The other clear problem, is when authors actually withdraw mods, completely. Even when it results in breaking dependant mods.
How many mods depend on TSLRCM, being available?
A real case of withdrawal has just occured in Skyrim. Female Body mods are all based on Morphing the Vannila Body, where previous TES/Fallout games used technically better Replacement bodies.
Only one Skyrim replacer has been made, called Lady Body v1/Demonica v2, technically it's far superior to any other Body, with an entire isolated community of dependant Mods.
They are isolated because, they are mostly Russian and the mods and makers use the Russian language.
One modder got the job of official english translator, for all the mods body and dependants, over a hundred mods by numerous different.
It ended abruptly with this statement.
No mods, no indication of reason for withdrawal, as opposed to stopping taking part.
It's an unusual situation, as translations, are usually posted as a file in the original Mod, using the built in methods of Skyrim or as separate mods, not on a blog with Cloud drive links, but most Russian sites are using this method.
Partly this is a legacy issue of lack of support for the Cyrrylic alphabet, in the international edition. A separate Russian version was oiriginally required, it's no longer the case, but most Russians already have that original version.
The original mods are still available, a few, usually of recent non Russian origin, have English versions as well. Most are Russian only and respected BlackElf's status as official translator.
Making him the sole source of english versions, mostly of other peoples mods and 1 or 2 of his own.
This is where the open modding view draws the line between authors rights and communal rights, Stopping doing the translations is fine, but removing access to existing mods, often over the bad behavior of one or more individuals, claiming they are the "community as a whole".
In this instance it's too soon for any sort of drastic action, I haven't fully investigated if the mods are now hosted elsewhere. I'm a hoarder of mods for these very reasons and do have them all, every singl
What is the Community?
When we of the open modding viewpoint, talk of community, we don't mean those who just download mods. We mean those who contribute to the modding process in some way.
Mod Authors of course
Utility and Tool authors (often grouped with mods, but they are not actually mods at all, but just as important, often more important)
Host sites and those who run those sites as Admins and Moderators.
Bug testers and reporters, both pre-release and post-release.
Mod Help and Support people, guide writers and Forum question answerers (especially those that get asked all the time, despite being in the ReadMe, page description, first forum post etc.)
YouTube sites showcasing mods or providing support.
Even just posting a thankyou or endorsement of the mod (about 10% of Skyrim Downloads are followed by an endorsement, which is a simple button click, allowed 15 minutes after downloading)
Many of these unsung heroes, put more time into a mod, than even the maker does This is certainly the case with Mod Organizer, the best Mod Manager for Skyrim.
I was part of a hard core of Forum Helpers and Document writers, who all spent more time on the Mod than the author, Tannin did.
Now don't assume I'm calling him lazy or anything like that, he had a full time job and the time he had available was limited. Thus a valuable resource, both we and Tannin wanted his time spent on making and bugfixing the mod.
We took care of the help and support, wrote extensive guides and docs, answered those dumb questions repeatedly asked each day.
Tannin could quickly read it all and would occaisonally correct us, when a new feature changed something. Mostly he just worked on making MO into the awesome mod manager it now is. That was all the reward we wanted.
Though I mainly did MO support on numerous sites, I would help out with any mod where I could, many others did and still do the same without ever making a mod.
Even so they are the community and roughly only 10% of the mod users, even when including those who simply endorse mods..
All this time and effort invested in all mods, relies on work done on all games using that specific engine. I'm sure KotOR 2 uses much of the work from KotOR 1 and maybe even further back.
The Odyssey Engine is an evolution of the Aurora Engine, any link to the Infinity Engine, is less clearly defined, though likely. Other modded games have equivalent evolutions linking mods from game to game.
Though we may disagree on if and when the communuty should overule an authors wishes, here on this site, this sites rules take precedence over all that.
Yet, we can debate the issues and understand the opposing viewpoint.
Attack the ideas and opinions, without ever attacking the person, who holds that opposing viewpoint. Agree to disagree and remain civil.
If we were friends before the debate, we should remain friends afterwards, whatever the outcome, however passionate the debate may have been.
(2nd post's just a little longer, don't want to start with the really long ones to soon)