choice/events/actions.
Now how this is different then the influence and past trust system is- the system makes checks based on themes and on going issues/conflicts that the player and party members have gone through.
Examples of this if placed in kotor2-
Lets say the Exile makes choices during the game that is anti Republic. Mical decides to contact the Republic and report information about the Exile to his contacts. This can lead to added cut scenes or quests, etc. The code would only check on how you interacted with key points in the game that involve the Republic and not wither you did light or dark side choices. The focus is on the theme.
This allows RoR writers to bring up topics/themes from earlier in the game and build on the emotional tension created from the past choices. Players will not be able to game the system since what you made choices on are centered on an exact topic/theme/issue so you can’t use another choice to help over ride the negative impact from an earlier choice. This new system nicely fits in how we are handling main and side quests in RoR.
And last….
I was talking to a person in the kotor community and he suggested an idea, which I talked to a team member about and we agreed with it- I know you guys have been waiting for some time for the next release and to help with the large length of time, It has been decided that the RoR’s PC player heads (not sure if all will be in it) will be released as a mod for kotor2. I have already talked to redrob and this mod will be released in the next few weeks. It’s a way to say thanks for the constant support. Soon you will be able to play kotor2 TSLRCM with RoR PC alien heads.
That’s all for now,
MORE TO COME.....
Logan23
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Great work!!!
Look forward to seeing the project's release =)
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I just installed the Revenge of Revan mod and started playing it a bit today. What mod's are compatible with Revenge of Revan? Are armor, force powers, upgrade bench, Lightsaber, melee, gun, skins, and feat mods compatible?
With the Demo, skins and items like that should work fine but in the Demo- there are no merchants plus the level you get in the game might not unlock that force power which you wish to bring in.
As for RoR, I'm unsure how many mods will be compatible since there are many new features as well as the Force Power Leveling up is getting tweaked to allow for more fluent progression.
Ideally, you could bring in skins and mods for blasters, armor but not lightsabers without replacing one of the existing ones since there is a new Light saber progression system which wouldn't work with dropping in a lightsaber mod. Once we are in Beta Testing then we can have a person try to test some mods and see what happens.
RoR is basically a new game with it's own systems along with some of the kotor2 vanilla ones.
Do you have any plans to use characters from the Star Wars: Knights of the Old Republic comics in the game?
Good question,
We don't have any characters from the comics but there might be a fraction or two mentioned who are from the Kotor comics.
The reason to not bring these in since it would be easy for them to make a comic and then have it conflict with canon.
But there can always be a mention of a name here or there if it fits.
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looks great!!
=)
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You are in the blue screen room which is where the player goes after beating the demo - was not able to send you to the start screen.
Ask the Developer of Revenge of Revan....a Question.
in Revenge of Revan
Posted
Carth, Mandalore and the Exile student's didn't know about the Sith Empire. The most they knew was a threat in the unknown regions. They might have thought maybe the threat was the Sith or something Dark Side but they didn't really know.
As for Bastila, if we are looking at the book's canon - in RoR - Bastila's child would be around 15 years old.
RoR will touch on Bastila and the topic of Revan leaving.