
aleph01
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Everything posted by aleph01
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Hi all, I am I having an issue with the quest to meet Kavar at the Iziz Cantina. Game works fine up until it's time to find Bakkel: she does not spawn into the cantina when she should, and, should I use KSE to advance the quest line forward to the meeting with Kavar, Kavar then fails to spawn in the Cantina (which means the whole cutscene with him and Tobin doesn't happen) - should I go back to Dhagon Ghent in his office, the sequence repeats again... and again... and again. Another loop I've discovered: should I finish the Iziz swoop race, the dialogue with Qimtiq (sp) seems 'off', BUT if I try to leave the swoop room after talking to him, I get looped back to the conversation as if I've just completed the race. The only way I can get out of THIS loop is to reload before I do the swoop race. This repeats ad nauseum too. I've looked at my mod list, and outside of retexture mods, mods actually altering gameplay or quests is relatively limited, and I cannot identify any mods that would affect either the cantina module OR the questline itself. Mod List (sans texture mods): Cathalan Improve Coruscant Jedi Temple Default Hilt Replacement Mod 2024 Extended Enclave, and Extended Enclave Tweaks Extended Ending Force Powers with Armor K2 Improved Gameplay Mod 2.5 Thematic Overhaul (including Jedi Masters and Sith Lords) Party Swap Shape Your Padawans Treat Injury Affects Force Healing Super Enhanced Mod No Lightsaber Quest Shape Your Padawans Outside of this, the only other unknown/unique bug I've encountered is that SOME of my Force Powers don't display any information on what they do... they work the way they're supposed to, but most of my LS force powers offer no information at all when you select them on screen. Also, on Cathalan, one of the modules is pitch black, but I can't see that issue affecting Onderon, either Before this playthrough, I did a fresh install of TSL (with TSLRCM and M4-78, and the Community Patch), and I'm not using any Workshop items. Ironically, I did the fresh install cos I was sick of the glitches on the previous install... only, instead of glitches, I've got this game breaking bug. I did a google search, and someone had this exact issue 8 years ago (there's a thread on Steam about it), but no solution was proffered. I'm halfway through my game, and I'd rather not abandon it (I do have a save from when I've just arrived on Onderon, so I should be good to go from there SHOULD I be able to find a solution to this game-breaking bug) Does anyone have any ideas as to what's going on?
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I've used warp to move to other modules; so far, this is the only one playing up (but I haven't warped to ALL modules yet). I shall do that, manually dropping stuff into folders and let you know if that works EDIT: All other modules look fine, it's JUST 454CAT that's iffy. Manual installation did not work
- 17 comments
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So, got this happening with the Lower Level, and for the life of me, dunno what the cause is or how to fix it. Never seen anything like it. NPCs, some random objects and force-fields are visible, and the GUI can be a bit glitchy too. I can't think of any mods that would conflict, much less cause this (I have the Coruscant Jedi Temple, and have installed the compatibility patch for it). I have uninstalled, and reinstalled the mod
- 17 comments
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Impressions of M4-78 EP (Version 1.2 only)
aleph01 replied to Sith Holocron's topic in M4-78 Enhancement Project
Now where have I heard that before? -
Any intention on doing this with TSL? Dantooine in particular annoys me because it looks so much different in TSL than in K1 - mountainous terrain vs plains.
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Impressions of M4-78 EP (Version 1.2 only)
aleph01 replied to Sith Holocron's topic in M4-78 Enhancement Project
Hi all I just completed M4-78 1.2 (after having done 1.1 on an earlier play-through I think). It went better this time but I find my main gripe about the mod remains the same: pacing. There's a LOT of running around to find things or droids, then double back to a droid in order to open up the next area, rinse and repeat. For instance, I think the whole radiation sub-plot at the start is something of a waste. You run around, covering a lot of territory, in order to get rid of the radiation, so your PC can run around the same area immediately afterwards and do more fetching quests in the same area. It's tedious, and for me, it isn't fun gameplay. Now, one way to get around this would be to just remove the radiation subplot completely and have the Industrial Zone etc PC friendly from the get-go, thus saving 15/20 mins of running around. That would speed things up, certainly. OR have one of your droids do the most of the leg work for this mod, and rid the radiation towards the end, when the Environmental Zone can be accessed - this is where the player takes over the Exile and sees Vash. That's just my two cents, though. -
K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
aleph01 replied to Fair Strides's topic in KotOR1 Restoration (K1R)
Ditto to the above re: Jolee and the cutscene bug. I have read elsewhere that a similar problem crops up because two mods are using kas24_jolee_01.dlg ; except that this mod doesn't contain that file, and it's not in my Override folder. Aside from that, can't say I've noticed any other major bugs, but I sorta rushed through Taris cos I hate it, lol