JulieLakaye

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Everything posted by JulieLakaye

  1. File Name: Holowan Duplisaber Fix File Submitter: JulieLakaye File Submitted: 05 Jan 2018 File Category: Mods TSLRCM Compatible: Yes I really loved the Holowan Duplisaber mod by VarsityPuppet, it has an amazing choice of quality lightsaber hilts and blade colors from around the community and is a must have for TSL in my humble opinion! The only (slight) issues were a couple of bugs that unfortunately escaped his attention in the original release... Having some limited experience in Kotor modding, I took it upon myself to try and address these bugs myself, as a personnal challenge. When I saw I managed to do just that, I contacted him on Deadly Stream to ask for his permission to release my modest fixes to his great work and he agreed! So without further ado, here's what my fix well... fixes: - When creating a new hilt, now removes a single crystal of the adequate color, instead of the whole stack if you have more than one. - When creating a cerulean-colored saber, uses a cerulean color crystal instead of a blue one. - Dark Jedi in the game were using green lightsabers. They now use more lore-friendly red ones. Installation: You of course NEED to have the original mod installed! After that, just paste the following files in your TSL Override folder: a_sbrconsole.ncs, g_w_drkjdisbr001.uti & g_w_drkjdisbr002.uti. The a_sbrconsole.nss file in the Source folder is not needed, it is just included for reference. That's it! Enjoy VarsityPuppet's amazing work! VarsityPuppet's original Duplisaber mod: http://deadlystream.com/forum/files/file/424-holowan-duplisaber-beta/ Click here to download this file
  2. 1,071 downloads

    I really loved the Holowan Duplisaber mod by VarsityPuppet, it has an amazing choice of quality lightsaber hilts and blade colors from around the community and is a must have for TSL in my humble opinion! The only (slight) issues were a couple of bugs that unfortunately escaped his attention in the original release... Having some limited experience in Kotor modding, I took it upon myself to try and address these bugs myself, as a personnal challenge. When I saw I managed to do just that, I contacted him on Deadly Stream to ask for his permission to release my modest fixes to his great work and he agreed! So without further ado, here's what my fix well... fixes: - When creating a new hilt, now removes a single crystal of the adequate color, instead of the whole stack if you have more than one. - When creating a cerulean-colored saber, uses a cerulean color crystal instead of a blue one. - Dark Jedi in the game were using green lightsabers. They now use more lore-friendly red ones. Installation: You of course NEED to have the original mod installed! After that, just paste the following files in your TSL Override folder: a_sbrconsole.ncs, g_w_drkjdisbr001.uti & g_w_drkjdisbr002.uti. The a_sbrconsole.nss file in the Source folder is not needed, it is just included for reference. That's it! Enjoy VarsityPuppet's amazing work! VarsityPuppet's original Duplisaber mod: http://deadlystream.com/forum/files/file/424-holowan-duplisaber-beta/
  3. Thank you for your advice, jc2 I've just sent a PM to the author of the mod asking for his/her opinion on this matter. If he/she would rather update it him/herself, I'll just send him/her the files
  4. Oops nevermind guys, I got it working, I was just missing a set of parentheses in my (complete) script BTW, this was about fixing the Holowan Duplisaber mod (http://deadlystream.com/forum/files/file/424-holowan-duplisaber-beta), and i think I suceeded: Now removes a single crystal of the adequate color when creating a new hilt (instead of all of them). Correctly uses a cerulean crystal when choosing that color, instead of a blue one. I've also corrected the "bug" making all Dark Jedi lightsabers green, they're now the classic red. How do I go about sharing the fixed version of this mod? New topic, new upload? PS: This place has helped me immensely when it comes to understanding Kotor/TSL modding! Kudos to you all!
  5. Hello everyone! I've so far have had some (modest) success modding Kotor 1 and correcting some compatibility issues between the mods I used . Editing .uti, .utc, .utm, .dlg,... and some basic scripting. Now that I'm done with my playthrough, I've started TSL and I would like to try something more ambitious: I'm trying to create a script that removes one item from a stack in the player's inventory... When using DestroyObject(); it removes the whole stack so that is not what I want to achieve. I've tried something like this : int nStack = 0; nStack = GetItemStackSize(GetItemPossessedBy(GetFirstPC(), item_tag)); SetItemStackSize((GetItemPossessedBy(GetFirstPC(), item_tag), (nStack - 1)); But it doesn't seem to work, it does not decrease said stack size by one. Is there something I'm missing or is my syntax completely stupid? Any help would be much appreciated! Thanks!
  6. To correct the issue of bad guys having green lightsabers, you just need to edit the following UTI files: g_w_drkjdisbr001.uti & g_w_drkjdisbr002.uti with Kotor Tools. In both cases, simply change the "Model Variation" from 2 to 1 and place the edited files in your Override directory. Problem solved!