aleph01

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Everything posted by aleph01

  1. URCMPTP is the Unofficial TSL Tweak Pack by Pavijan ; I use it to remove Kaevee from TSLCRM, and only those two parts. As for the K2R mods, those are just Hi-Res retextures from Nexus, I think. https://www.nexusmods.com/kotor2/mods/1256?tab=description
  2. Yeah, it was the Pure Installation of the Dustil Restoration, via the installer, and it was one of the last mods I installed, before I started this playthrough. Attached are the mods I have installed so far, it's been smooth sailing until landing on Korriban (even then, the game is working fine, sans this mod apparently not implementing correctly) Okay, so I'm thinking the installation of Dustil's Restoration and Lonna Vash got corrupted somehow (not sure if it's the order I did the installations in) BUT I continued my playthrough (since Vash dies anyway, doesn't really matter if it's in the Academy or the cave) and imagine my surprise: Lonna Vash lies dead in her cage in the Sith Academy, but Dustil Onasi is now a green Twi'Lek, and Lonna Vash has a living, breathing twin in the Hidden Tomb in the cave on Korriban I'm now back on the Ebon Hawk, having completed the cave and tomb, and have been summoned to to Onderon/Dxun by Kelborn, so... both mods work, sort of. This is quite the intriguing "bug" Addendum: so, keeping in mind I still have the other half of Onderon to complete, including the second meeting with Kavar, upon speaking to Kreia on the Ebon Hawk, she's declared that we now must go to Dantooine because I've found "all" the Jedi Masters o.0 The Lost Jedi quest has been updated to reflect this, and yet, Master of the Palace is also still active (asking me to return to Dxun to speak to Kelborn re: Kavar) Second Addendum: So, I continued the playthrough to see if I could actually find a glitch or bug that would cause a CTD (or otherwise inhibit game progression), and struck out. I just completed Onderon, have reunited with the Temple raiding party, but the Lost Jedi quest has reverted to "You spoke to Mastar Kavar on Onderon..."; I'm back to talking normally with Kreia (ie, syncing my crystal etc). Upon arrival on Dantooine, the Jedi Enclave is fixed, and it looks like I can proceed to meet with the Council (despite Lost Jedi still being active)
  3. I have this issue as well, BUT I do not have SML installed. I have the Dustil mod installed, and I also have Extended Korriban Arrival installed. Outside of those, I can't think of any mod that modifies Korriban outside of TSLCRM
  4. Hi all, I am I having an issue with the quest to meet Kavar at the Iziz Cantina. Game works fine up until it's time to find Bakkel: she does not spawn into the cantina when she should, and, should I use KSE to advance the quest line forward to the meeting with Kavar, Kavar then fails to spawn in the Cantina (which means the whole cutscene with him and Tobin doesn't happen) - should I go back to Dhagon Ghent in his office, the sequence repeats again... and again... and again. Another loop I've discovered: should I finish the Iziz swoop race, the dialogue with Qimtiq (sp) seems 'off', BUT if I try to leave the swoop room after talking to him, I get looped back to the conversation as if I've just completed the race. The only way I can get out of THIS loop is to reload before I do the swoop race. This repeats ad nauseum too. I've looked at my mod list, and outside of retexture mods, mods actually altering gameplay or quests is relatively limited, and I cannot identify any mods that would affect either the cantina module OR the questline itself. Mod List (sans texture mods): Cathalan Improve Coruscant Jedi Temple Default Hilt Replacement Mod 2024 Extended Enclave, and Extended Enclave Tweaks Extended Ending Force Powers with Armor K2 Improved Gameplay Mod 2.5 Thematic Overhaul (including Jedi Masters and Sith Lords) Party Swap Shape Your Padawans Treat Injury Affects Force Healing Super Enhanced Mod No Lightsaber Quest Shape Your Padawans Outside of this, the only other unknown/unique bug I've encountered is that SOME of my Force Powers don't display any information on what they do... they work the way they're supposed to, but most of my LS force powers offer no information at all when you select them on screen. Also, on Cathalan, one of the modules is pitch black, but I can't see that issue affecting Onderon, either Before this playthrough, I did a fresh install of TSL (with TSLRCM and M4-78, and the Community Patch), and I'm not using any Workshop items. Ironically, I did the fresh install cos I was sick of the glitches on the previous install... only, instead of glitches, I've got this game breaking bug. I did a google search, and someone had this exact issue 8 years ago (there's a thread on Steam about it), but no solution was proffered. I'm halfway through my game, and I'd rather not abandon it (I do have a save from when I've just arrived on Onderon, so I should be good to go from there SHOULD I be able to find a solution to this game-breaking bug) Does anyone have any ideas as to what's going on?
  5. I've used warp to move to other modules; so far, this is the only one playing up (but I haven't warped to ALL modules yet). I shall do that, manually dropping stuff into folders and let you know if that works EDIT: All other modules look fine, it's JUST 454CAT that's iffy. Manual installation did not work
  6. So, got this happening with the Lower Level, and for the life of me, dunno what the cause is or how to fix it. Never seen anything like it. NPCs, some random objects and force-fields are visible, and the GUI can be a bit glitchy too. I can't think of any mods that would conflict, much less cause this (I have the Coruscant Jedi Temple, and have installed the compatibility patch for it). I have uninstalled, and reinstalled the mod
  7. Any intention on doing this with TSL? Dantooine in particular annoys me because it looks so much different in TSL than in K1 - mountainous terrain vs plains.
  8. Hi all I just completed M4-78 1.2 (after having done 1.1 on an earlier play-through I think). It went better this time but I find my main gripe about the mod remains the same: pacing. There's a LOT of running around to find things or droids, then double back to a droid in order to open up the next area, rinse and repeat. For instance, I think the whole radiation sub-plot at the start is something of a waste. You run around, covering a lot of territory, in order to get rid of the radiation, so your PC can run around the same area immediately afterwards and do more fetching quests in the same area. It's tedious, and for me, it isn't fun gameplay. Now, one way to get around this would be to just remove the radiation subplot completely and have the Industrial Zone etc PC friendly from the get-go, thus saving 15/20 mins of running around. That would speed things up, certainly. OR have one of your droids do the most of the leg work for this mod, and rid the radiation towards the end, when the Environmental Zone can be accessed - this is where the player takes over the Exile and sees Vash. That's just my two cents, though.
  9. Ditto to the above re: Jolee and the cutscene bug. I have read elsewhere that a similar problem crops up because two mods are using kas24_jolee_01.dlg ; except that this mod doesn't contain that file, and it's not in my Override folder. Aside from that, can't say I've noticed any other major bugs, but I sorta rushed through Taris cos I hate it, lol