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0 NeutralAbout Inawordyes
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Awesome Republic armor! I like the light armor the best, it looks like something a that would be worn by a Republic Scout. The heavy armor isn't bad, but I'm unsure about the medium - the upper chest breastplate just looks like a yellow shawl to me . But still, it's awesome, and I'm looking forward to future updates! Are you just modding for KotOR at the moment or are you planning to make these available for TSL too?
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It looks awesome DP! One thing I would have to say as far as improving it, though, is that the lowest set of head-tresses heading backwards juts out of the head model unnaturally (compare to the same set on the female model comparison above). I'm aware that it's due to the extra set of head-tresses on his shoulders, but it still seems to branch from the head in a weird way (at least to me!), to where it's kind of more noticeable (compared to the female head) that it isn't one model piece. I don't even know if that's more than a moot point, haha, but I thought I'd mention it. It looks amazing regardless and I look forward to when they can be used in-game!
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Not quite sure if this counts under requests, but here goes! Move/Delete if needed. Did these Disciple reskins get ported over to Gamefront and/or here? https://web.archive.org/web/20120831021134/http://knightsoftheoldrepublic.filefront.com/file/Disciple_Improvement;99844 https://web.archive.org/web/20130708110703/http://knightsoftheoldrepublic.filefront.com/file/DiscipleMical_Reskin;100011 I went looking but I can't find anything, and I quite like them and was wondering if anybody knew if there was another place or if someone attempted a similar mod.
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Very, very strictly in my own opinion, while the Coruscant mod is awesome for what it is, it'd be nice to be able to integrate it into the game in a better way than, to an extent, just another Yavin Station. That being said, in the context of this thread, I'd say that the Ebon Hawk shouldn't be landing right at the Jedi Temple. The reason being that the Jedi are all but gone at this point, I don't know how the republic feels about that, but I doubt they'd let just anybody dock at the temple itself, much less an Exiled Jedi that they have no way to be sure isn't coming to the deserted temple with ill intent. Nah, I think it should go deeper than that, because, you see, there is a (former) member of the High Council on Coruscant: Dorjander Kace. Long story short, he was a member of the High Council prior to the outbreak of the Mandalorian Wars, but chose to side with the Mandalorians against the Republic, believing that if the Jedi acted as guides to a victorious Mandalorian Empire, the galaxy as a whole would be better off than under the Republic's rule. He established the Mandalorian Knights, but his defection caused him to be stripped of his position and later he and his Jedi compatriots were charged with crimes against the Republic. This event happened 2 year prior to the end of the Mandalorian Wars, and 9 years prior to the timeframe of TSL. I can see some interesting interactions between him and Mandalore, him and the rest of the Council, and possiblyadding more to Coruscant involving perhaps an assassination attempt in the Senate (wow so original) that happens to coincide with either the Player/Exile or someone else breaking Dorjander out of prison. I don't know how much thematic sense that makes, but it's an idea nonetheless that would help to make it feel more a part of the game. The temple itself could perhaps end up being something that the player is granted access to after they prove themselves to the Republic in some way (perhaps by stopping the assassination, or whatever major event the world holds), and I can see it dilapidated and such with the comics design, with hints later on that the temple would be rebuilt to more resemble the TOR-Prequels design. But anyways, yeah, I see the landing/take-off videos being more like the opening sequence of AotC and the loading screens linked above, with it on a platform (based from the Telos Snow Piller, if you want to reuse modules in a creative way assuming you only had the platform itself a la Episode II).
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http://www.lucasforums.com/showthread.php?t=220061 - Reztea's thread about it on LucasForums, for a bit more information. Though a bit more explanation would be nice since you submitted this here 6 days after your last post in that thread Reztea, let alone that it's been 15 days since then!
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WinMerge is another good comparing program. It can't read TLK's, but it can read XML's (which you can get as an export through the Kotor Tool dialog editor as well). I know these are KotOR mods, but specifically for TSL users, unless the mods you're looking into are specifically built from TSLRCM (assuming you're using it), it's best to compare with the vanilla Dialog.TLK, as TSLRCM has so many differences it can drown out the actual changes (most of which however, will be added content at the bottom of the file, but still, it's a bit of a pain to go through). It doesn't have an export feature (at least that I've used), so I don't know how it compares (hehe puns), but maybe it'll work This thread is a good resource for me, as I was wondering how I do the same thing in order to combine some mods that built on TSLRCM but weren't TSLPatcher'd and so wouldn't play nice with each other.