alvearian
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2 NeutralAbout alvearian
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Good job with this mod, and for most cases I'd rather name it "ultimate suffering mod", especially with difficultyoption.2da and 250% damage =) Here are some thoughts after a complete playthrough as a female jedi consular/master with "difficult" difficulty option selected: 1. On low levels encounters with more than 5 clustered ranged enemies are a complete death trap. The two major examples are telosian surface with 6 czerka thugs, clustered around swoop bikes and some time after that a room with 4 turrets and 2 droids inside the telos military base. I tried just everything to win in the first one, but even in easy mode it was completely impossible, so I just avoided them after a painful internal fight over not gained XP for this group =) So, what I am trying to say is that on low levels, without lightsabers with their almighty deflection, ranged damage seems too imbalanced, and maybe should be slightly nerfed. 2. A second thing is grenades. The ones, that deal damage are totally useless beyound level 10, if not earlier. They were always useless in the vanilla game, however, but since this mod's objective is to balace things, this might be raised as an issue. Even a plasma grenade deals 30(or 50?) damage, which is less than a single blaster shot on lvl 10. The same problem appears to be with concussion grenades - I had never seen a single enemy, stunned by this grenade(including myself). The only and extremely useful ones are thermal detonators and adhesive grenades, cause these give you a degree of battlefield control, if nothing else works. 3. Shields are rather frustrating now. What I mean is one can't say that they are useless, but they won't last for more than a couple of shots. Maybe making their capacity higher can at least help you to cut through this impenetrable 6-thug small army on low levels. The last thing is force powers. I deliberately avoided training my jedi with force storm this time, since it was announced to have a high FP cost, but instead trained her with force wave and statis field(+ destoy droid, and that's it about offensive powers for consular he-he), and it won the game. With Wiz 48 at the very end of the game, and everything else nearly half as much I was able to push every damn thing into the walls(with AoE dmg around 70) in the Trays academy))) Including Sion and even Kreia herself sometimes, though with the latter the stasis field worked better instead. It's not a problem actually, but rather some feedback for you. Thx for this mod, it was interesting to play, especially in combination with the "improved AI" mod!
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Hi. In my steam version with this mod installed I experienced a bug with some textures in the TSF HQ on Telos. See for yourself in the attached screenshots: the textures of that "column" in the corner seem to be misaligned, as well as the wall and the bottom "ledge" ones. Except for this minor issue, everything else looks marvellous! Especially the animated screens and banners!
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By the way, this turret was a persistent one! After some "walking" near the doorway, it decided to follow me down this whole corridor)) I suggest this to be an issue with your mod, because such behaviour(in some cases) was similar to the behaviour of other common foes, like standing on a body of my fallen allies to prevent them from standing up and so on.
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